X..Character Specific
This section of the guide will explain (to the best of my knowledge) how to deal with each character in the game (including dittos). I will include a tier list.
Top Tier
Sheik
Fox
Marth
Upper Tier
Peach
Falco
C. Falcon
Samus
High Tier
Jigglypuff
Dr. Mario
Ganondorf
Mario
Ice Climbers
Middle Tier
Luigi
Link
Roy
DK
Pikachu
Zelda
Lower Tier
Ness
Young Link
Yoshi
Kirby
Mr. Game & Watch
Bowser
Bottom Tier
Mewtwo
Pichu
Top Tier
Sheik - @^%&!$)*#&)*!#_#!&% is all that comes to mind when playing Sheik, Link's # 1 worst enemy. She's fast, she can chain throw, she has the ultimate projectiles and some of the best aerial attacks (no wonder she's top tier) so what do you do? Well the answer ladies and gents is simple. RUN AWAY!! If you're in a stage such as Foutain of Dreams, Dreamland, Yoshi Story (anything that has platforms) use the stage terrain to your advanage. Force Sheik onto the platforms so that you are below him. (Sheik was actually changed into a man in his appearence in ocarina of time although it says differently on his trophy OMG who cares) When Sheik is on the platforms, attack him using a barrage of aerials such as Up Stab, Hylain Kick and Sword Plant (mostly used in FoD becasue of the accent and decents of the platforms). If Sheik somehow manages to escape the platforms and land on the low ground, you jump onto the platforms. Yes it seems crazy but do it! Pull out a bomb and wait for Sheik. When he comes to attack you, jump and throw the bomb down at the stage. You could also try using a Sword Plant when he attacks as well. Keep this spamming tactic in mind when playing on any level other than Final Destination. If you happen to be playing on Final Destination your best option is to always keep a bomb handy and never stay grounded. Sheik is faster than you on the ground and will **** you like a dead horse. Use your projectiles to drive him away from you, SHFFL a lot and master shield grabbing and reverse grabbing. If you can't SHFFL as much as you would like and your projectiles don't deliver as much as you think, you can't reverse grab and you can't shield grab (WTF's wrong with you) use moves such as Slash and Counter Slash often and try to incorporate that grab into it as explained as combo # 2 in my EasyToLearn Combos section in my n00b guide. No good Sheik will ever use the chain, it's slow and can easily be DIed out of or just jumped over. Edgeguarding a Sheik is a limited category, if he uses Vanish, (up - B) misses the ledge and lands on the stage: short hop and do a Double Kick followed by a reverse grab and throw him off, jump off yourself and Double Kick him again to make sure he's out.
Fox - After playing against a Fox you will have a solid hatred for rodents. His deflector moves, ex. shine blind, wave shine can be quite the ***** so try to avoid them by reading your enemy and shielding before they hit you, you could also try to jump over them. CC is no good you'll just get ******. Fox has a variety of fast attacks so don't stay in one place for too long. Try not to short hop as much becasue of his shine blind. Just stay on the ground and wave dash around as much as possible. Interrupt his attacks with some fast attacks of your own, namely Slash and Counter Slash. If you grab him he's ******. Use any grab combos listed in the combo section. Use your arrows to mess up his side - B attack (if he ever uses it, a good fox player only does for recovery). Make him have contact with your bombs, even if he deflects or shields them don't stop, humans make mistakes, when he does, grab him. To edgeguard both Fox and Falco: If they use Firefox (up - B) use your own up - B attack so they can't grab the ledge. If they dash (side - B) shoot an arrow and prepare for their Firefox.
