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Inkling Man
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  • Are there any high school or college students on this site who grew up playing Smash 4 and value its newcomers just as much as older fans value the characters who were in 64, Melee and Brawl?
    What do you think of my 60 character Smash 6 roster?
    Wonder why the Velma Halloween episode got cancelled. Yes, everyone hates Velma, but tons of people still would have watched the episode solely because it's part of the Scooby Doo IP, thus making Warner Bros. plenty of money.
    Super Mario Sunshine deserves more respect. It gave us 5 characters that would go on to appear in a lot more games. These characters are Bowser Jr., Petey Piranha, Toadsworth, Gooper Blooper and the Piantas. What other Mario game saw the debuts of 5 series staple characters?
    3rd party characters should be judged only by how much history they have with Nintendo any how popular they are with the Nintendo community. Smash is about representing Nintendo history after all. Cloud and Joker didn't used to be very popular with the Nintendo community, but the Switch eShop version of FF7 sold very well and Joker now has at least 3 games on Nintendo platforms, so they are popular with the community now.
    Aside from Everyone is Here and a few new modes, Smash Ultimate is really lacking in other departments. The game's logo, title screen and menu screens look very lazy, the game's art style looks good in a vaccum but very bad compared to Smash 4, World of Light is a snoozefest of a story mode, unlocking every character one by one is painful and there's only 16 new stages. 16 is pitiful compared to Smash 4 which had more than 50.
    CapitaineCrash
    CapitaineCrash
    I personally disagree with the art style criticism and the logo is really not important to me at all, but totally agree with the lack of new stages, this is easily Ultimate biggest mistakes imo. The fact that Pokémon sun and moon got nothing still baffles me.

    As for World of light, I agree that it can become repetitive, but I still think it's much better than Subspace.
    There's something this community doesn't seem to realize: Cuts do not make the entire fanbase mad. They only make the fans of the cut characters mad. If a character you don't care about gets cut, there's no reason to be mad.
    Everyone is Here made people not want the series to continue because they don't want to risk having any cuts. People wanted Ultimate to exist after Smash 4 because they wanted the forbidden seven back, but now that everyone is here, there's a lot less people who want more Smash games and no more Smash games means our other MWs will never get in. I ALMOST wish Everyone is Here never happened.
    Why should returning veterans always be prioritized over newcomers? We have 89 characters, but there's at least a hundred other characters who also deserve to join, and we may not be able to fit them all in one Smash game. Some characters will just have to wait until the Smash game after the next one to come back. Losing your main is a tragedy, but so is not getting your MW.
    Now that Smash 6 is possibly on the way, who's excited for it to not have a stage from Kirby and the Forgotten Land? It's a great game that deserves to be rewarded with Smash content, but Sakurai hates any Kirby game he didn't direct.
    KneeOfJustice99
    KneeOfJustice99
    I don't think it comes down to Sakurai personally hating other games in the Kirby series. Obviously I can't speak to the objective truth one way or the other, but I would hazard it's less about "hate" and moreso that he's more familiar with the games he was responsible for developing, so feels more comfortable iterating on them in Smash's context. Just a guess, though.
    They should remake Subspace Emissary. It could be made from Ultimate's gameplay, every cutscene would be remade using Ultimate's art style and it could be sold as either a separate game or DLC for Ultimate like with XC2 and Torna the Golden Country. SSE has so little connective tissue with Brawl that it feels like a separate game anyway.
    Maybe the ARMS sequel should be titled ARMS-AGEDDON. It's more than just a sport now. Now the ARMS characters have to use their extendable arms to save the world.
    Rex needs to be in Smash 6. He was going to be in Ultimate anyway had the roster not been finalized so soon. And we could make him part of Pyra/Mythra's team. Whenever you use Rex, Pyra/Mythra will stand in the background like the Crafting Table and Rex's down special changes depending on how far away he is from them. When he's far enough away from them, his down special is calling them to come to him. And when he's close enough to them, his down special becomes going to the background and then Pyra/Mythra will get out of the background and you'll play as them. And their down special would work just like it does in Ultimate, except when they're close enough to Rex, their down special becomes going back to the background while Rex gets out of the background and you'll play as him again. This would kinda sorta be how we originally wanted Rex & Pyra/Mythra to work and Pyra/Mythra mains will still be able to use them.
    Perkilator
    Perkilator
    I think I’d prefer if, assuming Rex got into Smash 6, he was based on his appearance in Xenoblade Chronicles 3: Future Redeemed. In that game, he has a completely unique moveset that simply uses the Pyra and Mythra blades. Basing his Smash appearance off of his Future Redeemed appearance would give fans who wanted him a fresh experience while people who are familiar with Pyra and Mythra get to keep their moveset.
    BritishGuy54
    BritishGuy54
    Rex in his Future Redeemed design would be very fun and unique. But I wouldn’t want him to outright replace Pyra & Mythra.

