So i got some new stuff i feel like working on...
Determining hitboxes of attacks (I am aware i have no life, btw)
This might take a while, but since it doesnt look like a debug mode is going to be found, ill just work with screenshots instead. By finding the absolute maximum possible range on each attack, i took as small as possible step forwards and took the screenshot to find each attacks hitbox from in front, behind, above and below. hopefully enough to draw a boundary around the entire thing. A lot more work went into this than you may realise :O
Heres a few examples of what i mean. ive taken all the pics i need, but overlapping them etc will take some time.
Bairs hitbox, behind sonic (not sourspot, the full knockback version as the sourspot is a result of the lingering attack, not the range)
You know how the final hit of fair has a lot of knockback, but it acts like a tipper? this is its range (taken like, 1 frame before the sandbag took the hit lol)
Everyone loves Uair
Usmash's Reverse range
Do you guys think its worth me going all the way with this little project? Getting all the screenshots i needed took like 2 hours i dont really want that to be a waste
And to think... i delayed signing up on this forum, and banned myself from here once to not let me become a tourneyf@g and be addicted to brawl. LMAO