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I would like to add she has different options OoS that may see more use. Namely the SH uair OoS which is 9 frames and a very good option. I would still say that ZSS in a shield is a bad position for her, but not as bad as say Olimar? Dunno, I really don't know ZSS at all. My one comment would be, some of her main spacing attacks have long start up but short cooldown. More specifically her sideb, d-smash, and her paralyzer shot. Which means when you are trying to break her spacing, you need to be aggressive when you choose to attack, because you are going to have to attack her during her startup or not at all, because you will be put in a frame trap aka a guessing game if you try to punish her post lag.I believe there is a chart regarding the dsmash chain that ZSS has on us. To prevent it from being a true 0-death, one needs to DI up on each hit.
Here's the thread: http://www.smashboards.com/showthread.php?p=4401279
Also not exactly the same but ZSS apparently has a CG on Sheik too but it can be escaped.
Check this thread out: http://www.smashboards.com/showthread.php?t=228857
If ZSS shields that is an advantageous position for Sheik. Sheik has a couple options that work on ZSS's shield, jab with various cancels, ftilt? (dunno if its good according to Frame data), and chain. Also if you happen to get an autocancel bair, nair or fair, you will have frame advantage. Mix in throws and you have a whole slew of ways to **** her if she shields. ZSS's fastest options is jab OoS which is 8 frames (almost as good as a typical grab), but remember that you can shield her 3rd jab hit pretty much every time, just make sure you DI down. ZSS is weird, but one should utilize the fact that ZSS has no reliable way to stop you from shielding. Her grab is too slow, and she only has frame traps which once you know will make the MU easier.
9 frames out of shield seems like a pretty good option to me (2nd fastest option OoS after jab OoS). Unless Sheik is fully spaced, uair has enough horizontal reach to hit Sheik OoS. It is by no means a bad optionSH uair is not a good option at all unless you are a ****** that enjoys staying above ZSS. Most ZSS will jab cancel and go for a down tilt or something else. I've even seen a few run away and pivot grab.
I can play serious friendlies if you ask, but I can't always get in the mindset to play my best it depends sometimes.....But if I need motivation to play 100% the following are extremely effective:I've found that I'm not too great at this MU so sometimes I go to Zelda.
I wish NR lived a lot closer. Playing Snakeee helped but friendlies can only help so much.
Jab pressure around mid to high % is awesome for us.
best advice ever guys.
Fair-> crawl isn't grabable or jabable for zero suit. It is literally one of the game changers in the matchup because zero suit is a mid range character and if you penetrate and **** her shield into a crawl you are virtually untouchable. Now go and prosper in this matchup my young ones, girl on girl action in tight suits is quite appealing to me o.O :D
wait but how do you know get uaired? Zss uairs covers diagonals incrediblyi jump on zss all the time. good thing i am not predictable
but seriously, much like against olimar, jumpins are mad good cuz zss doesnt have an option that covers diagonal space. if i can maintain that zone and retreat when i cant, i usually ****. i treat this matchup like fighting olimar, except zss is less campy, better recovery, better close range (aka funner <3)
oh i see ok i was just wondering.oh yeah, it does
well generally i do jumpins when the zss is in the habit of using side b's and lasers. i needle camp a lot so i make them do that. her uair is kind of a big commitment cuz her short hop and full hop go so high, and shiek underneath is gonna ****. if i am spacing my shorthops i can either get a good approach or avoid the uair entirely. thanks for reminding me of that option though
what? no way zss uair should stuff those all day.fair and bair should out range uair which make them really good jump in options.
really?... I'll test it I guess. but I can't see uair out rangeing those.what? no way zss uair should stuff those all day.
I dont think it can i could be wrong but zss uair is freaking insane. easily 2nd best uair. Its hitbox is HUGE and disjointedreally?... I'll test it I guess. but I can't see uair out rangeing those.
by that I mean you can jump in range for both moves without fear of being hit by uair. As chok mention jumping is risky so throwing those are sheilds isn't going to be a huge risk for you.
Wait what? Your post really didn't make any sense.I know this is a little old, but I played dMT in a few friendlies at Poly and wanted to share what I learned.
I feel that overall, Sheik wins because her landing game is so easily exploited by Sheik (sheik juggles hard). I won most of the friendlies though, because I'd think I was losing and look down and see I was still in the lead. Sheik's damage racking ability isn't great, and her ability to kill is obviously not great either.
I dunno, 6/4 Sheik IMO.