Ripple
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- Sep 4, 2006
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me and legan could settle this question. I play very slow and he plays fast and we could play each other to determine the answer.10. slow link vs. fast link ?
thanks.
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me and legan could settle this question. I play very slow and he plays fast and we could play each other to determine the answer.10. slow link vs. fast link ?
thanks.
1. Mix up DI (SDI if you can) between away and towards. If you DI away he has to do perfect WDs, if you DI towards a perfect WD sends him behind you and makes it extremely hard to follow up.im swtiching up my Link, like the other way around. My link is too fast but i make a lot of mistakes which basically ****s up my games.
alright Skler, i need supreme help.
1. what do i do when im getting waveshined ?
2. shield pressure with fox's shine ? like he would waveshine my shield, like he goes from the front of my
shield then to the back then come to the front again and he just mixes it up.
3. how do you deal with fast foxs, falcons, falco and sheiks ?
4. assuming that you think(which i know you do) when you play Link, do you have tricks to get them in a grab ? for example making mistakes then when you see him going in for a punish you switch out and get him in a grab.
5. what move should i use to punish my opponents reactions? for example, i throw him near the edge and then i wait for him to spot dodge or roll then move in with an attack.
6. against fox's that uses reflectors to counter projectiles, should i throw the bomb or rang first ?
7. what do I do against sweet spotting firefox and illusions ? nair of the edge, dtilt, ftilt, nair ledge hop, throwing bombs down is what i do but something they fail.
8. grab or dsmash when I cc my opponent at low percent (against fox, falco, falcon and such) ?
9. in stage(Ftilts/Dtilts/Dsmashes/Scrah) or off stage(nair/bair/ nair ledge hop) edgeguard ? also do you think drop from ledge grab to DJ Bair or nair be effective when edge guarding? something like the bair edge guard of sheik, marth and fox.
10. slow link vs. fast link ?
thanks for helping me in advance, sorry if its a lot but i have to ask. some players might have these questions but they dont bother asking.
thanks.
It's a horrible move and should only be used as a last resort. It just isn't a good attack, I use it if I have to airdodge for some reason and need to stop their punish.
You shouldn't try to use the zair as an attack, just as a last ditch defensive move.
Don't listen to Skler on this one. I know how to make it effective and this is one places where our opinions differ. I think the Spair (Spife air) is the BEST kill move...if your opponent is over 900+% and just broke free.Now this guy knows wut hes talking about. IMO, tiers dont apply to Link if u know his game well.
My question is, How can u make Z-air more effectove? Thats the ONLY move i cant get down to perfection.
3 is some really good advice. Like I don't mean to ride SKler here but that advice is ****.3. Jab a lot, CC a lot and spam nairs. Don't approach unless you have to or a projectile hit and space everything. Try not to get caught in your shield because they can all **** it, jab spam and FJ nairs are better than your shield against those characters. Make sure every hit counts and don't mess up any edgeguards.
6. Approach them with a SH bomb throw spaced so the reflected bomb will go over you or hit the ground in front of you. The reflector lags a lot when it gets hit by a projectile and you can usually grab/dash attack them if they use it. The boomerang has too much lag to follow up against the reflector.
.
i have a lot of troubles i against his fox
http://www.youtube.com/watch?v=y3Tmi8urjsg
then a sheik like this.
http://www.youtube.com/watch?v=tHIjfTsQneI
That fox is rediculous on pressure and DI following combos...i have a lot of troubles i against his fox
http://www.youtube.com/watch?v=y3Tmi8urjsg
then a sheik like this.
http://www.youtube.com/watch?v=tHIjfTsQneI
yeah i get to practise with him like every weekend.That fox is rediculous on pressure and DI following combos...
i'd say theres almost no hope to have an advantage but i'd say use bombs alot more than anything since theyre most effective against pressure and on reflector lag.
also they can set up for sum good long link dash attack and u-air juggles
but as far as the matchup i'd need to see a video of link vs his fox to... get a better idea of what ur working with here. link cant be nair - shine - JC upsmash'd as easily as that falco did =/
and i'm having some troubles with this sheik
http://www.youtube.com/watch?v=oa8TAjf0WII
at the end, we have his famous "tope chasing"......
are you talking about Raynex? XDjeez mid U.S. players have no lives!
o_O too much tech skill
hes not from US. lol.i found link's forward smash can be a GREAT edgeguard against jigs (if you're good with the timing)
and yes stos, i was talking about raynex :/
wow i never thought of it like that. i get it now, i'll go try all of that out next time.In general you want to DI away from Marth. Unless you have good reason to believe his next move is going to be a finisher you should DI away, and Marth's finishers are usually pretty predictable. It's also handy to buffer rolls/spot dodges after you get hit by him since most Marth players auto grab after landing a hit.
If you're at a low % just CC and dsmash all of his moves, it's worth taking some damage to get Marth above you.
Oh ok, lol. I thought you meant for the purpose of getting a kill on jiggs, in that case, nvm. You would want to get some extra damage if you can.You can edgeguard a jiggs who's recovering from low for some reason. They're also pretty worried about going above Link most of the time since the uair kills. Edgeguarding jiggs isn't about the kill, she pretty much gains height from getting naired, it's about getting free damage.
I've found Falco players will punish rolls with SHL -> grab a lot. Fortunately that doesn't kill and usually only leads to more grabs, but it's annoying. Falco is so ****ing annoying, but Link lives to about 150+ against him as long as you avoid fsmash/dtilt.
That is a fun fact, thanks for the info.The hookshot extends to max length pretty early, the DI helps for a few frames but as soon as the hitbox is gone it you can't hook anything.
Fun Fact: If you airdodge off the edge for some reason you can hookshot -> DI back on.