thankyou
I thought for a moment you were getting sick of my requests hahaha! I have this new idea about walking dtilts... where Zelda does a Dtilt at percents just before they pop up so she maximises ground stun time, and then simply buffers a dtilt --> one step --> dtilt --> one step etc... in that pattern so essentially she's following the opponent's SDI.
What would make this interesting is also the trip ratio of the move, as that gives her an even greater stun time to follow her opponent. Is there any chance you can get the frame data for walking dtilts - i.e. just dtilt, immediately buffer a walk for a tiiiny amount, and then buffer a dtilt again (I think it skips like 3 frames) at percents just before they pop up for the maximum stun time.
edit:: I think this could be plausible but only on the lighter characters in the game from jigglypuff to someone like metaknight or zamus as they experience the most stun from earlier percents as far as I'm aware.
Thankyou, I really appreciate this.
I also have a bunch of other requests haha! But I won't rain them upon you now >.<