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alphameric's mr. game & watch guide

Lag

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In your head.
Nice guide, appreciate the hard work! It has taught me many things. And yes you must add character strategies. Right now my friend is owning me with Jigglypuff. Haha.
 

Oskurito

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Nice guide, appreciate the hard work! It has taught me many things. And yes you must add character strategies. Right now my friend is owning me with Jigglypuff. Haha.
Well... there's not too much that G&W can do against jigglypuff...
 

Lag

Smash Journeyman
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Sep 21, 2007
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Location
In your head.
Well... there's not too much that G&W can do against jigglypuff...
Darn...not even skill level can be taken into account when Mr. Game and Watch is against Jigglypuff? Jigglypuff wins hands down I guess...='( Up-throw to Rest for the lose.
 

alphameric

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Aug 5, 2006
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Not true.
However, uair (not uthrow) to rest is a bit rough.

For offense, you can sffl fair jigs across the stage at low percent, and turtle dance.
For defense, retreating fairs, utilts, turtle dancing and uairs work well.
For smash kills, don't underestimate GAWs usmash and dmash. Those should kill at a relatively low percent.
 

Lag

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Sep 21, 2007
Messages
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In your head.
Not true.
However, uair (not uthrow) to rest is a bit rough.

For offense, you can sffl fair jigs across the stage at low percent, and turtle dance.
For defense, retreating fairs, utilts, turtle dancing and uairs work well.
For smash kills, don't underestimate GAWs usmash and dmash. Those should kill at a relatively low percent.
Ah thanks for the clarification. I'll incorporate these tactics when I'm up against my friend's Jigglypuff. Thanks again.
 

Oskurito

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Well G&W can have a chance just because jigglypuff gets killed at very low %
 

St. Viers

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...not sure this is mentioned, but although G&W can't L-cancel his b/u airs. they have great iasa things, meaning you can jump out of them quicker than if you tried landing/ l-canceling them.

And just a quick question: why is it that G&W sometimes just stays on the ground after a downthrow. I don't think it is teching, but he just doesn't bounce up sometimes...:/
 

j00t

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...not sure this is mentioned, but although G&W can't L-cancel his b/u airs. they have great iasa things, meaning you can jump out of them quicker than if you tried landing/ l-canceling them.

And just a quick question: why is it that G&W sometimes just stays on the ground after a downthrow. I don't think it is teching, but he just doesn't bounce up sometimes...:/
Nair can't be l-cancelled either.
 

St. Viers

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and I like toast....what did that have to do with what I was saying....I never said it could. I mentioned the other two because you can b-air->aerial of u-air->aerial quicker than trying to SHFFL them, because they can't be L-canceled. I don't think people should try combos beginning with n-air unless they like 1 hit combos...;)
 

j00t

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and I like toast....what did that have to do with what I was saying....I never said it could. I mentioned the other two because you can b-air->aerial of u-air->aerial quicker than trying to SHFFL them, because they can't be L-canceled. I don't think people should try combos beginning with n-air unless they like 1 hit combos...;)
1-hit combos are the best kind of combos, didn't you know that? :3

But yeah, I dunno why I posted that. Just to get my post count +++++. And I was tired. :p

But yeah, Alpha, where's the character strats? We want character strats! XD
 

Kips

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Would it be possible to add a bread and butter combo section? Just combinations that are easily abused early on to deal damage, like D-Tilt into F-Smash. I was hoping for others that might help me improve my early game with G&W.
 

Kips

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? What kind of combo relies on the Judgement Hammer and the odds of a 2 in 9 chance of actually having a perfect KO number. *Note that the one that creates fire with big knockback is great as a knockout*

Game and Watch needs to have some sort of deadly combo that makes him a real pain in the butt. Fox gets the Drill/Shine and Waveshine, Marth has the Ken Combo, Jigglypuff has the Wall of Pain AND Rest Combos/Spanimal Killer, Sheik has her insane chaingrabs into F-Air and Ice Climbers have the Wobble and THEIR insane chaingrabs into a D-Smash. I frankly don't see why we don't put some effort into finding an amazing fighting style for Game and Watch.
 

j00t

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? What kind of combo relies on the Judgement Hammer and the odds of a 2 in 9 chance of actually having a perfect KO number. *Note that the one that creates fire with big knockback is great as a knockout*

Game and Watch needs to have some sort of deadly combo that makes him a real pain in the butt. Fox gets the Drill/Shine and Waveshine, Marth has the Ken Combo, Jigglypuff has the Wall of Pain AND Rest Combos/Spanimal Killer, Sheik has her insane chaingrabs into F-Air and Ice Climbers have the Wobble and THEIR insane chaingrabs into a D-Smash. I frankly don't see why we don't put some effort into finding an amazing fighting style for Game and Watch.
Fox/Falco/Falcon-> uthrow chaingrab to nair/fair/hammer. You can also utilt spam into aerials and maybe even fsmash.
Marth-> dthrow to fair maybe?
Jigglypuff-> dthrow to nair/hammer. Pretty much a guaranteed combo.
Sheik-> dthrow to fair/maybe nair.
Ice Climbers-> Good luck trying to combo them.


