3GOD
Smash Ace
As promised...
Jab:
1st jab total: 22
1st jab hits on frame 8
1st jab shield hit lag: 7
1st jab shield stun: 9
1st jab advantage: -12
2nd jab hits as early as frame 17 (counting frame 1 as first frame of 1st jab)
Linking to 2nd jab advantage: -6 (opponent has 6 frames between shield stun and 2nd jab hit box)
Both jabs total: 38 minimum (assuming fastest possible 2nd jab)
2nd jab shield hit lag: 7
2nd jab shield stun: 9
2nd jab advantage: -19
Dash Attack:
Total: 49
First hits on frame 4
Shield hit lag: 7
Shield stun: 9
Advantage: -43
Dtilt:
Total: 33
First hits on frame 5
Shield hit lag: 8
Shield stun: 10
Advantage: -26
Ftilt:
Total: 36
First hits on frame 14
Shield hit lag: 10
Shield stun: 14
Advantage: -18
Utilt:
Total: 36
First hits on frame 12
Shield hit lag: 9
Shield stun: 11
Advantage: -22
Dsmash:
Total: 78
First hits on frame 8 (behind Wario)
Shield hit lag: 10
Shield stun: 14
Advantage: -66
Fsmash:
Total: 44
First hits on frame 9
Super armor: 8 – 11
Shield hit lag: 12
Shield stun: 18
Advantage: -29
Usmash:
Total: 46
First hits on frame 11, 13, 15, 17, 19, 21
Shield hit lag (last hit): 9
Shield stun (last hit): 11
Advantage (last hit): -23
Nair:
Total: 49
Landing lag: 10
1st hit box on frame 4
1st hit box shield hit lag: 8
1st hit box shield stun: 11
1st hit box advantage: -7
2nd hit box on frame 15 – 38 at least
Linking to 2nd hit box advantage: -7 (opponent has 7 frames between shield stun and 2nd hit box)
2nd hit box shield hit lag: 6
2nd hit box shield stun: 7
2nd hit box advantage: -9
Dair:
Total: 37
First hits on frame 9, 11, 13, 15, 17, 19, 21
Landing lag: 19 (auto-cancels after frame 24 {exclusive})
Shield hit lag (last hit): 6
Shield stun (last hit): 7
Advantage (last hit): -18
Auto-cancel advantage: -4
Fair:
Total: 37
First hits on frame 5
Landing lag: 16 (auto-cancels after frame 26 {exclusive})
Shield hit lag: 7
Shield stun: 9
Advantage: -14
Auto-cancel advantage: -21
Bair:
Total: 49
First hits on frame 9
Landing lag: 30 (auto-cancels after frame 33 {exclusive})
Shield hit lag: 9
Shield stun: 11
Advantage: -28
Auto-cancel advantage: -24
Uair:
Total: 47
First hits on frame 8
Landing lag: 9 (auto-cancels after frame 36 {exclusive})
Shield hit lag: 11
Shield stun: 17
Advantage: -3
Auto-cancel advantage: -24
Shortest Possible Neutral-B:
Total: 45
Grabs: 8 – 23
Longest Possible Neutral-B:
Total: 95
Grabs: 8 – 73
Side-B:
First hits on frame 20
Up-B:
First hits on frame 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28
Out of shield: can hit on frame 6 if timed perfectly
Down-B:
First Attack Frame:
Charge Level Zero (about 0:00 – 0:17): Trips on Frame 16 (no damage)
Charge Level One (about 0:17 – 0:57): Frame 10
Charge Level Two (about 0:57 – 1:50): Frame 5
Charge Level Three (Full Charge): Frame 9 (Super Armor Frames 5-10)
Knockback:
Charge Time…..Mario KO% (at the center of FD with no DI)
0:56…..………..187 (Useless)
0:58…..………..98
1:00…..………..95
1:05…..………..92
1:10…..………..85
1:15…..………..81
1:20…..………..76
1:25…..………..72
1:30…..………..67
1:35…..………..62
1:40…..………..60
1:45…..………..55
1:50…..………..52
Full…..………...96
Full Charge: from startup of any Waft to Full Charge = 6697 frames (1:51.729 seconds)
Standing Grab:
Total: 29
First grabs on frame 6
Dash Grab:
Total: 39
First grabs on frame 10
Pivot Grab:
Total: 35
First grabs on frame 8
Spot Dodge:
Total: 25
Invincible frames 2 – 20
Roll Backward:
Total: 37
Invincible frames 4 – 21
Roll Forward:
Total: 37
Invincible frames 4 – 21
Air Dodge:
Total: 39
Invincible frames 4 – 29
Jump airborne on frame 7
SH airborne for 38 frames
SH Fast Fall airborne for 28 frames
If you question anything, Wario will come to your house and make you groom his mustache!
