Jtails
Smash Lord
- Joined
- May 31, 2008
- Messages
- 1,167
Hey all,
some of you might know me for my notable victories with Diddy early on in the lifespan of the game.
I've recently been realizing that my weakness as a player at this point is actually confirming the kill. I'm playing neutral well, have the % lead the entire set, then I die to Lucario or Corrin with max rage off of a hit or two.
I realize that I don't know the %s for things like dtilt into fsmash, or up throw into up air, and was wondering if we could make a sort of compendium for this so Diddy players could have a set knowledge of when they have the kill without fail.
Kill confirm %s on Upper Weights(Ryu, Cloud, Megaman, Wario):
Dtilt-Usmash, 140ish
Dtilt-SS Fsmash, 100-110. (Stutterstep)
Uthrow-Uair, varies, above 130. (Stale)
Dtilt-RAR Bair, 135+
JCGT Banana -> F-Smash at the ledge (About 110%+ kills early with rage)
JCGT Banana -> U-Smash 140%~
D-Tilt -> U-Smash (Just like the above)
(Stale) U-Throw -> Unstaled U-Air (works with unstaled u-throw, but you have to read air dodge) 140%~
Kill confirm %s on lights (Rosa, Sheik, Fox, ZSS, Olimar)
Dtilt-Usmash, 120-140ish
Dtilt-SS Fsmash, 90-105. (Stutterstep)
Uthrow-Uair, varies, above 120. (Stale)
Dtilt-RAR Bair, 125+
JCGT Banana -> F-Smash at the ledge (About 100%+ kills early with rage)
JCGT Banana -> U-Smash 120-40%~
D-Tilt -> U-Smash (Just like the above)
(Stale) U-Throw -> Unstaled U-Air (works with unstaled u-throw, but you have to read air dodge) 140%~
Can we set up a list of weights or preferably each character including DI in orde to know when the earlier possible KO confirm could be? I'd be happy to wifi and test this out with you guys as well. I know stages are also a factor, but perhaps we can use FD or smashville as reference.
Maybe I'm going about this the wrong way on smashboards, but I realize that I have a serious weakness, and if I want to perform a bit better this needs to be corrected. Maybe other people have this weakness as well, and maybe other players know this information quite well. So feel free to share and I'll try to keep this updated?
some of you might know me for my notable victories with Diddy early on in the lifespan of the game.
I've recently been realizing that my weakness as a player at this point is actually confirming the kill. I'm playing neutral well, have the % lead the entire set, then I die to Lucario or Corrin with max rage off of a hit or two.
I realize that I don't know the %s for things like dtilt into fsmash, or up throw into up air, and was wondering if we could make a sort of compendium for this so Diddy players could have a set knowledge of when they have the kill without fail.
Kill confirm %s on Upper Weights(Ryu, Cloud, Megaman, Wario):
Dtilt-Usmash, 140ish
Dtilt-SS Fsmash, 100-110. (Stutterstep)
Uthrow-Uair, varies, above 130. (Stale)
Dtilt-RAR Bair, 135+
JCGT Banana -> F-Smash at the ledge (About 110%+ kills early with rage)
JCGT Banana -> U-Smash 140%~
D-Tilt -> U-Smash (Just like the above)
(Stale) U-Throw -> Unstaled U-Air (works with unstaled u-throw, but you have to read air dodge) 140%~
Kill confirm %s on lights (Rosa, Sheik, Fox, ZSS, Olimar)
Dtilt-Usmash, 120-140ish
Dtilt-SS Fsmash, 90-105. (Stutterstep)
Uthrow-Uair, varies, above 120. (Stale)
Dtilt-RAR Bair, 125+
JCGT Banana -> F-Smash at the ledge (About 100%+ kills early with rage)
JCGT Banana -> U-Smash 120-40%~
D-Tilt -> U-Smash (Just like the above)
(Stale) U-Throw -> Unstaled U-Air (works with unstaled u-throw, but you have to read air dodge) 140%~
Can we set up a list of weights or preferably each character including DI in orde to know when the earlier possible KO confirm could be? I'd be happy to wifi and test this out with you guys as well. I know stages are also a factor, but perhaps we can use FD or smashville as reference.
Maybe I'm going about this the wrong way on smashboards, but I realize that I have a serious weakness, and if I want to perform a bit better this needs to be corrected. Maybe other people have this weakness as well, and maybe other players know this information quite well. So feel free to share and I'll try to keep this updated?
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