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KingK.Rool
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  • I just though of something better for the A combo. The first two hits are the same but he ends with Ki Blast. It has a delay of half a second while he meditates, and when he releases it they recieve damage AND get pushed away like when with with FLUDD. They don't get pushed as far though...
    I'm trying to not be dependant on his power pole...
    (That's TOTALLY WHAT SHE SAID)
    Don't worry though, I'm going to use it in his smashes and maybe some ariels...

    Or do you think a power pole combo would be better...?
    I'm kind of not using his power pole...<.<
    I remember one moveset in MYM3 that used the character's signature weapon on a buch of stuff and it was called "boring"...

    This is what I have...
    A, A, A: Goku begins his standard combo with a kick by his right leg, dealing 2% damage, and with another tap of the good ol’ A button he kicks with his left leg, dealing another 2%. Goku finished of his combo by spinning once, to gain power, while bringing up his right leg for a spinning kick. Ending blow does 3% damage with little knockback.
    Can you give me some quick feedback on a AAA combo for Kid Goku? I'm actually putting effort into this one! ^_^

    Also...the classic "punch, punch, kick" takes off some points...
    Your a another King K. Rool fan. I am too. I'm SmashBrosMike. Yes I can be immature but I'm going to try stopping it. Anyway nice to meet you.
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