Marth - TT_TT The character I hate to play the most and for a good reason. His reach is so long you can't get in. His edgeguarding is so easy and near perfect and what to say about his aerial attacks. Brilliantly annoying. His aerial game is so good don't even try to match it. Stay on the ground unless you engage him while he's stunned, trying to recover or you have him in a combo. Don't jump towards him, only away. Spam your projectiles and charge using a Running Hack to fling him in the air. Grabs don't work very well against him so don't try it. Instead, Sword Sweep a lot and Sword Plant when he's stunned. He's floaty so he'll recover from attacks faster so keep that in mind. When he uses any attack, during his lag throw a bomb at him so he's temporarily stunned, run up to him and Running Hack. Repeat what's been written above. If he tries his Dancing Blade combo you should see a gap between where he turns around and when he strikes you with his sword. (3rd and 4th part of the combo) When you see this gap this is your chance to deliver some serious damage. His Dolphin Slash (up - B) can give you a guarenteed knock off of the stage at around %+60. It can K.O. in close range at around %75 but not many Marths do this. His counter isn't used much by skilled players because they believe that it's always better to do something else instead. Marth's 'sweetspot' is at the tip of his sword and the counter sends you far away from him. This gives him more of an advantage in distance combat. He doesn't have projectiles but when you engage him in close hand combat he's a monster. To edgeguard a Marth just Stab Up or Sword Plant when he gets back on the stage. I can only give unique Marth advice like this for edgeguarding because the only way he can get back onto the stage is to use his Dancing Blade, Dolphin Slash or get up from the edge.
Upper Tier
Peach – Peach is a hoe. Her turnips can easily be caught however. When/If she throws them at you, stand still and press A at the right moment to catch them, you can also Slash them away. A lot of Peaches will throw them at you while you're trying to recover. Regardless of the range from you to the ledge if a Peach throws her turnips at you just use your Spin Attack to get hit by them. They will stun you just enough to use another Spin Attack. It's like an unintentional Bomb Jump. Her bum thrust has a horrendous lag time so try to WD backwards IF she does it and then grab her or use something like an Illusion Stab or a Sword Sweep to really piss her off. Her Up – B can be a real nuisance so approach her from the bottom when she uses it with a Stab Up Spinning Sword or a Hylian Kick. (Basically anything as long as it’s from the bottom) Her Down Smash is the greatest threat I find. Avoid it as best you can. Her F – Tilt has great priority and will almost always cancel out or overpower your aerial attacks. Minor exceptions include Hylian Kick and a Bomb Throw. Her jumping is hard to predict so don’t focus on SFFFling when facing her. Instead, try to attack her as soon as she lands. Peach is a strong aerialist so again, confront her on the ground where she is most vunerable. Usually she will fly high enough to avoid your boomerang or arrows and because of her angle or what her player can do with her it is just safer to attack her when she is on the ground. For edgeguarding, when she uses her Parasol and is sure to grab onto the ledge or soar over it, throw a bomb, boomerang or arrow to stun her and then SHFFl a Hylian Kick. If she tries to float her way back and she’s at the height you ca reach her, try a mind game by jumping up to her and not attacking. When she dodges or breaks out of her float, attack her or throw a bomb and then attack.
Falco - Beware the Blaster spamming. SHFF (without the attack) over the laser blasts and make your way towards him. When he stops he'll usually WD, roll or go away from you somehow. Keep a bomb in hand for that purpose. Falco isn't nearly as ****** as Fox is when you grab him but he's still in trouble so try to grab anyways. Falco is just too much like Fox for me to repeat myself so look above at Fox tactics to get basically the same stuff i'd say here. His jumps are higher so intercept him only at a certin height. You’ll have to judge this on your own.
C. Falcon - Beware the dreaded Knee. His knee will **** you up so look for it and shiled, WD backwards or Half Moon Swipe it when he gets close. Falcon's best when he SHFFL with either his Knee or his Fist (B-air) His up - B isn't as good as Ganondorf so don't worry about it. Only be concerned about his up - tilt, down tilt and side - B. If he up tilts use a Hylian Kick, if he down tilts jump and use a Spinning Sword or Sword Plant him. Side - B can be countered by WDing back and throwing a Boomerang or Bomb, or short hopping and using Spinning Sword. Sword Plant won't work as well because he punches up. His Falcon Kick can easily be countered by jumping over it and Sword Planting it while it passes by. He's also pretty fast so use Slash and Counter Slash a lot also put in some down smashes to get him in the air. While he's flying with the eagles pull out a bomb and wait for his return to Earth. When he lands, throw the bomb in his face and grab him. He's a bit of a fast faller so grabbing combos should work well on him. Remember he is an aerialist like Peach, confront him on the ground not the air. Link has some overprioritized attacks compared to Falcon so attacking him in the air is not necessarily a bad thing to do. BUT the only problem with that is the Knee. If he hits you with it at high percentages you're gonna die so when you're severely damaged stay on the ground at all costs. For edgeguarding, when he does his Up - B, Jump off the stage and Double Kick him. Repeat this until he dies. If he does a Falcon Kick to get closer to the stage and then he does his Up - B jump off and Sword Plant him as soon as he starts to slow down his Falcon Kick and form it into his Up - B. This is a risky move you shouldn't do unless you've mastered L - Canceling. The lag time is bad, so if you miss him or don't L - Cancel properly you're ******. If you're unconfident in your L - Canceling abilities, drop a bomb on him instead. It doesn't look as cool but it's safer and in most cases more effective. The Sword Plant tactic should only really be done unless you wanna make a vid or you've spiked him with your Up - B and he's at minimal damage.
