Empy
Smash Ace
This could mean it would be better to turn the tap jump back on, which I find annoying. I was pretty much bashing the up button for utilts already, cause I do my utilts on a smash-c-stick layout now.
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Maybe they're just claiming to have known otherwise...Ah, here we go. The claim that there's no Meteor Cancel in Brawl was made in both the List of Spikes in Brawl and The Physics of Attacks (DI included) guides. Considering that, it's no wonder so many people were under the impression that Meteor Canceling was gone. It's pretty funny that so many people knew otherwise, yet no one corrected the guides.
They probably read about it being gone, filed that away, then saw it -- and thought "Oh, a meteor cancel. I know about those from Melee." and then didn't even think about that when asked about them in Brawl they'd say they were impossible.Maybe they're just claiming to have known otherwise...
It didn't work the first few times I tried Meteor Canceling, so I just gave up. Besides, if it works differently, don't you think all these people who 'knew' would have pointed that out by now?
That's the same thing that happened to me too. Of course, I had mashed the jump button, which explains why it didn't work for me back then.kamekasu said:It didn't work the first few times I tried Meteor Canceling, so I just gave up.
Hehe, yeah, I was being sarcastic with that last sentence.kamekasu said:Besides, if it works differently, don't you think all these people who 'knew' would have pointed that out by now?
Except, it is Meteor Canceling. Re-read the OP again more carefully, I even posted a way to test it yourself. You can't tell me it's normal for the game to let you Jump or Up B much, much sooner than it lets you do Neutral B, Side B, or Down B.ph00tbag said:This isn't meteor canceling. They just made spikes less broken.
That's a keen observation, but it's not what's going on. What you describe is a separate game mechanic, which allows you to perform an air dodge or any aerial (including z-button tethers) shortly after you get hit. For ease of discussion, let's call this particular game mechanic "Stun Canceling" for now. You can't Stun Cancel with a jump or B move; you have to wait until the attack's stun wears off (although at high %'s, air dodging will allow you to jump sooner than usual because the air dodge ends before the attack's stun was supposed to.) By the way, Lucario's d-air will not stop his air movement at higher speeds, or he would become unkillable until Sudden Death %'s.coreygames said:How do you know this is a meteor cancel? to me, it sounds like certain moves will just break you out of hitstun faster than others or increase your vertical velocity enough to negate the downward motion. Try doing this, set Lucario up with some damage and send him upward. Have the person playing Lucario do his D-air repeatedly. The second he has the chance, he will stop all upward speed. I think that's all that is happening here, but in the opposite direction.
Nope. First of all, the timing for Stun Canceling is the same for all aerials and air dodging. Second of all, you just can't Stun Cancel a jump or any Special Move at all, you have to wait for the attack's stun to wear off. And like I said, the timing for Stun Canceling differs from the timing for Meteor Canceling. Also, Stun Canceled moves won't change your momentum, while Meteor Canceled moves bring you a complete halt no matter how hard you were hit. They're clearly two separate game mechanics.Then, to simplify this I'll use "Stun Cancel" too, do certain moves have a variance of time before Stun Canceling and amount of momentum canceled? If so, you may categorize the so-called meteor cancel a character-wide consistent "Stun Cancel."
What is up with people calling Scotu an idiot? He probably based his assumption off the fact that you can't cancel meteors right away, but can still jump as soon as hitstun wears off. If Meteor Canceling is indeed in, then this would be one of the rare cases in which he's been wrong, and then only slightly.What the hell.
I never heard the meteor canceling was taken out in the first place.
Who ever said that it was is an idiot. I meteor cancel from Marios Fair everytime.
I can also recover from wolf's Side special anywhere below 100%.
Well hey, Stun Canceled moves don't have any special animation either, nor does the game give any indication for DI. DI isn't even referenced in the Smash Dojo! In addition to that, Melee most certainly had Meteor Canceling, and it didn't have a special animation there eithercoreygames said:I just find it very weird that if they left the mechanic in, they wouldn't give some indication. There is a little photoshop on everything you do in this game from Tripping, to picking up items, to even footstool jumping, but meteor canceling has nothing? I think that, if anything, it is not an intentional mechanic.