Jab:
1st jab total: 22
1st jab hits on frame 8
1st jab shield hit lag: 7
1st jab shield stun: 9
1st jab advantage: -12
2nd jab hits as early as frame 17 (counting frame 1 as first frame of 1st jab)
Linking to 2nd jab advantage: -6 (opponent has 6 frames between shield stun and 2nd jab hit box)
Both jabs total: 38 minimum (assuming fastest possible 2nd jab)
2nd jab shield hit lag: 7
2nd jab shield stun: 9
2nd jab advantage: -19
Dash Attack:
Total: 49
First hits on frame 4
Shield hit lag: 7
Shield stun: 9
Advantage: -43
Dtilt:
Total: 33
First hits on frame 5
Shield hit lag: 8
Shield stun: 10
Advantage: -26
Ftilt:
Total: 36
First hits on frame 14
Shield hit lag: 10
Shield stun: 14
Advantage: -18
Utilt:
Total: 36
First hits on frame 12
Shield hit lag: 9
Shield stun: 11
Advantage: -22
Dsmash:
Total: 78
First hits on frame 8 (behind Wario)
Shield hit lag: 10
Shield stun: 14
Advantage: -66
Fsmash:
Total: 44
First hits on frame 9
Super armor: 8 – 11
Shield hit lag: 12
Shield stun: 18
Advantage: -29
Usmash:
Total: 46
First hits on frame 11, 13, 15, 17, 19, 21
Shield hit lag (last hit): 9
Shield stun (last hit): 11
Advantage (last hit): -23
Nair:
Total: 49
Landing lag: 10
1st hit box on frame 4
1st hit box shield hit lag: 8
1st hit box shield stun: 11
1st hit box advantage: -7
2nd hit box on frame 15 – 38 at least
Linking to 2nd hit box advantage: -7 (opponent has 7 frames between shield stun and 2nd hit box)
2nd hit box shield hit lag: 6
2nd hit box shield stun: 7
2nd hit box advantage: -9
Dair:
Total: 37
First hits on frame 9, 11, 13, 15, 17, 19, 21
Landing lag: 19 (auto-cancels after frame 24 {exclusive})
Shield hit lag (last hit): 6
Shield stun (last hit): 7
Advantage (last hit): -18
Auto-cancel advantage: -4
Fair:
Total: 37
First hits on frame 5
Landing lag: 16 (auto-cancels after frame 26 {exclusive})
Shield hit lag: 7
Shield stun: 9
Advantage: -14
Auto-cancel advantage: -21
Bair:
Total: 49
First hits on frame 9
Landing lag: 30 (auto-cancels after frame 33 {exclusive})
Shield hit lag: 9
Shield stun: 11
Advantage: -28
Auto-cancel advantage: -24
Uair:
Total: 47
First hits on frame 8
Landing lag: 9 (auto-cancels after frame 36 {exclusive})
Shield hit lag: 11
Shield stun: 17
Advantage: -3
Auto-cancel advantage: -24
Shortest Possible Neutral-B:
Total: 45
Grabs: 8 – 23
Longest Possible Neutral-B:
Total: 95
Grabs: 8 – 73
Side-B:
First hits on frame 20
Up-B:
First hits on frame 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28
Out of shield: can hit on frame 6 if timed perfectly
Down-B:
First Attack Frame:
Charge Level Zero (about 0:00 – 0:17): Trips on Frame 16 (no damage)
Charge Level One (about 0:17 – 0:57): Frame 10
Charge Level Two (about 0:57 – 1:50): Frame 5
Charge Level Three (Full Charge): Frame 9 (Super Armor Frames 5-10)
Knockback:
Charge Time…..Mario KO% (at the center of FD with no DI)
0:56…..………..187 (Useless)
0:58…..………..98
1:00…..………..95
1:05…..………..92
1:10…..………..85
1:15…..………..81
1:20…..………..76
1:25…..………..72
1:30…..………..67
1:35…..………..62
1:40…..………..60
1:45…..………..55
1:50…..………..52
Full…..………...96
Full Charge: from startup of any Waft to Full Charge = 6697 frames (1:51.729 seconds)
Standing Grab:
Total: 29
First grabs on frame 6
Dash Grab:
Total: 39
First grabs on frame 10
Pivot Grab:
Total: 35
First grabs on frame 8
Spot Dodge:
Total: 25
Invincible frames 2 – 20
Roll Backward:
Total: 37
Invincible frames 4 – 21
Roll Forward:
Total: 37
Invincible frames 4 – 21
Air Dodge:
Total: 39
Invincible frames 4 – 29
Jump airborne on frame 7
SH airborne for 38 frames
SH Fast Fall airborne for 28 frames
If you question anything, Wario will come to your house and make you groom his mustache!