It'd be awesome for megaman to be in SSBB. I think X might be a little better simply because his a button moves would be slightly easier. As for Zero, the MMZ model sould be used for visuals, but the attacks could be taken from both MMZ and MMX. Here are my ideas.
B- Blaster (MMZ, fires four small shots, can charge while moving, chargeshot dependent on element, Fire: Exploding Shot, ex-skill from MMZ2, Ice: Ice spear ex-skill from MMZ4, Elec: Electric Ball that splits on impact and moves vertically, ex-skill form MMZ2, Neutral: Normal charge shot from MMZ series)
B+up- Rising edge (ex-skill MMZ)
B+down- Change elements (fire, ice, thunder, neutral)
B+side- Shield boomerang (MMZ, out as long as B is held, can be charged while moving, reflects laser type projectiles like fox's blaster, stops physical projectlies i.e thrown items or arrows, different movement based on element, Fire: Boomerang is thrown up instead of to the side, Ice: Boomerang orbits zero ex-skill from MMZ3, Elec: Boomerang follows ground for awhile and then loops back to zero, also leaves sparks until returning to Zero, ex-skill from MMZ3)
Aerial A- Spins with Z-saber, attack from grizzly in MMX5
Aerial A+foward-spins and slashes, based on homing attack from MMX7 but w/o the homing attack
Aerial A+back-ideas welcome
Aerial A+up-ideas welcome
Aerial A+down- downstab that changes dependent on element
(Ice: large "icicle" from MMX4, Neutral: rocks scatter upon ground impact, MMZ4, Electric: Shocks go across ground on impact, MMZ3, Fire: nothing special)
A-swings Z-saber, can combo three times, directional input after the first swing changes combo (marth+roy's B+side), combos from MMZ series, can hold for standard charge saber form MMZ
A+tilt(any direction but down)- Triple rod, can be extend three times, no movement
A+tilt down- slide with Z-saber in front
Smash A+side-shockwave dependent on element, Ice: Fires long range icicle for low damage, MMZ3 ex-skill, Fire: shoots mid range fire "wave" for medium damage, based on attack from MMZ4, Elec and Neutral: Fires short range crescent for high damage, ex-skill from MMZ2
Smash A+down- Energy field from MMX4
Smash A+up- Charged recoil rod, fire element shoots a ball of fire up which splits into four an comes back down, flames remain for two seconds, based on "Soul-Fire" ex-skill for MMZ3
Dash A- Fire: Extends Z-saber at downward angle and spins with flames surrounding, Ice: Blue aura surrounds zero and connection creates damage, doesn't stop dash, based on attack from MMX5, Elec: Z-saber extends out foward lightly longer with sparks around, ex-skill for MMZ2+3, neutral: normal slash from MMZ series
Element effects: Fire: causes burns, 5% chance "scream" like luigi's up+B, affects all but normal buster shot ant normal saber swings, orange saber+shield
Ice: 20% chance short freeze like that caused by Ice Climbers B+down, 5% chance long freeze like that caused by freezie, affects same as fire, blue saber+shield
Elec: 10% chance medium length stun (slightly shorter than broken shield) with electricity runnig thru, affects same as fire, yellow shield and saber
Neutral: 5% damage increase for all attacks, green saber and shield
Any comments are welcome