Samus - Missile spamming can be delt with easily, just let them hit your shield or Hylain Kick them to cancel them out. The Charge Shot can be blocked by the Shot Stopper. Samus' aerial attacks are insane so don't try to battle in the air. Do it occasionally but not always and don't abuse your Sword Plant and Up Stab. With all that armour on you'd think she'd be heavy but no. She's floaty so grab combos are almost useless against her. Grab her when you can but just try to bring in some damage with simpler combos such as some Hilt Strikes with a Sword Launch and some Up Stabs. Samus isn't a good hand to hand combat player, she usually waits for you to get in close and then she hits you back away from her. So don't just wait for her when she's spamming missiles she's a better ranged fighter than Link. If she tries to spike you off of the stage while you're trying to recover don't let her. Aerial dodge in the direction that best suits the situation and implant your hookshot inside of the stage, get back on a.s.a.p. Her mini bombs can be quite a hastle. They can be used to get distance away from you. Don't charge her since the little bombs will stun you, don't jump cuz you'll land on another bomb. try to Hylian Kick the bombs, throw a projectile at them (arrows work best) or play a patient game. Wait for her to stop and then run in, don't stay far away from her, she has the advantage. Her Screw Attack has bad lag time when she lands so just use your own Spin Attack. If she runs at you and is about to charge you with a shoulder then use your Up - B to piss her off or grab. If she grabs you you're ******. You're a heavy character so she can do so many combos on you. Don't get grabbed!! Edgeguarding Samus is a hastle. She's tough to knock off with her bomb jump so she'll almost allways get back onto the stage. Screw her bomb jump up by shooting arrows at her and mix it up with the boomerang and bombs.. If she grapples onto the stage you can't do anything but wait for her to come back up. Use general Edgeguarding for that.
High Tier
JigglyPuff - It's rare a good Jiggly will ever use Rest on you but be prepared anyways by not getting that close to her. No good will come from grabbing her, not even for damage, smashing is better. Her side - B is bad when facing her in the air so only cofront her with Up Stabs and an occasional Sword Plant. Now here is the exception, Jigglypuff might use Rest when she's in the air. This can be very bad for you so again approach her with Up Stabs and bombs. Spinning Sword is always good though ;P. Her rolling is nothing to worry about just jump over it. Her A attacks are satisfactory and you shouldn't worry about them too much. You can't do anything special to edgeguard her other than a Stab Up. Frankly i don't know why she's upper tier.
Dr Mario & Mario - Dr Mario's cape is longer and narrower and he's a little bit slower but other than that they're identical so this applies for both of them. Thier Cape is the only real thing to worry about. Other than that if he uses his Coin Jump, when he lands he should take a while to recover so use that time to grab him, smash him or short hop and Spinning Sword him. His Down - B can't move very far left or right but as soon as he starts to slow down and open into his big finishing punch on both sides charge in and be creative. The cape will mess up your recoveries, screw over your attcks and deflect your projectiles. A real Mario master will only use it for recoveries becasue of the lag time, it might also be used for deflection but this is rare. The only other difference between the Doc and the Plumber is their B attack. Doc's Pills move a little bit out of control while Mario's Fireballs hold an easy pattern to spot. For this short hop, Hylian Kick or hit back with your projectiles. If he ever uses his cape while he's grounded you should have enough of his lag time to allow you to short hop and Double Kick him. When you land, Reverse Grab him. Your grabs can work relatively well on both and better on Doc since he's slightly heavier. If you have a Mario trying to get back to the ledge don't use projectiles when he's using his cape. If he does something else shoot an arrow but don't take too long or make it obvious because then he'll use the cape. When he does his Coin Jump, jump off of the stage and Hylian Kick him to finish the job and earn a K.O.
