APC99
Smash Master
6/12/13 Made small damage corrections, fixed some typos, added place holders for throws and get up attacks.
6/13/13 Added banner, images, stylized font and text
4/8/14 Added Final Smash
4/11/14 Added Pummel
7/5/14 Added several new damage percentages based off the demo from Smash Fest.
A Moves:

Jab: Energy Pellet/2% each shot (Distance) 3% each shot (Close) 6% Total (Distance) 9% Total (Close)/Virtually None, Low Hitstun
Dating back to Mega Man, the staple tool of Mega Man's arsenal. A button press fires a small energy shot that travels a mid range distance, stopping foes in their tracks. This can also be done while walking for Mega Man's pseudo-Forward Tilt, and his Neutral Aerial as well.

Ftilt: Energy Pellet "Run and Gun"/2% each shot(Distance) 3% each shot (Close) 6% Total (Distance) 9% Total (Close)/Virtually None, Low Hitstun.
Due to the fact Mega Man can walk and use his jab (an input that for everyone else would result in them to stop and use their Ftilt) meaning he does not have a Ftilt. Instead Mega Man will move freely (at walk speed) and is able to fire energy pellets.

Utilt: Mega Upper/17%/High Vertical Knockback
SHORYUKEN!! The Street Fighter move made famous by Ryu and has since been used by many others, ranging from Ken to Mega Man X to even Deadpool, the classic blue bomber has had access to this move for his fighting game appearances (as well as both the Power Fighters and the Power Battle arcade games), Mega Man will do a hi jumping dragon punch. Dealing 17%, this is an extremely powerful move from the Blue Bomber, great for setting up combos as well. It's unknown if he can act out of this in the air or not atm.

D-Tilt: Slide/5% (Distance) 9% (Up Close)/Low Vertical Knockback
Introduced in Mega Man 3, the trusty slide manuver is back as part of Mega Man's arsenal. Its not just for movement this time however, as it is now capable of being used for attacking, setting your hit foe up into the air, ready to be combo'd or apply long range pressure from below. It also lowers Mega down and moves him forward a way.


F-Smash: Charge Shot/10-15%/High Horizontal Knockback
Introduced in Mega Man 4, the charge shot makes its appearance as one of Mega Man's most powerful killing strikes. It can be charged, and it appears the longer you charge, the bigger and farther it goes.

U-Smash: Spark Shock/17-19%/High Vertical Knockback
The weapon ability gained from defeating Mega Man 3's Spark Man, this time taking on more of the form of the bosses own attack and not the standard shot originally gotten, Mega Man gains two electric needle buster arms and charges them overhead, unleashing a multihitting high voltage attack directly above him. Appears to mainly cover straight above him and less covering his sides.

Dsmash: Flame Burst/? (45%)/Medium
For defeating Mega Man 6's Flame Man, you're awarded the Flame Burst. Again however, the move takes on a more similar appearance to the bosses attack and less on the power received in game. Mega Man creates a second buster and charges at them at the ground, unleashing flame pillars all around him. While it doesn't seem like a kill move, it has the potential to be a very powerful damage builder, being shown to be able to do at least 45% damage on an unwitting and un-DIing opponent.

Dash Attack: Top Spin/1% (First, Second Hit) 2% (Third, Fourth Hit) 1% (Fifth Hit) 3% (Sixth Hit) 10% Total/Low Knockback
One of the most bizarre abilities in Mega Man history (and controversial to boot) the Top Spin is the power gained by defeating Mega Man 3's Top Man. While there it was an air only ability, here its ground only, sending Mega Man spinning with lots of forward momentum. It's a multihit attack with very low knockback with a short period of lag afterwards.

Nair: Energy Pellet/2% each shot (Distance) 3% each shot (Close)/Very low
Just like the jab version, but in the air. Damage percentages are the same as their counterparts on the ground.

Fair: Flame Sword/8%/Low-Med
Ripped from the honorable Sword Man from Mega Man 8, Mega Man brandishes a...well, flaming sword. A disjointed melee move that's very fast, looking to be good at combos but not so much at killing, with no apparent sweetspots.

