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A Strange PK Thunder Glitch

pikazz

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pikamaxi

a pretty wierd glitch with Ness PK Thunder. I encounted some days ago

somehow, King Dedede swallowed his PK Thunder but didnt do the "Gulp" animation, touched Ness which made him go into PK Rocket!
 

Earthbound360

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Mikman360
Lol wtf. That's certainly some interesting stuff right there. It's like he "stored" PKT for Ness.
 

pikazz

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havent been successfully reproduced it :/

it could be that "TIME" is skipping forward some frames, so during those frames the PK Thunder must have enter Dededes Catch collision without activating his "Gulp" animation and delete the PK thunder
 

AwkwardNess

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Awkw4rdAss4ssin
Ness and Dedede for doubles... :?:
If there ends up being a way to reliably reproduce this effect in a match... Then it will probably never be practically used, unless they want a really intense edgeguard or something :(
:4dedede: THE THUNDER IS OUT THERE :4ness:
 

Earthbound360

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Ness and Dedede for doubles... :?:
If there ends up being a way to reliably reproduce this effect in a match... Then it will probably never be practically used, unless they want a really intense edgeguard or something :(
:4dedede: THE THUNDER IS OUT THERE :4ness:
But then you PKT2 your ally lol.
 

Earthboy

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This is cool haha, I'd presume this is only possible during the end of a game. As you said, perhaps the timings of entities are not configured the same in the slow motion (no idea why), and the pk thunder 'attached' onto Dedede as he fell, with his fall having a different ratio (Fall without slowmo: Fall with slowmo) to the pk thunder swallow animation ratio (animation without slowmo: animation with slowmo). If that makes sense. Meaning that, as you say, the attached pk thunder is carried down as Dedede falls, and hits into Ness.
 

AwkwardNess

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But then you PKT2 your ally lol.
A REALLY intense edgeguard. Like, savagely intense.
...I know it's not practical :(
This is cool haha, I'd presume this is only possible during the end of a game. As you said, perhaps the timings of entities are not configured the same in the slow motion (no idea why), and the pk thunder 'attached' onto Dedede as he fell, with his fall having a different ratio (Fall without slowmo: Fall with slowmo) to the pk thunder swallow animation ratio (animation without slowmo: animation with slowmo). If that makes sense. Meaning that, as you say, the attached pk thunder is carried down as Dedede falls, and hits into Ness.
Yeah, this is almost certainly only possible after a match ends.
 

tofusmash

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May 26, 2015
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I do not know if this may not be the most smart thing to say, but it is possible that glitch may work with other characters. Take Kirby for example, Kirby also has a gulp move...? I will try it and report back if that this glitch will be effective on other fighters.
 
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