Ganondorf - An epic battle! Ganon Vs. Link, a historic event, clash of the titans, an appocolyptic supermatch. Call it what you will but Ganondorf sucks *** when fighting Link. He may be upper tier but an above average Link can kill a master Ganondorf almost evenly. Ganon's most annoying attack is his grounded neutral A. It sets you up for all kinds of ****. Ganondorf is much like C. Falcon in the sense of aerial attacks. The only real difference is the lack of the Knee. The Knee is replaced with a forward Arm Stab which doesn't seem to be as effective but it can still reak some havoc. Now he's a master SHFFLer so you have to master Shield Gabbing. Other than that he's pretty bad in the air because he's so heavy he can't jump high and his aerial attacks are mostly ****. The only thing worth mentioning is his Bair, shield that, it's not hard to spot. If he does a Side - B then WD backwards and throw something like a bomb or short hop and use Spinning Sword. His Wizzard's Foot is just like C. Falcon's Falcon Kick so jump and Sword Plant it. His Dark Diver is something to worry about. It's horribly annoying and for some reason can grab in some situations Falcon's cannot. It's hard to spot when it's used on the ground but when in the air simply air dodge it or fast fall. Ganondorf is a master SHFFLer so you'll want to just jump high where he can't hit and throw a bomb down or use a Sword Plant. If you grab him he's in a load of trouble, he's one of the heaviest characters in the game so you can pulverize him with grabbing combos. When he does his Up - B for recovery, jump off the stage and Double Kick him. Repeat this until he dies. If he does a Falcon Kick to get closer to the stage and then he does his Up - B jump off and Sword Plant him as soon as he starts to slow down his Falcon Kick and form it into his Up - B. This is a risky move you shouldn't do unless you've mastered L - Canceling. The lag time is bad, so if you miss him or don't L - Cancel properly you're ******. If you're unconfident in your L - Canceling abilities, drop a bomb on him instead. It doesn't look as cool but it's safer and in most cases more effective. The Sword Plant tactic should only really be done unless you wanna make a vid or you've spiked him with your Up - B and he's at minimal damage.
Ice Climbers - They work together but their range is very limited. All of your smash attacks can devestate them if used properly. Judge the distance they can use their mallots and use your sword to full advantage. Try not to grab them at all because the other Climber will attack you while you're working on the one you've grabbed. Their Ice Shooting thing can be easily blocked by just crouching and letting them hit you Hylian Shield. Their Side - B travels a fair distance so when they do it jump and Sword Plant. ( O I LUV The SWORD PLANT ) Their Up - B goes really high but only if both of them are involved. Popo will land far away from Nana so use this to your advantage and abuse your smash and Up - B. If they try to recover pull out a bomb. Chances are Popo will go over you too far for you to jump so wait for his landing. If Nana is still alive kill her while Popo lands. When he lands either throw the bomb at him and now you're free to grab or use projectiles to force him to the edge, then smash him.
Middle Tier
Luigi - He's lighter than Mario and is extremely floaty. This means, don't grab at all, he'll escape any combo you've developed. His Side - B can travel much further than Mario's but you can still use the same tactic against it. His Coin Jump is straighter than Mario's so you should predict where he lands. Either use a Sword Plant when he lands or Up Stab to juggle him. His Fireballs travel on a straight path and will rarely be used by and experienced player so don't worry about them. His Side - B will take too much time to use so you should be able to short hop and Sword Plant him when he uses it on you as an attack. Since his Coin Jump does extreme damage to you at close range, try to stay at an even distance away from him, your sword has more reach than his fists. His aerial attacks are pretty bad so try to engage him in the air using SHFFL. His smash attacks may pack a punch but the only one to really look out for is the breakdancing. When you're close to him he'll either neutral A attack you (on the ground) Down Smash, grab you or side smash. Side smash can be seen easily and you should dodge it or shield grab, it takes Luigi to move his foot out in front of him before he jabs you with his fingers. If he uses his Side - B blast attack to try to return to the edge try to do an Up Stab or a jump (if you can get over him) and Sword Plant. His Cion Jump should just be SHFFL with a Spinning Sword.
