pikazz
Smash Lord
a pretty wierd glitch with Ness PK Thunder. I encounted some days ago
somehow, King Dedede swallowed his PK Thunder but didnt do the "Gulp" animation, touched Ness which made him go into PK Rocket!
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But then you PKT2 your ally lol.Ness and Dedede for doubles...
If there ends up being a way to reliably reproduce this effect in a match... Then it will probably never be practically used, unless they want a really intense edgeguard or something
THE THUNDER IS OUT THERE
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A REALLY intense edgeguard. Like, savagely intense.But then you PKT2 your ally lol.
Yeah, this is almost certainly only possible after a match ends.This is cool haha, I'd presume this is only possible during the end of a game. As you said, perhaps the timings of entities are not configured the same in the slow motion (no idea why), and the pk thunder 'attached' onto Dedede as he fell, with his fall having a different ratio (Fall without slowmo: Fall with slowmo) to the pk thunder swallow animation ratio (animation without slowmo: animation with slowmo). If that makes sense. Meaning that, as you say, the attached pk thunder is carried down as Dedede falls, and hits into Ness.