Myollnir
Smash Ace
Way to go, Ivysaur!
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Those matches are amazing =]Myollnir vs Leon.
http://www.youtube.com/watch?v=BIb55s1cyT8&feature=g-u&context=G2c260a9FUAAAAAAAAAA
I hope he doesn't mind me posting his video.
One really minor thing I saw.
You did, you got all the love from the commentators ^^
So with that said I appreciate your input greatly because alot of things I use by instinct so it may not seem like the best option which is why I came to ya'll for the input and a thank you for that (you just repeated yourselfYour opponents are <not?> very good, so it will be better if you upload a match against a good player (even if you get destroyed, it doesn't matter). ;
~Yeah I was debating whether or not to upload vids solely of me just winning and you pretty much said uploading both vids of me winning and losing won't be so bad, but yeah thanks for your thoughts on that matter and will do better in that regard; Ill probably try AiB although theres been a tendency for me to be ignored
From what I saw :
- Squirtle
Not enough Uair/UTilt juggling (especially at low %) ; don't stale your DThrow, you need to save it for the kill (of course you can use it to switch).
~I normally try to do a SH Fair at the beginning which gets me in close just enough to get me in a Utilt (maybe a few times at lower percents) so I don't use the Utilt because they are normally knocked away further from reach so I kinda just do aerials making a effort to get them off stage
- Ivysaur
Not enough BulletSeed. When you're 100% sure that you can hit with it, use it, it's an awesome punisher, particularly against the heavies. Too much USmashes, you cant really rely on this move, except if you read a spotdodge. Use your other killmoves : Dash Attack, UThrow, Fair, and, to a lesser extent, Uair.
~I would attempt more BS but it seems nowadays people have been able to DI off that first initial hit which props up the opponent into BS's well seeds and have been punishing me before I have anytime to respond back with so with that said I've been pessimistic of using it. Are you suggesting that I use it to refresh my other moves because I was actually thinking the same thing when I was fiddling in Training Mode. What percentage does Uthrow kill at because I use it seldomly. Yeah I know fishing with Usmash was a big no no in many peoples eyes I'll probably do retreating Razor Leafs instead or Bair.
- Charizard
Maybe not enough RockSmashes & FlameThrower? But don't get predictable with them. Make a better use of the USmash, it's really awesome <3
~I usually do pivot RS (like they're chasing me and I SH and pivot so that I'm facing them and they take rocks to thier face; if that makes sense), Define where I should be using it because I use it i a similar fashion as to RS because whenever I use it they usually DI upward and I usually take a Fair or Bair in the process. I understand that Usmash is a good utility move as stated in a Q+A thread (I think T-Block said it but I'm not entirely sure) but define what can be a better use and based on a percentage how often should I be using it because I don't use it "enough" that much is sure. I do know it has a prop up effect on opponents that are lying down but I haven't found the spot where it would actually prop them up because sometimes when I do it they tend to not hit (Does Zards wings during the Usmash hit in front on hit?)
K, don't facepalm me for this but I never understood how to wavebounce its certainly no wavedash in my perspective. And just to clarify the OoS thing I never used it because i never understood it so like I'm shielding(the circle that pops up) and I just release shield wait for the circle to dissapear then Usmash?Yeah the UTilt is kinda hard to land, you have to Bair/Fair (not with the tip of the hitbox) at very low %, or read an airdodge or something after an U-throw for example. But you have a very high reward.
BS can be DIed, but the reward is so high that this move can't just simply be ignored imo. If your opponent often DI off the first hit, then you should try things like SH Bneutral / SH Breversal OoS. I need to finish the U-throw kill %, I've already done G&W & DDD (on FD it's 127 & 212 fresh and 190 & 290 iirc, but you should check on the thread). Dash attack kills a bit earlier I guess. Uthrow should definetely be saved for the kill, having a throw that kills is really awesome (and all our Pokémon have at least one), even if it kills at very high %, it can be really helpful.
With Charizard, I can't tell you when you should RS, just give it a try when you have a good feeling. Wavebounced RS can be awesome too. USmash is awesome OoS, after a RS or for teh kill (the kill % have already be done).