Link - For ditto matches you're in for some fun. Usually i hate dittos but Link vs. Link is actually quite fun, you get to test each others skill with that same character. Anywho, If you can grab him the possibilities are endless. Link is almost doomed when grabbed by another Link. He's heavy enough for all of the best combos to work on him, you can chain grab him easily and you can join your combos together much more effectively with the boomerang because of the knockback. You'll have enough time to use some smash attacks, this is a rare oppurtunity so take hold of it. Slash and Counter Slash can be a bother if used against you so when Link is in his Lag time while doing Slash and Counter Slash try to grab yourself or give him a Slash of your own. Shield Grabbing is usefull and pays off when he's trying to eat your shield. If YOU get grabbed, your best option is to pull out a bomb whenever you can and try to drop it on him. If he uses his Up - B on you then try to shield the first part of it and then smash or grab as soon as the sword stops hitting your shield. There may be a lot of reverse grabbing that your opponent might use so after a SHFFL with a Double Kick (against you) Try to Sidestep just in case of a grab. If Link uses his aerial Up - B to get back to the stage throw a bomb at him, jump and use a Spinning Sword. If he tries to use the bomb jump then when he's close enough just perform a Hylian Kick to get him off of the stage. If he hookshotsonto the ledge then wait for him to come back and deal with general ledge guarding.
Roy - Roy is very different from Marth. His aerial attacks are much slower, HE is much slower and somehow a little bit lighter. His throws aren't as effective but his recovery can be used at a greater distance which poses some advantages and disadvantages. One major disadvantage is that there are no good mindgames when trying to get on the ledge, in addition it's slower and easier to predict. This is good for you but the fact that he can get back at a greater distance than Marth isn't good. Roy's Up - B goes on an angle and recovers faster than Marth's so don't use the same approach you would against Math. Alter that approach with a more mindgamish, more cautious outlook. Try to deek him out so that Roy will do another type of attack that causes more lag. Ex. F - Tilt. From what I have noticed, Roy has more lag time than Marth so take this into consideration when playing him. For anything else, check out the Marth tactics listed above.
Donkey Kong – DK is a huge target just waiting for some pummeling. His size makes him an easy target for Link. Your grabbing will be your trump card in these fights. DK is very heavy and most if not all grab combos will work on him. His Up – B is easy to get around since it only really goes sideways. When he uses it jump over him and do a Sword Plant. If he uses his Side – B attack there’s really nothing you can do if you get hit by it. If you manage to avoid it then grab him or smash him. His lag time is so slow that you will have time to do just about anything. His Down – B also has some pretty bad lag time so if you can avoid it or land far away then grab and combo. Of course the much easier and sometimes more preferred alternative is to Sword Plant him upon your decent. His B attack is also a very easy situation to handle. If he ever uses it on you and he misses then charge in while he’s in his lag time. His aerials are nothing to worry about, they take too much time to use. The only ones to be slightly concerned about are his Dair and his Bair. His Bair acts like Samus’ and will send you flying away. His Dair, much like Falcon’s or Ganondorf’s will send you down to the ground. If you see him uses a Dair be prepared to tech when you hit the ground. You may also want to air dodge and use the aerial hookshot as a vengeance. If he uses Bair, same tactic. For a edgeguarding situation use what you would do when DK uses his Up – B.
Pikachu – This little rodent isn’t too difficult to kill but there may be some problems. His B attack poses no threat. You have your shield and can easily CC the attack. His Thunder is also pretty easy to deal with. WD backwards and grab him while he’s going Super Saiyan!! His aerials are nothing special so just move out of the way by WDing or jumping. Wait for the lag time or for another attack to move in. His grabs don’t send you very far but leave you open for comboing. Tech out of them to end the cycle. His Quick Attack is used more for recovery. When he’s recovering, he has little opportunity to be hit. Predict where he lands and use a Sword Sweep or an Up – B of your own.
