Anuran
Smash Apprentice
*Just a place to discuss changes to Ivy's kit in pm 3.5. Honestly im not sure how I feel yet. As a duo Ivy/samus main tether recoveries are personally very important to my play and this new limit will hurt. What are your thoughts on the matter?
Also I see no changes to downtilt but it feels like the 2nd hit comes after the 1st a lot faster than it did in 3.2. Am I just imagining things or did they just update the sound effect?
Here is Ivy's changelist so graciously provided to us by the PMBR <3
Tilts
-Forward Tilt multi-hit SDI multipliers set to a consistent 0.80x from 0.75x and 1.05x. Rear send off hit now matches angle/BKB/KBG of front send off hits but is 4 instead of 7 DMG.
-Up Tilt BKB 60 -> 40. KBG 78 -> 105.
Aerials
-Neutral Aerial Auto-cancel pushed back from frame 27 -> 38
-Forward Aerial Vine range reduced 10-20% during frames 17-19.
-Back Aerial DMG inside-to-outside 8/7/5/5 -> 5/5/7/8. Angle inside-to-outside 38/38/30/30 -> 30/30/45/45. Second swing's active frames begin on frame 16 instead of 15.
-Down Aerial Initial vertical boost reduced significantly. Staled vertical boost reduced slightly.
Grabs/Throws
-Standing Grab Grab-box duration 4 -> 2 frames. Body box moved forward 4 units
-Dash Grab Grab-box duration 5->3 frames. Body box moved forward 4 units. IASA 33->35.
-Forward Throw DMG 11 -> 10. KBG 45 -> 60
-Back Throw DMG 10 -> 11. BKB 70 -> 40. KBG 70 -> 82
-Up Throw Now a bulb attack that Heals / Charges 3%. Now has an outer hit-box that hits non-thrown opponents for 5%. Release frame 14 -> 19. DMG 10 -> 6. Angle 100 -> 90. BKB 70 -> 50. KBG 61 -> 120. IASA 28 -> 43
Specials
-Neutral Special (Synthesis/Solar Beam)
--Solar Beam charge requirement 18 -> 22 points of charge
-Side Special (Razor Leaf)
--Removed ability to smash-throw
-Up Special (Power Whip)
--DMG inside-to-outside 13/13/13/18/18 -> 11/11/11/13/14
--BKB inside-to-outside 40/40/40/80/80 -> 40/40/40/60/80
--Landing during up-b goes into heavy landing instead of special landing.
--Fixed the glitch where up special does not go into special fall.
Others
-Can no longer heal or gain charge off of inanimate objects.
-Final Smash added - Sunny Day
--Ivysaur heals 66% and is granted 3 solar beam charges.
-Forward Tilt multi-hit SDI multipliers set to a consistent 0.80x from 0.75x and 1.05x. Rear send off hit now matches angle/BKB/KBG of front send off hits but is 4 instead of 7 DMG.
-Up Tilt BKB 60 -> 40. KBG 78 -> 105.
Aerials
-Neutral Aerial Auto-cancel pushed back from frame 27 -> 38
-Forward Aerial Vine range reduced 10-20% during frames 17-19.
-Back Aerial DMG inside-to-outside 8/7/5/5 -> 5/5/7/8. Angle inside-to-outside 38/38/30/30 -> 30/30/45/45. Second swing's active frames begin on frame 16 instead of 15.
-Down Aerial Initial vertical boost reduced significantly. Staled vertical boost reduced slightly.
Grabs/Throws
-Standing Grab Grab-box duration 4 -> 2 frames. Body box moved forward 4 units
-Dash Grab Grab-box duration 5->3 frames. Body box moved forward 4 units. IASA 33->35.
-Forward Throw DMG 11 -> 10. KBG 45 -> 60
-Back Throw DMG 10 -> 11. BKB 70 -> 40. KBG 70 -> 82
-Up Throw Now a bulb attack that Heals / Charges 3%. Now has an outer hit-box that hits non-thrown opponents for 5%. Release frame 14 -> 19. DMG 10 -> 6. Angle 100 -> 90. BKB 70 -> 50. KBG 61 -> 120. IASA 28 -> 43
Specials
-Neutral Special (Synthesis/Solar Beam)
--Solar Beam charge requirement 18 -> 22 points of charge
-Side Special (Razor Leaf)
--Removed ability to smash-throw
-Up Special (Power Whip)
--DMG inside-to-outside 13/13/13/18/18 -> 11/11/11/13/14
--BKB inside-to-outside 40/40/40/80/80 -> 40/40/40/60/80
--Landing during up-b goes into heavy landing instead of special landing.
--Fixed the glitch where up special does not go into special fall.
Others
-Can no longer heal or gain charge off of inanimate objects.
-Final Smash added - Sunny Day
--Ivysaur heals 66% and is granted 3 solar beam charges.