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It would be very dangerous for a TLink to try it, but I've seen it done with a R.O.B., so yes, it's possible.Opps. I didn't mean if you could spike with it (I know its a rather weak spike). I meant if someone else could spike you. i.e. Toon Link dairs you will you are using phantasm to recover; will you get spiked, or no?
The one I saw (with ROB) was in the middle of the Phantasm. I tried to find the video, but I couldn't remember where I saw it.yes ive seen it happen with other characters(marth) but a Tlink will have a hard time timing the spike and it will be very dangerous. also im pretty sure its only at the beginnning;
lmaoHaha, one of my friends actually tried to say the other day that Falco has insane recovery and is ungimp-able.
I rofl'd inside quite heartily.
I like to use it when my opponents are at low percents to combo with after a sweet spotted d-air.What're some good uses for his dtilt? That's probably my most underused move.
Shooting a laser while grounded generally isn't a good idea. Unless your opponent is off stage. Camping with grounded lasers can be campy but isn't as good as others. It can get evaded (I can't evade it, because I fail at this game but w/e).I know the SHDL is great for moving around and covering your feathered arse, but is there any use for combining it with that comparatively-quick ground laser you get upon landing? Does that triple-shot have any camping value whatsoever? It seems like that SHDL-shine combo, but for longer range.
What're some good uses for his dtilt? That's probably my most underused move.
Yeah, I do wait, but sometimes when I wait I only get 1 off, I guess it's just lack of practice. I get Silent lasers sometimes, but I still need work. Thanks for the advice.I'm not sure about SHSL because I miss a lot af those myself (the standing ones, I somhow find the retreating ones much easier). With SHDL, i'd say just remember that it's not jump -> mash B, it's jump -> wait -> press B twice. Other then that, it's really just practice.
(regular, not silent SHL is also just a matter of getting the timing down, But I'd go for the silent ones unless you still find those too hard to consistently get.)
That's what this thread is for buddyDo not care what anyone says trying to find a thread on a particular topic using "search" is a pain.
Thanks! Finally I can do this properly. Well, practice time. Yes, the second method does work.Regular pivot grab shouldn't work at all, and if it does, you just got lucky. The reverse grab boost is the only way to change direction during a chain grab. The way I do it is Dthrow > dash > back on the control stick > shield + A, but the other way (if I'm right) is Dthrow > dash > back on the control stick > C-stick back + Z (someone correct me if I'm wrong). I know the first method works, but someone else will have to confirm the seccond one.
And it makes it easier for me to do. I've always had a problem with the boost smash bet this will not be any different. Still not as annoying has trying to get the SHL/SHDL timing down. What are the frames for the weak hit box vs the strong hitbox of the Uair??Pivot boost grab is dash>dash attack> pivot> grab from standing position. Anywhere else if you don't time the dash attack in there, it doesn't go as far.
I found the weak up air hit box. It's in his tail when Falco flips.
I did, but after looking through was feels like a hundred threads I gave up.That's what this thread is for buddy
although you should search first
Change your controller scheme if you find doing a certain tech difficult. I have my L button set to jump so I can use my left hand to jump and right thumb to shoot lasers, as opposed to sliding my thumb from X to B while risking doing another special or hitting A.Staying in the "lasers" category, the Silent Laser -> Boost Usmash:
1. Is it unavoidable? (if the laser hits)
2. Is it a good way to get kills? (aside from a spike)
3. Is there a good method to pulling it off consistently? (my fingers seem to slip a lot, though I'm getting better)
To do a dash attack than immediately hit with Usmash the simplest way for me is you use the dash attack on a character in the beginning frames of the dash attack than hit up on the c-stick (if that is set to smashes) almost directly after doing the dash attack.How-to: Dash attack -> up-smash?
Question: Whats the easiest way to pull a neutral air on an opponent right after a down throw? it seems that every time i try to i end up doing a forward air instead of a neutral air and get punnishd hard.