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Gibbs
I'm not going to ask about how you go from placing 18th to 35th on a tier list and only list 8 characters in between lol. Like I said before, he's anywhere between 25th and 30th. If we were to list all of those characters you had up there, that's like...26 or something. That's still in between the perfect ballpark. 27th is fine. 28th is perfect. 30th is
amazing. It's not a problem. He's still in the range. Bowser is nowhere near top 15, anyone who thinks that is insane LOL. Everyone in the top 15 (you can argue for 20 and I wouldn't fight back) has proven their worth and all have great tools that shows they deserve those spots. Bowser is a different case.
For @
firedude953
, thank you for your responses. I feel as though you're looking at all of those situations and points I listed at a basic level, though. The tidbits about Bowser leaving the ground to do an attack...of course he can do that! Any character can do that in the game. You're not telling me anything I don't already know. My point for those posts is that when you're stripping Bowser's neutral down to a fundamental level, he is able to play at his best when he is grounded. You're obviously going to leave the ground for
some situations to capitalize on whatever advantages you may have; truth be told, Bowser often has more advantage by remaining on the ground in a lot of those same situations where you believe it would be okay to leave the ground for a NAir or an UAir. Situational awareness is really important in determining whether going for a UAir is fine, or whether waiting and punishing something that will come afterward would be more useful.
I know Bowser is meant to be played defensively (if we
really want to get technical, he can be used in any fashion to a reasonable degree). You have to wait for your opponent to attack, and then you punish them. But it's not that simple, and I seriously hope you, anyone reading this thread, or anyone playing this game doesn't think that's the case either. Players don't seem to understand yet that no one really has to approach anyone once they've put some damage on the board. I think of it as a luxury that players are still dumb enough to approach when they have a life lead. It makes our job a lot easier. But I can guarantee you that if you play against someone who knows when they're in an advantageous position, it makes that simple "bait and punish" phrase a lot more difficult to use. It's still possible, of course, but you have to be aware that it's a lot easier said than done.
The statement that Bowser is "meant" to be played defensively has nothing to do with the fact that his frame data is pretty average. In fact, I would argue that because his frame data is like that, it makes our role of "playing defensively" more difficult than it needs to be when you're playing against high level players or the top cast. What can Bowser do against a 2-frame jab? Someone mashing their superior buttons in your face? WHERE YOU CAN'T UP-B OOS (you reallyreallyreallyreally shouldn't be doing that, but I just wanted to throw that out there in case someone
still figured Bowser could just Up-B everything), and doing that will actually cause you to lose momentum? Where you can't quite get a shieldgrab punish? You would obviously want to reset the situation, and try again, right? That's the easy answer. But what happens if that situation repeats itself again, and again? These are real things that have happened to Bowser players. I have seen it in person, in videos, on streams, and I've had it happen to me as well. You can chalk it up to a number of Bowser's faults, but if it's not his size, or the size of his shield, or a player mistake, what else could it be? His pretty-good-but-still-kinda-lame frame data. What happens if someone is spacing BAir perfectly on your shield so that you can't punish them at all, and you throwing out a button, attempting to punish actually ends up with you getting hit, and being put at an even greater disadvantage? You can try to walk your opponent to the corner, and then force a situation from there so that you can get damage. But, sometimes, it's not that easy. Some players will become aware that they are losing ground in those situations and mix it up, and try to push you back so they can get their stage back. Can you count on yourself to be aware in those situations so that you can actively punish or prevent those options?
And for the biggest question of all--What happens when your opponent has the life lead? You're suddenly forced to approach to even out the playing field. But that's not really playing defensive anymore. You have to hit something, or force a situation. What happens a few months down the line when players aren't scared of Bowser anymore? When the level of tournament play (I sincerely hope) begins to elevate, and your run-of-the-mill tournament player is a lot smarter and harder to beat than before?
Yes, Bowser can use Bowser Bomb to go to the ledge safely.
But...is that it? Is the situation is all clear after that? You have to look deeper. It's a good tactic, but all it's doing is putting you on the ledge, where another battle begins. I'm assuming you play Bowser, so you know that's not the end of the story. You have to get back on stage properly,
then fight for stage control again to be in a comfortable position to bait and punish. There are characters that can keep Bowser trapped at the ledge or at the corner of the stage for minutes, and stocks, even.
If you're trying to get back onstage from the ledge, Ledge attacks and firebreath especially don't do anything to get someone out of Bowser's face if he's at a disadvantage. Forward Tilt is just about the same.
After re-reading this about three times, it does make Bowser seem like he's a terrible character. He's not, by any means, but I just want to be realistic. These situations really do happen, and it's primarily because everything I'm listing is the exact same **** that has been happening for years in previous Smash games. Next to none of his flaws have been completely removed, or fixed. Player error is still a big factor in Smash 4 since it's a new game, so Bowser is definitely going to prosper. He feeds off of mistakes. He baits. He punishes. Everyone knows that. But you can't really force a mistake out of someone who is never put in the position to make one. If the player doesn't feel threatened (do we have amazing buttons? a 2 frame jab? 5 frame aerials? Our greatest tools lie elsewhere, but can we count on the player to really fear and respect us in neutral?) there's not much we can count on.