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Dr. Mario/Mario/Luigi Lock

Dr. Mario/Mario/Luigi Lock

Now, Extending the lock combos would be something good right? And it looks like someone already did it before.
On Alpharads' Replay Hut #19, A player named E D B O Y S extended the lock combo against this Roy, So the credit goes to E D B O Y S.
Now that got me thinking: Who else can do this? Is it difficult? Is it Easy? Is it hard?
And I tried to answer those questions, but Mario had the better one
Here's What E D B O Y S did to this Roy at 11%:
F-throw to F-air Meteor Lock with a Jab and a F-tilt, He then runs behind Roy and Sweet B-airs him to a Turnaround Jab lock 3 times. He then Rolls behind him and hits Roy with a Sweet N-air to a Jab lock 3 times into a Charged Up tilted F-smash, sending him to Death.
(Wow. I sound like Omni.)
Anyway, I figured out another one for Mario, but is from One end to another.
F-throw to F-air Meteor Lock to Jab to F-tilt, Turnaround and Sweet B-air to a Turnaround Jab lock 3 times. Then Charge an Up tilted F-smash.
Again, this is an End to end lock, So be careful.
Thank you so much for reading! I'd really appreciate if you guys help me find more extended locks and put them in the comments! I'll see you guys later.
Now, If you happen to be at rage percent (100%+) There are going to be some good things and some bad.

Good:
Percent for throwing is lowered, so you don't need to throw, let's say Ganondorf at 14%. You could do it lower than that.

If you get the lock, and are at the ledge, your F-smash should do more knock-back and could possibly take the stock.

You are in non-juggle percent, meaning that you really can't be juggled a lot.

Your F-air should be doing high knock-back. It should be easier to kill people with F-air now.

Your Up Special now has higher knock-back, making it a great killing move.

Bad:

You are in Kill percent. You can be easily killed by a Smash attack. Or, if you are off stage, you can get wall spiked.

Your combos are going to get harder to do. Because of the higher knock back, your combos might not work.




And that's all I have for this update. Rage is a powerful thing to have in Sm4sh. But, even though it is a blessing, it is also a curse. Thank you for reading this update and have a awesome day!
I went against a cloud just recently and I wanted to see if he can be in the tech and he can. Just one thing of advice: He falls faster in his limit state. So, if you get him in his original state, it's a bit harder to do than on the limit state.
I just learned that Dr. Mario, Mario, and Luigi do different amount of damage when they throw. For example: The damage of Dr. Mario's F-Throw is 8.96%, The damage of Mario's F-Throw is 8%, and Luigi's F-Throw is 9%. Even though the percent differences are little, it can still affect who can be thrown at different percents. For example, Dr. Mario can't F-throw Bowser at 14%, but Luigi can. Thank you for reading this, I just found out about this and I hope that I am correct. As always, have a nice day!
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