Okay, so, I've been thinking about a couple things with our character. I guess I'm posting this so I can hear your guys' opinions/advice/disagreements/questions/etc. I had at0msk stay with me for a couple days and he said something that concerned me and made me want to place better, which was:
"Any placing that has more than one of the same number is a bad placing."
So anything lower than 4th, basically. Now, we, as Peaches, almost ALWAYS place lower than 4th at any tournament with more than 20ish people, am I right? I don't think that has anything to do with our character. There's nothing bad enough about Peach that we shouldn't be able to place better. Ike, Wolf, and Sonic do it all the time. Is Peach worse than them?
If the problem does not lie with the character, it must lie with the players.
1) Killing Meta Knight.
-> I say killing MK in particular, because he is the character that we lose to often in tournament and the one than we can hit with moves the least - his aerials outspeed ours and his ground game outranges ours. He can kill us early at times while we cannot really do the same to him. Even if you're behind, catching MK's % up to your own shouldn't be a problem. It's taking the stock that really makes things difficult. Of course, this killing problem applies to all characters to a degree.
-> Our best kill option against MK is Uair, imo. The best thing to do, then, would be to bait a shuttle loop/fh something and hit him, but that's easier said than done. It's not like good MKs are going to shuttle loop unsafely very often. And many MKs on their last stock (all the good ones) are going to be very very cautious. They aren't just going to run into moves, and they can punish Peach for throwing out moves and expecting them to run into kills.
-> What do you guys think is the best solution for killing MK? If you and he are both around 160%, how do you get the kill before him?
2) Glidetossing turnips down as a quick movement.
-> I also play Zamus and Diddy, and both these characters use glidetossing down as an effective approach. So I was experimenting with this, and I feel that Peach can use glidetossing down (if you time it so that she slides the maximum distance) to increase her ground mobility. It takes only 3 turnips glidetossed down to get across Smashville. I think that's pretty good distance. It's faster than running.
-> The problem with doing this is that, while it slides you over to your opponent quickly, all they have to do is any move, and you'll get hit out of your glide. So this is especially hard to do against characters with projectiles, or grounded characters that Peach typically approaches in the air. However, against characters like Marth, Wolf, Kirby, etc, that try to wall Peach in the air, it can be very effective to get under them and punish. Theoretically, you should be able to punish any aerial, and you want to bait your opponent into doing an unsafe aerial by staying at a safe distance away and acting like you're going to approach with float.
-> This can be effective (in theory) by waiting for your opponent to jump, then glidetossing down so that you end up underneath them. You can hit them with any grounded move (since the turnip is gone), and you probably have time to nair/bair. This is a good way to land Usmashes, if you are good at reading. What do you think? Could this be a fairly reliable way to get early kills with Usmash, or is it too risky and too easily punished to ever be very useful?
3) Smash DI.
-> I think we all need to work on Smash DI. Think about it. MK is Fairing you off the stage. You SDI the first 2 hits and end up behind him. Your bair comes out in 6 frames. He's dead.
-> Peach is already good at getting out of moves due to her floaty nature. If we learn to SDI every multi-hit move, we can easily punish it. Remember who uses multi-hit moves as staples in their game.This is just a tiny list:
Snakes Ftilt/Nair
Wario's Dair/Nair
Diddy's Dash attack/Fsmash/Usmash
MK's Fair/Nair/Bair/Ftilt
Marth's Side B/Nair
IC's Blizzard/Squall Hammer
-> SDI can also help you live longer. This is something that you can easily practice with a friend who isn't even good, or something you can do even with computers. Just walk into things and work on SDI-ing multi-hit moves/kill moves. You'll be amazed. SDI is something that many other characters need to work on more than Peach, because they don't get out of combos/multi-hit moves as easily as she naturally does. It's something that I think we all take for granted, and something that we don't abuse enough.
I think improving on 3, finding solutions for 1, and testing 2 further could really help us place better. Placing is the most important thing we can do for our character. I place very inconsistently and I hate that. I'm sure many of you feel the same way, or perhaps you place consistently, but it's mediocre and you want to do consistently better.