Edit : http://www.smashboards.com/showpost.php?p=13836392&postcount=29
Check the original post for Ivy's USmash kill % (props to T-Block for doing them) and read other posts for the other moves.
I got the general idea on that subject now but i'll probably practice with it more so it's practical uses would be the same thing as i was doing pivoted RS only thing now is that it will retreatOk so for the RS, if you wanna wavebounce it, dash towards the right, jump, RS to the left then immediatly press right. You should be retreating with your RS.
For the OoS thing : No, you don't have to wait for the circle to disappear (shield drop).
As yo may know, when you're shielding, you can cancel your shield by jumping (that way, you don't have to wait for the shield drop animation to finish). To USmash OoS, you have to shield, then press : jump then immediatly attack + Up (to perform the usmash). If you have the tap jump ON, just press Up + Attack.
X+A+Up? (thats all at once yes?) and do Squirt and Ivy have OoS options as well?I personnally do R (shield), then X + A + Up.
I use Zard's USmash when I need a reliable OoS option when I'm shielding, after a RS when it's guaranteed, or for the kill. It'll often be staled though, so it kills a bit late :/
Whats the hitbox on the initial hit of BS; the one you want me to avoidWell, that's better for sure
Few minor mistakes :
When you have a free punish (example : TL misses his standing grab), with Ivy, go for a Short Hop + Bullet Seed (the initial hit must not connect ; that way, it's not DIable) for massive %. If he's at kill %, go for an USmash though. With Charizard, go for a Sweetspotted RockSmash (depending on the %, you can follow up with an USmash for instance).
Are you aware of the RCO Lag mechanics? If not, you should watch this Metagame Minute : http://www.youtube.com/watch?v=FWH-py8VENU
So, basically, when you UpB with Squirtle or Charizard and grab the ledge, you'll have 15 frames (soft land) or 30 frames (hard land) of lag when you land on the stage. So, for example, when you killed the Falco with your UpB, you didn't go to the air when you came back on the stage, so you retained your RCO Lag. The conclusion : when you UpB on the ledge, if your opponent is far enough of you, ledgedrop and jump so you can activate your RCO Lag (because you don't want it when you're landing while your opponent is next to you).
You can use the RCO against Falco. If you interrupt his SideB, you'll activate his RCO. The good thing is that each Pokémon can interrupt his SideB with a move that can cause him to land. Here are the better attacks imo :
- Squirtle : Utilt. If he's at low %, by using 1 Utilt, he'll land on the stage and have some lag frames. You can Utilt and immediatly FSmash, DSmash, USmash, Grab, etc...
- Ivysaur : Nair is awesome because it's a multi-hit. Plus, you can Nair spike him, which will force him to land, and you can use the lag frames to BS, for instance.
- Charizard : FlameThrower. Awesome as well. Go for a Jab/Dtilt/Grab (another Flamethrower?) when he lands on the stage.
On PS1, go the left part of the Rock Transformation. Try to get Ivysaur. His Bullet Seed is AWESOME there, haha. Then, when the transformation is about to finish, you can switch to Charizard if you need him.
On this same match, at 4:14. GRAB! If you grab a Falco (as well as plenty of other chars) on a platform, it's almost a stock. Just mash A so you can force a ground release. Then, go for a Jab1 (guaranteed). It'll force an edgeslip (see Metagame Minute as well : http://www.youtube.com/watch?v=lyFtJDxsqMs ). Then, immediatly press down to leave the small platform. Enjoy your free Jab Lock to USmash . If the Jab1 isn't enough to make him fall of the platform (i.e you grabbed too far away from the edge of the platform), Jab2 can force an edgeslip too (yeah, our jab is THAT awesome). Go for the lock + kill too.
Office? it's friday night here in EU-Killa
You also got hit by a large amount of fireballs over the match so try and take note of them better since they can string combos together for Mario especially Fire ball -> Grab.
More info later though I am stuck at the office right now.
Okay, thanks. I'll definitely try to shield more with Charizard. I'm usually pretty weary about it, because I tend to get grabbed so much, but it was Toon Link after all.On the first match your charizard got bodied because you barely used shield, you used it twice. Charizard has a good grab range so it's not even bad to shield a lot against a character such as Tink with that risky grab.
on the second vid that jab into uair from charizard was ace.