These are just combos that work on these characters (I think). Maybe they don't, I'm pretty much half-assing most of these except for FFers and puff. Gonna have to test more on Marth and Sheik.
 

HiIH

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Fastfallers> At certain percentages you can Dthrow>Fsmash, Dthrow>Nair, Dthrow>Bawks, Uthrow chaingrab, or, wait for it, uthrow chaingrab until a percentage where you can uthrow>nair

Marth>at a decent percentage, try around 100 or so, unsure, dthrow>nair. Deadly ****.

I can't test anything right now, but I'll do it later to get specific percentages down. I KNOW dthrow>Nair eventually works on Marth.
 

St. Viers

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I get the marth one starting around 90% It kills at the edge of stages, and make him easy to just edgeguard from anywhere else ^_^

Also, up-tilt can rack up good damage on mid-weights at low %, and fast fallers at mid-high %.
 

Omni_Smash

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Sep 3, 2008
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Well I'd consider any combo ending with the "Chute O' Death" to be a "devastating" combo equal to the WoP or drillshine techniques.
 

Jboy313

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Braunz
me and my firend were messing around with G & W's bucket and we bucketed 3 of nesses pk flashed and it did like 170 damage but the oil attacks 3 times so right when he uses it on the computer the comp flew it to me superfast and i punched him at teh right time to make him just stop so the second oil hit him..so when he died he had almost 400%
 

HiIH

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Yeah, you do it by breaking someones shield.

Anyway, I saw Alpha do this in a GaW ditto with me, and I've started doing. Know how Captain Falcon stomps over and over? How about Key Spiking over and over when someone is laying on the ground?

So just shffling keys into a player, and the secondary hitbox makes them flinch and stand up, to set up for a secondary spike.
 

Neb

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I'm having trouble implementing ftilt into my playstyle.
What do some of you do, aside from edgeguaring?
 

victra♥

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victra#0
Ahh, i remember when this was first posted. Such a great thread.

GaWs Ftilt is like a standing sex kick, seriously. I wavedash, pivot, and ftilt sometimes. Not too sure if that's any good or not though. QQ
 

Hyper Ion

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I don't know if this has been said already (it probably has) but for mindgames and fluidity, i like to do what i call the "dash pan/pan dash", where you do the startup animation of a dash, then quickly shorthop and press b. The end result is like a little wavedash forward while shooting some bacon. It can also be reversed, similar to Falco's retreating SHL, and I find this to be really sexy, as well as useful for an escape tactic. I often do this after a kill to be flashy, or my favourite use is to do a dash pan right onto the edge of the stage into a recovering opponent for the pan spike. Also, in order to get the longest possible dash pan, you need to time the jump and the pressing of B just right. You'll know you got the longest dash pan when its about as long as a wave dash. Anyways, some of you probably already do this from time to time, just throwing it out there.

EDIT: one more thing. you can also wavedash and then pandash directly after to give the illusion of a really long pandash. you need to get the timing just right for this to happen. dashdancing it is fun. just more mindgame ideas.
 

Neb

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Thanks for answering my question.
Also, what are good times to use Judgement besides out of dtilt,
and uthrow on spacies?

Oh and, same question for utilt.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
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I've seen a lot of people use it as an air guard since Game and Watch can recover from so far with his Fire thing but... yeah, that's about it.
 

Jim & Watch

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actually a very good strategy with the Down B bucket, is when you happen to get knocked up off screen, use it. it screws up fall speed a lot, its a very good mindgame against people trying to knock you back up when your coming down. if you do it right, they should just barely miss their move. i use it against marths and falcos a lot when i get knocked way the heck up top without dying. works with other characters too. try it :p
 

StealthyGunnar

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Jul 22, 2009
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I don't know about the information pertaining to the judgment hammer (randomness).I swear that I've played and have hit a 1 on my opponent as the first hammer.

Still, good guide. Makes me want to main him.
 

QERB

Banned via Warnings
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Jul 8, 2006
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He needs an updated guide for today's meta and also a FINISHED MU thread. :(
Indeed the mu thread needs to be finished. Unfortunately I have been slowly working on it alone and was told that I would receive matchup info from others, but I haven't. So far everything in the thread is previous gw discussion in this forum and other online discussions mixed with my own input. I don't think it would be good for me to make the entire matchup discussion entirely based on my own input since I'm not experienced in every matchup, so it would probably not be in everyones best interest for me to do that. So. So basically if I got some help that would be grand :)

:phone:
 
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