Bair: Slash Claw/? (1st Hit) ? (2nd Hit) ? (3rd Hit) ? Total/?
Victory against the savage Slash Man from Mega Man 7 rewards the mighty Slash Claw. In Smash, this move is roughly the same, however it can multihit as he slashes multiple times now.

Uair: Air Shooter/?/?
From Mega Man 2's Air Man, the Air Shooter is a much different beast here all together. Gone are the 3 Tornadoes fired on a horizontal axis slowly arcing upwards, and instead, a single tornado will now be fired above his head that heads quickly up.

Dair: Hard Knuckle/?/?
Hard Man's end awards the mighty Hard Knuckle which has seen a major upgrade since Mega Man 3. Gone is the extremely slow activation time and the horizontal movement, instead replaced with a much faster spike. Travels a long distance downward, making it likely the safest spike to use in the game.
Grabs and Other:

Grab: Super Arm
The ability gained from one of Mega Man's own brother units Guts Man back in the original Mega Man, it acts as his grab in this game, allowing him to hold opponents overhead.

Pummel/?/?
While holding his foe overhead, Mega Man appears to squeeze his hand closed to damage his foe overhead.

FThrow: Forward Throw/?/?
Mega Man tosses his opponent forward slightly.
BThrow: ???
DThrow: ???

UThrow: Up Throw/?/?
Mega Man will toss his opponent straight above him.

Ground Get Up Attack: Break Dancing Spin Kick/6%/Low
Mega Man will quickly spin around, kicking to both sides of him in a smooth motion while getting up.

Ledge Get Up Attack (<100%): Quick Flip Kick/?/?
Mega Man quickly flips up onto the stage, delivering a short range kick to anyone close enough to the ledge.
Ledge Get Up Attack (=/>100%): ???
B Moves:



Neutral B: Metal Blade/12%/low
The most broken of all Mega Man's powers, straight from Metal Man in Mega Man 2 finally returns. The Metal Blades are omni directional saw blades that can be fired in 8 directions. They do great damage and can also be used as items. Its unknown if they're considered catchable items when fired normally (though highly likely), but they can also be used by picking them up when they get caught in a wall or platform (unsure if they pass through thin platforms at this time.)This move can multi hit at low percents. Since they are items, opponents can also pick them up from the ground or if thrown.


Side B: Crash Bomber/2% (1st) 6% (2nd) 8% Total/Low-Medium
Also from Mega Man 2 gained from Crash (or Clash for the Japanese) Man, this weapon will attach to your opponents and slowly count down before they explode, much like a Gooey bomb. Also like one, they can be passed between players, even to yourself so be careful of when you use it or you could get hit! Its unknown if they can fall off at this time. Note the intial projectile does no damage, only the 2 hit explosion


Up B: Rush Coil/?/?
Mega Man's loyal canine sidekick Rush joins the battle too. Originally appearing in Mega Man 3, Rush had 3 modes he could take to aide Mega Man in getting around, the most common being the Rush Coil. Mega Man springs off Rush and jumps high into the air. Brawl players will recognize a very similar move used by Sonic the Hedgehog, but its unknown if all the properties are identical or not yet. It can however be used by your opponents for the grounded Up B.Enters free fall state at the peak of the jump unlike Sonic's


Down B: Leaf Shield/3% per hit (Shield) 1% for every leaf remaining (Projectile)/Low
Mega Man's last power comes from Dr Wily's green thumb robot Wood Man from Mega Man 2. When used, it creates a shield around Mega Man. This shield can be fired off straight ahead and has very high projectile durability. Its unknown if like the original weapon, it will automatically fire when you input a direction in that direction or if you can move more freely with it.
Final Smash: Mega Men Unite! (Tentative Name)


Mega Man summons the other Mega Men from across time and space in a joint attack featuring Mega Man, X, Mega Man.EXE, Geo and Omega Xis (Starforce Mega Man) and Mega Man Volnutt, in an all out laser attack to wipe out the enemy. Fight on Mega Man!
Keep in mind, values are subject to change between now and the final product.
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