This might be a very nuclear take, but I think 3D platformers, while not a bad genre, have never actually been perfected mechanically, which I guess is fair since you could argue collectathons - which are considered the "default" for 3D platformers - fall somewhere in the "not about gameplay" camp, but still. Crash 4 is the closest I think there really is, but corridor platformers are kind of a niche subgenre, like Metroidvanias are to traditional 2D platformers, at least within internet discourse, and even Crash 4's play-feel does have some issues.