RoyalBlood
Smash Ace
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The you should have seen the one where they were kissing 0_0 *runs away and hides*that picture pisses me off for some reason >_>
*is link main*
D: Well, i had that concept because when i played those Marths :3 they tried to hit me with F-smash but it didn't touch Zelda (they missed) so i used Zelda's F-smash at the same distance and the last, only the last hit connected so i guess that gave me the idea that when on the same distance from each other Marth's F-smash won't hit you, but you would hit himMarth Fsmash range is still significantly > Zelda's Fsmash range. I don't know where you get the idea that it isn't otherwise.
Also, if Marth blocks the Fsmash, he can Up+B in between the little hits before the move even gets a chance to hit hard.
Unlike most other characters, Marth escapes Usmash very easily and can punish you upon doing do. You should also consider the fact that Zelda's Usmash is not a great tool in competing with spacing such as Marth's.
A neutral air not only will cancel your din's fire, but will hit you past it since it swings twice and aerial hits don't "Clang"(do f-air's cancel dins...? Either way, the Marths I play stil get hit with it)
Has a long enough range that the best you're going to get to punish this killshot oriented move is something like your dash attack.Zelda and Marth are even when it comes to after lag, Marth's F-smash
Is terrible and therefore is rarely if ever used.D-smash
Has a 4 frame activation startup, which is the entire length of his first dancing blade hit, and can usualy be used by a marth 9 times out of 10 after the point he -knows- you're going to attack.Counter
Is only used when youv'e screwed up and hit his shield.Up-B
Is rarely used
IncorrectFair
Is used in the 1 situation zelda doesn't have many options anyway, when zelda's above him in the air. Furthermore since marth lands faster than zelda, the chance to punish him for this is minimal.Uair
Are we playing another smash game where marth doesnt have insane aerial drift/control? If I see you FW I'm just gonna scout the exit point and if I can make it down in a safe time punish you for it, or if I can't I'll just uh... land somewhere else, if you chase obviously I'll throw a counter because it's safer for me to get grabbed out of it than it is to eat zelda's up-anything.Zelda could just teleport below Marth while he's Uaring and Up-smash him :3
Sheik and Zelda die at almost the same percents, in every matchup. Vanish is about as far as FW.But i think Ike kills Sheik earlier =O
The super armor is part of his moves. The moves will hit you. For instance, if you shorthop fast fall fair when he does eruption, he takes 20% doesn't move, and then hits you with eruption, which is more powerful and will kill you.Super Armor shouldn't be a problem, he still takes the damage so you can still kill him after that :3
Moves do not have to be consecutive to decay. You can use several moves inbetween two repitions of the same move and the decay will remain.For example, He SA your F-smash, just use Jab and F-smash again, the way it doesn't decays
Her edgeguarding abilities are okay, ish. Her recovery is horrible. It's incredibly easy to edge hog, and because her DJ is weak she usually needs the ledge.People can't really edgeguard Zelda that well because of her recovery and options, Zelda can break almost every edgeguard and she has monstrous options to edgeguard
I was talking about weight =o But you shouldn't note the difference too muchSheik and Zelda die at almost the same percents, in every matchup. Vanish is about as far as FW.
True =O of course you're not gonna trade hits when you're at high damage :OThe super armor is part of his moves. The moves will hit you. For instance, if you shorthop fast fall fair when he does eruption, he takes 20% doesn't move, and then hits you with eruption, which is more powerful and will kill you.
What 0_0 I thought decay started affecting if you used 1 moves 2 times consecutively :OMoves do not have to be consecutive to decay. You can use several moves inbetween two repitions of the same move and the decay will remain.
Of course, maybe you are saying one jab exactly wipes one Fsmash, but that's not true either i don't think. Fsmash won't return to full strength until several other moves are performed.
I meant that her recovery bypasses people that went out to edgeguard, so they have no time to punish since they'll be touching the stage whereas Zelda would be already landing :DHer edgeguarding abilities are okay, ish. Her recovery is horrible. It's incredibly easy to edge hog, and because her DJ is weak she usually needs the ledge.
...Lol what?Good news: He´s slow, so even Zelda can occasionally "combo" him and he doesn´t have projectile. He also has absolutely no ways of edgeguarding you.