Zelda – Zelda is a lot like Peach. Her jumping is confusing, her Up – B is annoying and she wears a pink dress

. Her B attack will reflect projectiles so try to stay off of throwing them at her. Her Side – B is really nothing but a stall tactic. (and not a very good one at that) The only B attack to worry about is the Up – B. Her recovery attack is one of the best in terms of distance in the game. She is invulnerable while she’s using it so as I say many times; predict and strike. Her aerial attacks are somewhat slow so don’t worry about them . The only one worth mentioning is her Heel. This will KO you fairly quickly when you have little damage so watch out. Her other attacks take time to perform and aren’t to strong either. Her grounded attacks have bad range but seem to have great knockback and pack a punch. When she’s grounded try to SHFFL her because the air is her weakness. If she transforms into her alter ego, Sheik then see above for what to do. Her recoveries are dealt with how I mentioned above.
Lower Tier
Ness – his PKThunder is annoying but you can just shield it if it comes after you. PK Fire is something you have to run away from. If you get caught up in it there’s little chance to DI out of it before Ness attacks you. His Down – B attack will heal him if he gets hit with projectiles. Even so, keep throwing them at him because of his lag. When doing the move, even if he regains health you can combo him on his lag. His PK Cross or whatever you call it is more of a edgeguarding tool. He can use it when you’re trying to recover so I recommend to air dodge down or use a hookshot recovery to avoid the blast. His aerials are extremely annoying if spammed. His Fair spammed followed by a Bair is the most annoying thing Ness can do to you. Shield Grabbing is a must learn. Make it an instinct when playing Ness. His jumps are fairly easy to predict so attack him in the air only when he’s jumping. (Otherwise he’ll spam you.) His Down Smash is one of his worst attacks so look for it when used against you. It has very little knockback so you can recover easily and attack him. For edgeguarding, if Ness uses his PK Thunder on you throw a bomb while he’s coming towards the stage, jump off and perform a Hylian Kick to finish him.
Young Link – His style is more aggressive than Link’s. His projectiles curve more, he’s lighter and he can jump higher. This means combat him in the air by only using a Sword Plant or an Up Stab. His projectiles are more accurate than yours but they don’t go as far. This gives you a big advantage in this fight. Use your projectiles when he uses his (at a distance). Most likely his won’t reach you and your will hit him. Then while he’s stunned charge in and use a Running Hack to juggle him in the air. If he grabs at you, grab at him. The point I’m trying to get across is, mimic Y. Link. Whatever he does, you can do better, so do it better and kick his ***. For Edgeguarding look at Link tactics because they’re about the same.
Yoshi – His grabs are very slow so it’s unlikely that he will grab you unless you are playing carelessly, for that I can give no advice. However, His Down – B attack unleashes little stars at the side so when he uses it on you, don’t approach him until he starts to get back up. If anything, throw a bomb or a boomerang at him. His Side – B roll can be stopped easily by Slash or even by grabbing him when he gets close. Try to stay off of the grabs when he’s rolling though because he can just go back a bit and come after you again. His Up – B is an easy attack to get around, use a Hylian Kick to cancel out the egg. His A attacks take time to perform and most of yours are faster and stronger anyways. If he pops you into his mouth with his B attack then tap the control like a mad man and try to refrain from pressing B or A just in case you escape when you’re not prepared. When you escape you should SHFFL a Spinning Sword or a Hylian Kick. Since Yoshi has no real recovery save his jumping, just wait for him to grab onto the edge or when he get over it use a Hylian Kick or a Spinning Sword, his aerials take too much time to perform so you should be able to get off any of your own.
Kirby – Avoid edge battling with this guy. At a certain amount of damage he can throw you backwards off of the edge and leave himself perfectly ok. That being said fight Kirby at the center part of the stage always. If he starts sucking at you throw something at him, if he sucks you in, struggle to get out and like what you do with Yoshi, don’t tap A or B. His Up – B has some range in it so try to judge it and use a SHFFLed Spinning Sword. If you get caught in the first part of it, while he’s rising into the air, DI away from the attack and try to jump again to avoid the ranged part of it. If he uses the Block on you simply WD out of the way or wait for the landing to grab him. Keep in mind Link cannot grab opponents that are in the air unless they are less than a millimeter away from him. His Mallet takes too long to use effectively so when he does it, move away and wait for the lag or just over prioritize it with Slash. For edgeguarding, if Kirby just starts to inflate to the stage, jump off and use Hylian Kick. If he uses his Up – B, wait for the part where he reaches his peak and then hit him with a Hylian Kick. If he’s above you don’t attack, wait for him to come down to you. Remember he can use that Block on you and even if you air dodge it you’ll be vulnerable upon your decent.
