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The NEW Diddy Community General Guide - F-Air Discussion

Ingulit

Ing-u-lit
Joined
Feb 29, 2008
Messages
1,828
Location
Huntsville/Tuscaloosa, AL
The NEW General Diddy Guide

Moveset Discussion


-=-=-=-=-=-=-=-=-=-
-=-=-= F-Air =-=-=-
-=-=-=-=-=-=-=-=-=-



Discuss Diddy's F-Air and its place in competitive play.

Things to discuss:

1) Rate the move from 1 to 5 in terms of overall usefulness.
2) Discuss any combos that utilize this move (these can be MU specific).
3) Discuss when is the appropriate time to use the move.
4) Share any tips or tricks you know regarding the move.
 

Player-1

Smash Legend
Joined
Apr 27, 2008
Messages
12,186
Location
Rainbow Cruise
1.5/5
2.
-dash attack>fair
-utilt>fair

pseudo combos:
-dtilt>fair
-fair>fair
-fthrow-fair
-bthrow>fair
-fthrow>dash attack>fair
3. One of diddy's best moves. It has a good long lasting range with it. It t usually beats marth's fair if both of you are moving forward with it. It's a great kill move, great combo move, and great finisher to combos as well as being good with edgeguarding. Tacks on a good bit of damage.

4. It has 2 distinct hitboxes because it stops in the middle of the animation for some reason. Fair's sourspot can lock people. It autocancels on SH if you do it while rising and you can even FF it and still autocancels. It can hit EVERY character in the game while rising from a neutral ground position EXCEPT MK, but a lot of MK's moves push his hitbox just enough where you can do it, including some point in his trip animation.
 
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