_Magus_
Smash Lord
Sounds like something Mr. R would doSh forward b1> up air> ff> sh nair>ff>fair
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Sounds like something Mr. R would doSh forward b1> up air> ff> sh nair>ff>fair
A common usage that I see is if you have MK near the edge then there's the famous air release to dair MK offstage. Its difficult to time but it almost always nets a kill if you pull it off.Isn't pika one of the few we can chaingrab? Also, I'd like to know if you guys have found any creative followups for air releasing MK. I've used it to get off a running Usmash for quite a few kills, and I've used dash attack and dash > side b for damage racking.
A common usage that I see is if you have MK near the edge then there's the famous air release to dair MK offstage. Its difficult to time but it almost always nets a kill if you pull it off.Isn't pika one of the few we can chaingrab? Also, I'd like to know if you guys have found any creative followups for air releasing MK. I've used it to get off a running Usmash for quite a few kills, and I've used dash attack and dash > side b for damage racking.
offten times when i try to grab releas to dair i would always dash to early and marth ends up just walking. a good way to get rid of this habit is by going into training mode and looking at meta knight when he is released and see where he stops going up and starts falling. the moment he stopes going up you want to start your dash. if you are playing on FD a usefull tip is to try and grab them when you are in between the blue floor design that looks like this >>. if you grab release from there it almost always hits.A common usage that I see is if you have MK near the edge then there's the famous air release to dair MK offstage. Its difficult to time but it almost always nets a kill if you pull it off.
hahaha didnt think anyone still played i suppose.Wow what a graveyard
Anyways, can anyone direct me to a thread that shows marth's knockback and damage?
That only shows knockback and damage for dash attack...hahaha didnt think anyone still played i suppose.
here's the frame data thread, you should fine everything you're looking for here.
http://smashboards.com/threads/marth-frame-data.204825/
Lol dash attack is useless thoughThe BKB and KBG values for Dash Attack are right there first thing in the link Taytertot posted. I don't see what's the problem.
Thanks! Do you have the angles also?You're looking for this:
http://smashboards.com/threads/marth-frame-data.204825/page-8#post-9193171
Much later on
there is, however, the MK grab release to dair spike if youre spaced correctly in relation to the ledge when you get the grab. Also the 3 fthrow chain grabs to spike on falco at 0% if you are positioned correctly in relation to the ledge. so unless one of those situations comes up or your fighting someone like snake or DDD as kyokoro_pamuyo said, then dont use dairIs Dair spike good in brawl?
hey has anyone ever compiled a list of marth's throw combos? smash 4 throw combo threads and video guides are so common now, but i'vve never seen one for brawl ... except for MK.After you answer currys question, I was wondering something. Is dancing blade 1 to grab a combo? Throw combos are a huge part of my game so if so this is very useful.
marths throw combos in brawl arent large enough for guides. hes got fthrow>fthrow>fthrow at low percents and after that your opponent has time to airdodge before you can get anything in so it comes down to reads and mindgames at that points. there are things like fthrow>fthrow>dair spike offstage on falco if your positioned correctly. there is also grab release to dair spike on MK if you are positioned for it. but from what i know thats about it. not really enough for a a whole thread.hey has anyone ever compiled a list of marth's throw combos? smash 4 throw combo threads and video guides are so common now, but i'vve never seen one for brawl ... except for MK.