Mr. Game & Watch – All of his attacks have poor range; use your smashes a lot in this fight. His Dtilt and Ftilt are the only A attacks to really worry about. To avoid the Dtilt approach with a SHFFL and to avoid the Ftilt try to Dash Cancel it or to WD away and play some mind games like DD. His Sausage Throw is nothing to be concerned about, watch the sausages and move in accordingly, keep an eye out for Mr. G & W just in case he tries something tricky while you’re preoccupied with the food. His Side – B is also nothing to worry about. It has poor range and doesn’t have a good chance of dealing high damage to you. His Up – B has the largest ammout of distance so chances are he’ll attack you a lot in the air with it since he’ll reach the ground before you. His Nair is a ***** but only at close range, throw a bomb at him to make him stop and then use your own aerial attack. For edgeguarding, if he uses his Up – B cancel it out with a Hylian Kick as said too many times before.
Bowser – He’s big, slow and his range is tiny. Even a n00b Link can own an above average Bowser. His attacks take way, way too much time to perform so you can rush in and attack him before he gets his off with almost every attack. Exceptions: Dsmash, A, A, Dtilt, Ftilt, Fire, Shell Dash. His attacks also have immense lag time and you can combo him crazily after he uses a move. His Fire can mess up a lot of opportunities but this will only last for a short time. His breath slowly deteriorates after time and eventually you’ll be able to escape and grab him or SHFFL. His Side – B is another one of those attacks that takes too much time to use. Just rush in and attack him before he grabs you. His Shell Spin does little damage but is one of Bowser’s fasters attacks grounded. His Butt Slam can easily be spotted so just WD backwards and grab him as he lands. He’s so heavy all of your grab combos should work against him. His faster A attacks like A, A or Dtilt, Dtilt are only fast if used twice. After they’re used he has some lag time which allows you to move in or go away, it’s your own choice and should be decided by situation. Ex. If he has high damage move in, if its low move away. For edgeguarding, use your boomerang to mess up his Shell Spin and finish him with a Hylian Kick.
Bottom Tier
Mewtwo – His Down Smash is one of his biggest weaknesses. His Dsmash acts like Samus’ Dtilt but is slower, approach Mewtwo from behind to get an almost assured attack in. his throws are the coolest in the game but sadly for him it is extremely hard for him to combo them. When thrown just gain some distance and ready yourself for another attack or come back infuriated and ready to deal some damage. His Side – B attack may flip you over but you still can recover from it and screw him up big time. If he uses his Down – B on you prey that he screws up so you can recover quickly. There’s really nothing for you to do, just try and avoid it all together. His Up – B can go pretty far and is somewhat hard to predict. When he lands or where you think he will land will be where you throw your boomerang or bomb. After the stun run in a start comboing. His reach is poor and so is his priority. Attack him in the air mostly because that’s where you have a huge advantage. Like Bowser, Mewtwo has slow aerial attacks which can be over powered and over prioritized by yours. He’s light and floaty but this also means you can KO him at low damage. His Smashes take time to use as well so like Bowser, move in before he can perform them. Throwing things also works quite well

. Edguarding is also very simple. There’s nothing you can do except wait for him to use his Up – B and try to land on the stage or grab the edge. Edgehog, attack or grab when he comes up or if you’re fast enough, Hylian Kick him before he uses his recovery.
Pichu – Pichu is very fast but the problem with him is that he hurts himself with almost every attack and that he is very light. What I normally do with him is let him hut himself by using some stall tactics, he may give himself about 50 damage and then go in for the kill. A good player will no that this is stupid to be attacking and they will follow you without hurting themselves. When they do this fight them as you would a Pikachu.
Closing Words
OMFG I’m done. That’s it, no more typing about SSBM ^-^
Now I would appreciate some feedback please!! Good or Bad I don’t care I’d just like to do what I can to make this guide as good as possible. Thank you for reading or if you’ve just skipped to the end then **** you go back and read. (it’s good for you)
Well this is all for now i will inform all with an update of my visual guide when it becomes complete. I haven't started working on it though because of some issues with a sound and video card but i hope to solve these problems and post that guide up sometime soon. Not making any promises but i hope it can be done before the end of the month.
Special Thanks to Garde for an amazing moves list (made some variations)