This situation still holds true in Brawl. However, it's not accurate to say that forward jumping reverses your momentum. Even in Melee, if you got knocked out hard enough, it was possible to see your character mid-air jump from the magnifying glass, yet die off the side anyways (i.e. you jumped, but your character continued to travel backwards and died.) More importantly, though, in those instances you were forced to wait until your character became unstunned, whereas in a Meteor Cancel you Jump or Up B much sooner than you're supposed to be allowed to.One more question, may I? In melee, as you were going off the side, you could use your mid air jump to almost completely reverse the direction you were going to keep from flying off. In some situations, if you tried to use something like a Forward B, Down B, or A move, you would die when, in the same situation, jumping would have saved you. Do you think this mechanic is related to this?
I did.Ah, here we go. The claim that there's no Meteor Cancel in Brawl was made in both the List of Spikes in Brawl and The Physics of Attacks (DI included) guides. Considering that, it's no wonder so many people were under the impression that Meteor Canceling was gone. It's pretty funny that so many people knew otherwise, yet no one corrected the guides.
Meteor Canceling in Melee had a special animation, the character would sparkle for a moment when you jumped or used your up-b after being meteor smashed.Melee most certainly had Meteor Canceling, and it didn't have a special animation there either.
Actually, they just "sparkled". The animation was still the exact same.Meteor Canceling in Melee had a special animation, the character would sparkle for a moment when you jumped or used your up-b after being meteor smashed.
1) Read what's been posted in the thread before responding.Meteor canceling has been taken out. It used to be that if a move was labeled as a meteor smash, then immediately after getting hit by that, the character could jump, essentially taking away hitstun for the jump button. To see what I mean, try to spike a kirby or jigglypuff in melee. You can jump immediately, and the ai will do so at mid percentages.
I've tested this, it's a bit of bad information floating around -- Lucario's dair will not save him from a star KO, the momentum shift doesn't happen if he's got momentum from a hit.Try doing this, set Lucario up with some damage and send him upward. Have the person playing Lucario do his D-air repeatedly. The second he has the chance, he will stop all upward speed. I think that's all that is happening here, but in the opposite direction.
Nobody ever said that... I presented legitimate alternate causalities to your scenarios. You even agreed with some of the things I said. If you had actually tried it, you would have noticed this difference in meteor-canceling and posted it a week ago.I did.
People said "You're wrong! You saw it wrong! That wasn't a meteor cancel! You remember wrong!", etc.
Spike a term made up by the community to differentiate between Meteor Smashes (cancelable) and Spikes (not cancelable).I don't think it is really a Meteor Cancel after everything is done. A meteor cancel occurred when you broke out of the hitstun and were able to recover better due to it. This still relies on you reaching, somewhat, near the end of the hitstun before escaping. Since there is no clear "Metoer Smash" in this game, since all of them use the same mechanic, there isn't really a "meteor cancel." If anything, it should be a "Spike Cancel."
You presented a "That wasn't a meteor cancel"-scenario.Nobody ever said that... I presented legitimate alternate causalities to your scenarios. You even agreed with some of the things I said. If you had actually tried it, you would have noticed this difference in meteor-canceling and posted it a week ago.
I called them all spikes because I assumed meteor canceling is out. I am aware of the difference between the two.Spike a term made up by the community to differentiate between Meteor Smashes (cancelable) and Spikes (not cancelable).
Since they're all now cancelable, the term "Spike" has become obselete.
You presented a "That wasn't a meteor cancel"-scenario.
Footstool Jumps are just such weak spikes, and have such little hitlag, that it may have seemed like you Meteor Canceled it.
To which you said:Another possible explanation is that you hit them while they had SA frames. I know I've sweetspotted Falco's Dair on Dedede just as he used Up-B and it looked just like he Meteor Canceled it.
If you had any amount of doubt that meteor canceling still existed, you would have verified it then, rather than making childish "I told you so!" claims now.You could be right on the Footstool issue, though. So bottom line is, Brawl has no Meteor Smashes, only spikes? Smart, Sakurai. Real smart.
I'm sorry, the portion of the post you quoted and replied to concerning the differences between Spikes and Meteors Smashes in Melee was connected to you how? How is it even relevant what you did? I was quoting coreygames and correcting him on his assertion that we should call them all Spikes now instead of Meteor Smashes (because that's what the games themselves call them... Melee just didn't have differentiating terms for what's cancelable and what's not, so we made up the term "Spike").I called them all spikes because I assumed meteor canceling is out. I am aware of the difference between the two.
Let's see... 3+ people told me I was wrong. Who was I to question what had apparently been established? I didn't feel a need to look into the matter further. I made a mistake, yes.If you had any amount of doubt that meteor canceling still existed, you would have verified it then, rather than making childish "I told you so!" claims now.