Thoughts?
"Any placing that has more than one of the same number is a bad placing."
So anything lower than 4th, basically. Now, we, as Peaches, almost ALWAYS place lower than 4th at any tournament with more than 20ish people, am I right? I don't think that has anything to do with our character. There's nothing bad enough about Peach that we shouldn't be able to place better. Ike, Wolf, and Sonic do it all the time. Is Peach worse than them?
If the problem does not lie with the character, it must lie with the players.
1) Killing Meta Knight.
-> I say killing MK in particular, because he is the character that we lose to often in tournament and the one than we can hit with moves the least - his aerials outspeed ours and his ground game outranges ours. He can kill us early at times while we cannot really do the same to him. Even if you're behind, catching MK's % up to your own shouldn't be a problem. It's taking the stock that really makes things difficult. Of course, this killing problem applies to all characters to a degree.
-> Our best kill option against MK is Uair, imo. The best thing to do, then, would be to bait a shuttle loop/fh something and hit him, but that's easier said than done. It's not like good MKs are going to shuttle loop unsafely very often. And many MKs on their last stock (all the good ones) are going to be very very cautious. They aren't just going to run into moves, and they can punish Peach for throwing out moves and expecting them to run into kills.
-> What do you guys think is the best solution for killing MK? If you and he are both around 160%, how do you get the kill before him?
2) Glidetossing turnips down as a quick movement.
-> I also play Zamus and Diddy, and both these characters use glidetossing down as an effective approach. So I was experimenting with this, and I feel that Peach can use glidetossing down (if you time it so that she slides the maximum distance) to increase her ground mobility. It takes only 3 turnips glidetossed down to get across Smashville. I think that's pretty good distance. It's faster than running.
-> The problem with doing this is that, while it slides you over to your opponent quickly, all they have to do is any move, and you'll get hit out of your glide. So this is especially hard to do against characters with projectiles, or grounded characters that Peach typically approaches in the air. However, against characters like Marth, Wolf, Kirby, etc, that try to wall Peach in the air, it can be very effective to get under them and punish. Theoretically, you should be able to punish any aerial, and you want to bait your opponent into doing an unsafe aerial by staying at a safe distance away and acting like you're going to approach with float.
-> This can be effective (in theory) by waiting for your opponent to jump, then glidetossing down so that you end up underneath them. You can hit them with any grounded move (since the turnip is gone), and you probably have time to nair/bair. This is a good way to land Usmashes, if you are good at reading. What do you think? Could this be a fairly reliable way to get early kills with Usmash, or is it too risky and too easily punished to ever be very useful?
3) Smash DI.
-> I think we all need to work on Smash DI. Think about it. MK is Fairing you off the stage. You SDI the first 2 hits and end up behind him. Your bair comes out in 6 frames. He's dead.
-> Peach is already good at getting out of moves due to her floaty nature. If we learn to SDI every multi-hit move, we can easily punish it. Remember who uses multi-hit moves as staples in their game.This is just a tiny list:
Snakes Ftilt/Nair
Wario's Dair/Nair
Diddy's Dash attack/Fsmash/Usmash
MK's Fair/Nair/Bair/Ftilt
Marth's Side B/Nair
IC's Blizzard/Squall Hammer
-> SDI can also help you live longer. This is something that you can easily practice with a friend who isn't even good, or something you can do even with computers. Just walk into things and work on SDI-ing multi-hit moves/kill moves. You'll be amazed. SDI is something that many other characters need to work on more than Peach, because they don't get out of combos/multi-hit moves as easily as she naturally does. It's something that I think we all take for granted, and something that we don't abuse enough.
I think improving on 3, finding solutions for 1, and testing 2 further could really help us place better. Placing is the most important thing we can do for our character. I place very inconsistently and I hate that. I'm sure many of you feel the same way, or perhaps you place consistently, but it's mediocre and you want to do consistently better.
Thoughts?