This post was too long. Something for SL to look into /summary
Why is this formula important? It dictates the amount of pummels each character is guarenteed to get at any percent. By figuring out general % brackets you can get a great idea for guarenteed pummels, which can help every character in the game.
The formula would likely be something similar to:
Base Damage + (Damage Multiplier * % of Enemy) + Additional frames from Pummel Damage / # of frames each input removes from timer (AFAIK, only 1 input may happen per frame. I don't know how many frames of a grab each input removes from the timer)
Then using the number you get from that formula, you'd divide it by the # of rames your pummel is. We can find pummel frames by using each characters frame data which can be found in the following link:
http://www.smashboards.com/showthread.php?t=258564
So what do you think?