Ok... I saw today what everybody meant by "lack of priority" :/
However, has has a few moves with good priority : Aerials (except Nair maybe) and Up B principaly....
Capt. Falcon is my 3d main. I think that he has some good points :
- Good grabs (Down-Throw, UThrow, FThrow)
- Great aerials
- His slutter-step FSmash, and his DSmash have good knockback and are useful.
- His Dash Attack his great for following.
For those who say that he has a lack of killing moves, and that's a bad point... I don't agree. Capt. Falcon is not meant to use a Smash to kill (He has a good DSmash though). He has to send the opponent on the sides of the screen (I mean off the ledge), and then... Just enjoy ! Uair followed by Dair/ Fair, SH Fair/Dair, or even RAR Bair > Double-jump > Bair. Your opponent will easily goes to his death.
Don't worry about the recovery it's wonderful.
None of Falcon's aerials outprioritize any of Metaknight's. The same can be said for every sword user and anyone with good reach (Game and Watch comes to mind). UpB has good priority yes, but it's not useful enough to be worth a whole lot. And trust me, I use UpB a LOT. I actually use it almost as much as Uair when people are falling down from above me from a long distance. But in the end, all it takes is an air dodge and you're in a bad position.
When his aerials connect they are pretty good. Great is an overstatement in my opinion though. When you only have two aerials out of five that are dependable enough to be useful at all, that doesn't count as great in my book. The Knee is ok at best. Dair is not very good at best. Nair is not very good at best. Bair is pretty good but doesn't have enough reach and doesn't last long enough. If it lasted as long as the Knee does now, it would be awesome. Uair is of course Falcon's aerial game foundation. Uair is by far the best one and yet it's hard to get reliable kills with it. Air dodging ruins this move's potential for domination.
Good grabs? No. Good THROWS. His grabs are horrid. It's like his arms never fully extend in life... at all... Seriously I love his throws (Dthrow especially), but grabbing is so terrible that characters with decent reach can eliminate your entire throw game. Olimar comes to mind here. You can't even get within 3 grab lengths of the guy because all of his moves are so ranged. You will get grabbed 20 times by Olimar before you grab him back.
Fsmash is decent. Not good though. Too slow, too short. Dsmash is good. Best smash by far. Can be used out of dash though so yeah so much for it being a great move. If it either had more reach or could be done out of a dash this move would rock, but as it is you are a sitting duck when you do it AND it doesn't reach as far as anything Ike/Olimar/Marth/Wolf/etc. has. I like Dsmash and I use it a lot but that's only because there's nothing else to really do. lol
Dash attack is great. You are spot on with that one.
Edgeguarding Falcon's problem characters is too hard though, so without any reliable kill moves and an inability to edgeguard means that your opponent can get up into the 200%s before dying. That spells trouble for Falcon. If you're wonder what characters I'm talking about look at Pit/Meta/Pika/Kirby/Marth/Fox/Falco/etc. If you can reliably edgeguard these guys then your opponent is not playing correctly.
If you really want to talk about strengths, talk about AAA combo (the reach on it is probably his best, seriously) and talk about Utilt (spamming this move messes with people because of how he creeps forward). Also Falcon Kick is very useful.
I wish you were right about Falcon but I just don't see it. Please prove me wrong. Please.