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You don't punish it if you got hit. You press left or right, ride your way out, and then reset the situation. If he DIDN'T hit you (you shielded the initial hit or whatever), then you get your pick of the litter.How do I get out of bullet seed? What do I do then to punish?
Yes, but with an SDI modifier that low, you don't get nearly as much as just holding the stick left and mashing the C-Stick for the slight boost you get.That would be by far the best but you probably won't be able to do it all the time so it's a good idea to not get 70% from bullet seed when it happens.
U can do it pretty consistently with some exp against the set-ups for it. Ivy has no moves at low%s where holding that direction is threatening. And if u feel uncomfortable holding straight left/right u can hold up and that direction and it will have the same eff + di any moves u get hit by.That would be by far the best but you probably won't be able to do it all the time so it's a good idea to not get 70% from bullet seed when it happens.
This.Yes, but with an SDI modifier that low, you don't get nearly as much as just holding the stick left and mashing the C-Stick for the slight boost you get.
Well how about holding the control stick up and way and then mashing the cstick down and away as fast as possible? Now you are ASDIng up and away while SDIing away really fast. Not SDIng Bullet Seed doesn't make it have any higher multiplier, just do it.Yes, but with an SDI modifier that low, you don't get nearly as much as just holding the stick left and mashing the C-Stick for the slight boost you get.
The downward movement to get the attack out while not fast falling is similar to an Utilt with tap jump on.Do you ever use reflector when you're offstage and recovering? Like when Snake uses his mortar, PK thunders, arrows, Pikachu's thunder.
If so, how do you do down-special without fastfalling? I either press down and fastfall (and die or put myself in a bad position), or hold down slightly but laser instead.
Or just.. you know.. SDi to the left/ right while you ASDi to the left/ right depending on the side you're on and you won't go higher.. and you'll decrease your chances of being stuck in it because what you're doing is mashing up while it sends you up.Well then just slam the stick right and mash up.
A couple people in other q+a threads told me its just like buffering a down air, you have to tilt it below a up smash and above a nair. Same for out of shield Uair.You kind of answered your own question. You can't buffer it. If you do you get jc up smash. For uair you have to wait until I believe the 5th frame to do it because those five frames make your jump turn into upsmash. Because you are never in the air yet and still grounded during the animation.
5 frames because you are airborne on that frame.
Uhhh gg cp?How do you slow fall dair from hanging on the ledge without changing the c-stick ?
Slow fair dair is easy to recover from...o.0 lol i just don't know how to do it w/o using ryo's controls :/Uhhh gg cp?
In all seriousness just bair.
Actually, it doesn't have to be slowly tilted down. Just as long as you get to the halfway point, you'll be fine. So you can be as fast as you want, just make sure it's a soft tilt, not a hard one.you have to slowly tilt down on the control stick.
Not this guy...Hi Falco players. I am trying to learn how to use Falco. I main Meta Knight and Lucario right now. I mained mk first and picked up lucario as a secondary because I didn't think mk was fun to use and trela made lucario look very good. I am best when I use MK, but thats probably only because I have the most experience with him so it helps me with match ups. I was able to learn lucarios basic combos and his move set in about 3 weeks. Is Falco an easy character to learn how to use like MK or Lucario? And is he good online? I tried to pick up marth recently but gave up because he is terrible online.
- BDacus is the fastest possible Usmash variation you can do out of an air release ( Since it's buffered)So I've noticed that that you can bdacus with Falco out of grab release, if you react fast enough. Also, When you don't use the C-stick method of doing a dacus (Basically using method to correctly dacus with sheik) you travel a similar length to a Bdacus (A bit shorter, not much). I was wondering whether this could be used on characters such as Metaknight, Fox, Falco, and other characters with air releases with that weird trajectory.
I've did a little playing around with metaknight in training mode and vs. a comp, and it took me no more than 15 minutes to get the hang of both Dacus-ing and BDacus-ing out of grab release, which leads me to ask two questions.
1. Is Grab release > BDacus a viable kill option on MK, since it always hits unless you mess up or there's an obstacle (Frame data would be fantastic, but opinions help too.)
2. Grab release > Dacus can hit metaknight, but can he escape if you preform it, say, 3-6 frames after ASAP?
These 2 questions can possibly change the MU against MK to 45:55 or possibly even! With damage racking lasers and the ability to kill at ~120-130%, all falco needs to worry about is spacing and recovering (hence, 45:55, but lets be hopeful )
Dream killer!!!Not this guy...
No, Falco is not easy, especially compared to MK/Lucario. No Falco is not good online, he is bad online. Not the character for you, imo.
Fantastic. Jab, grabs, lasers, almost everything Falco has dominates.Who took my bread
na how you beak heads feel about the CF/Falco MU
Position. Get yourself close enough to punish, but not close enough to get hit.One matchup I'm having real trouble handling is the Marth matchup. Can't get the chaingrab while we can get chaingrabbed for potential 0-death. It's also difficult to combo into anything without getting Dolphin Slash'd / Fair'd, making it a very uphill climb if you've got the higher percent due to knockback.
Any and all tips would be appreciated.
There really is not much to be learned from training mode really. Just get out there and start building up experience.Im trying to learn how to use Falco. Is it better to spend my time playing people online or to practice things in training mode?
Pretty much never. Usually the only time is when I get screwd on yoshi story and need the wall jump to get back. Or the random attempt from BF.Q. When do you people use wall-jumps?
First thing : what combos ? Comboes don exits in brawl, unless you're talking about ultra specific cases. Since there aren't combos you shouldn't be consistent in your follow ups, because if you do Marth won't have to think twice before DSing away. If you mix up shields and defensive spacing to your pressing it'll make DS much more risky to use, since if it whiffs you get a free Bair/charged Fsmash on Marth.One matchup I'm having real trouble handling is the Marth matchup. Can't get the chaingrab while we can get chaingrabbed for potential 0-death. It's also difficult to combo into anything without getting Dolphin Slash'd / Fair'd, making it a very uphill climb if you've got the higher percent due to knockback.
Any and all tips would be appreciated.
It's horrible on paper, but as long as there are platform and you don't get grabbed things can work out.na how you beak heads feel about the CF/Falco MU
Combo 34 is so hilarious when you pull it off.Use the 34 combo and SDI the spike.