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The NEW Diddy Community General Guide - D-Air Discussion

Ingulit

Ing-u-lit
Joined
Feb 29, 2008
Messages
1,828
Location
Huntsville/Tuscaloosa, AL
The NEW General Diddy Guide

Moveset Discussion


-=-=-=-=-=-=-=-=-=-
-=-=-= D-Air =-=-=-
-=-=-=-=-=-=-=-=-=-



Discuss Diddy's D-Air and its place in competitive play.

Things to discuss:

1) Rate the move from 1 to 5 in terms of overall usefulness.
2) Discuss any combos that utilize this move (these can be MU specific).
3) Discuss when is the appropriate time to use the move.
4) Share any tips or tricks you know regarding the move.
 

Player-1

Smash Legend
Joined
Apr 27, 2008
Messages
12,186
Location
Rainbow Cruise
1. 3.5/5
2. No true combos:

pseudo combos:
-dash attack>dair
-dtilt>dair
-bair>{midair jump)dair

3. Try to predict airdodges or bad recoveries with it. Snakes, D3s, and space animal up-bs,etc. are easy to hit with this. You can use it on stage also for a good tech chase. If an opponent is trapped on the ledge with a banana right in front of you, a lot of times they try to jump from the ledge so trying to dair them out of it is also good.

4. If you land on the ground before the hitbox comes out then it autocancels. You can run from the ledge and FF this move and still live. You can hang from the ledge and tilt off of it and do one not FFing which will cause you not to die, otherwise you will.
 
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