    It honestly feels like too many people are sleeping on or putting their heads in the sand for more Xenoblade content in a new game beyond just Noah or Mio.
    Instead of one long Adventure Mode, what if we had 3 separate shorter ones? One of them would be about the characters who are generally silent, the 2nd one would be about the characters who generally talk in non voiced text boxes and the 3rd one would be about the characters who are generally fully voiced. This way every character can communicate the way they usually do without the talkative characters and fully voiced characters overshadowing Mario and Link.
    If Smash 6 has to have cuts, they should still make sure every 1st party franchise still has at least one rep. It's understandable that some 3rd party companies won't always be able to be part of a Smash game for whatever reason, but 1st parties are free for Nintendo to use. There's no reason to entirely remove any 1st party franchise from the roster unless there's technical limitations like with the Ice Climbers in Smash 4.
    Where do you think a movie titled High School Musical 2 would primarily take place at? Obviously it would take place at a country club! Why would it take place at a high school? That's juat silly!
    We shouldn't have every highly requested newcomer in Smash 6, because then Smash 7 and every other future Smash game wouldn't have any good selling point newcomers. So instead of putting Bomberman in Smash 6, what if we save him for Smash 7?
    KneeOfJustice99
    KneeOfJustice99
    i feel like it's a bit misguided to imply that there'll be absolutely no feasible picks for the smash series by like 2030 tbh

    that aside they should go for some weirder ones by this point. add ****in mm5 star man and the gun commander from shadow the hedgehog or something
    Linkmain-maybe
    Linkmain-maybe
    I would prefer the smash series end, yes. Some games should end, and it's not a bad thing.
    Inkling Man
    Inkling Man
    Unfortunately for you, Nintendo won't let it end. Even if Sakurai ever plans on ending it, Nintendo will just make it continue anyway. No more Smash games means a lot less money for Nintendo.
    Heihachi will probably be in Smash 6 if Namco works on it. Their personal bias is what will get us both him and Kazuya. Plus he would be a very strong selling point.
    Byleth is one of those characters who didn't need to come with a stage, but he had to anyway because it was part of his deal in the Fighter's Pass. Whenever you play on the Gareg Mach Monastery stage, you can feel Sakurai struggling to think of unique gimmicks that would fit the stage and you can't blame him. Gareg Mach Monastery is as unique as it makes sense to be, which is to say not very much. Sakurai is capable of making very unique stages, but he only gives stages unique gimmicks that would fit the theme of the stage.
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    fogbadge
    fogbadge
    You know you don’t need to justify not liking a stage
    Linkmain-maybe
    Linkmain-maybe
    Fe has numerous trap maps and areas with large battles. It would be easy to make a simple map at gronder field as a side scroller. Most of the issue was avoiding spoilers of part 2, which is likely why the monastery was chosen.
    Instead of Octoling being a separate character, there should just be 4 alts of Inkling and 4 alts of Octoling. They play exactly the same and are treated exactly the same in Splatoon anyway.
    KneeOfJustice99
    KneeOfJustice99
    They play exactly the same and are treated exactly the same in Splatoon anyway.
    But... they don't, and they aren't. You have to bear in mind that the genre of the Splatoon games means that yes, on a baseline level, the characters you play as will all have similar basic gameplay functions - but in essence, you can also argue that every Inkling plays differently, because people might use different weapon types that influence how their particular Inkling would function. (The same applies for Octolings.)

    They're also not really treated the same? A big part of the series' narrative is how the Octolings are still kind of getting out of their programming and trying to be more laid-back like the Inklings, so while the Inklings generally have a more urban and "cool" feel, the Octolings are sort of attempting to recreate that, but still have mannerisms and animations based on their more military origins (like how they tend to check over their weapons rather than just posing with them, for instance.)

    Idk, I know Smash doesn't really give every character their dues in terms of how they're represented with elements like personality, but I feel like the subtle differences between Inklings and Octolings is a fun thing to play around with in terms of both animation and moveset. (Especially given how those subtle differences are a big part of the series' identity.)
    Inkling Man
    Inkling Man
    Octolings didn't used to be treated the same as Inklings but they are now though.
    fogbadge
    fogbadge
    This feels dismissive
    What's the point of having Fairy Bottles in Echoes of Wisdom if red and blue potions come with bottles when you buy them? Why not just use those bottles to put fairies in after you drink all the potion like in Wind Waker?
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    MBRedboy31
    MBRedboy31
    The fairies wouldn’t be comfortable being stored in regular bottles. There’s a reason why they hop into Fairy Bottles willingly, without Zelda even needing to take the bottles out of her pockets, and not into the regular free bottles.
    Maybe prioritizing old stages over new ones in Ultimate was a good idea. Back when Ultimate was being developed, there weren't a lot of new games that were worth making new stages out of anyway besides Odyssey, BOTW and Splatoon 1.
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