TheUndeadReturns
Smash Cadet
- Joined
- Feb 28, 2015
- Messages
- 49
- NNID
- House0fFastFood
So yeah there's the title.
According to some Melee hitboxes, there's 15 hurtboxes for Mr. Game & Watch. One for each limb. This includes his fat nose.
According to some data I found in a community dump, Mr. Game & Watch's usmash has what seems to be 5 different invincibility boxes for this move.
(source: "063 - ATTACKHI4 - BF7EF5B8", http://opensa.dantarion.com/s4/mastercore3/dump/160/gamewatch)
AsynchronousTimer(4.000000)#frame 4
unk_F13BFE8D(0x13, 0x1)
unk_F13BFE8D(0x17, 0x1)
unk_F13BFE8D(0x16, 0x1)
unk_F13BFE8D(0x14, 0x1)
unk_F13BFE8D(0xa, 0x1)
Of course these could mean something else but for the sake of simplicity and the fact that no other move he has contains these lines of code, we'll just assume this is where the magic happens. So? Which hurtboxes in particular have the affect?
Going off of this Melee visual, we're going to assume that at least two of the hurtboxes are part of Mr. Game & Watch's head and nose. So what about the other three? Based off of my own experiences, and the fact that it would have to be even (ruling out the idea that instead of the nose hurtbox, it's an extra arm limb or something stupid), I think I've been able to narrow it down, with this in mind.
Very stupidly and lazily done, but this should basically show where it is. As even as it gets. Both upper arms, body, head, and nose (which is 5 of course).
Again I could be dead-wrong, (in fact the move could actually just add invincible defensive hurtboxes, just because of how inconsistent the move can be) but this seems to be the most compelling reasoning for where it is out there, not just "I've seen x happen in my experience" and such. It's also assumed these hurtboxes take priority over others, so if a move comes in contact with say, a leg and a body hurtbox on the same frame, the invincibility would take affect.
Also it's green because invincibility hurtboxes are green, intangibility is blue.
According to some Melee hitboxes, there's 15 hurtboxes for Mr. Game & Watch. One for each limb. This includes his fat nose.
According to some data I found in a community dump, Mr. Game & Watch's usmash has what seems to be 5 different invincibility boxes for this move.
(source: "063 - ATTACKHI4 - BF7EF5B8", http://opensa.dantarion.com/s4/mastercore3/dump/160/gamewatch)
AsynchronousTimer(4.000000)#frame 4
unk_F13BFE8D(0x13, 0x1)
unk_F13BFE8D(0x17, 0x1)
unk_F13BFE8D(0x16, 0x1)
unk_F13BFE8D(0x14, 0x1)
unk_F13BFE8D(0xa, 0x1)
Of course these could mean something else but for the sake of simplicity and the fact that no other move he has contains these lines of code, we'll just assume this is where the magic happens. So? Which hurtboxes in particular have the affect?
Going off of this Melee visual, we're going to assume that at least two of the hurtboxes are part of Mr. Game & Watch's head and nose. So what about the other three? Based off of my own experiences, and the fact that it would have to be even (ruling out the idea that instead of the nose hurtbox, it's an extra arm limb or something stupid), I think I've been able to narrow it down, with this in mind.
Very stupidly and lazily done, but this should basically show where it is. As even as it gets. Both upper arms, body, head, and nose (which is 5 of course).
Again I could be dead-wrong, (in fact the move could actually just add invincible defensive hurtboxes, just because of how inconsistent the move can be) but this seems to be the most compelling reasoning for where it is out there, not just "I've seen x happen in my experience" and such. It's also assumed these hurtboxes take priority over others, so if a move comes in contact with say, a leg and a body hurtbox on the same frame, the invincibility would take affect.
Also it's green because invincibility hurtboxes are green, intangibility is blue.
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