God his new recovery is one of the reasons why I don't play him in the latest Version...
Pikmin chain was honestly alot better.
No.
It's Pikmin reliant, meaning that getting knocked off stage anytime you have 2 or less Pikmin means you're dead.
It was buggy and sometimes straight out didn't work.
Also only two chances to recover. What's that? They grabbed ledge, forcing laggy get up and hit you off? Twice? You're dead and this isn't hard to do
People keep bringing up that Chain was better and never saying why. Our new Up-B is pretty bad, but it's consistent and can be used more then two times. Chain supposedly giving you a chance if your opponent regrabs ledge for invincibility doesn't happen if your opponent punishes the forced get up and kills you anyway, just later (don't bring up possible screw ups from your opponent as a reason for it being good, if a recovery (with one mixup) requires a bad opponent to be good...well, the flaw in that logic is pretty apparent).
If you were at a level of play where grabbing ledge isn't common (usually low to mid), then yeah, Chain will seem better, but it really isn't.