TechnoMonster
Smash Ace
- Joined
- Mar 9, 2008
- Messages
- 836
Hey there, picking up this ROB guy, he's a hella beast. I've checked the guides and poked around, and the thing I want to master the most about ROB is his B-air. Here's my full list of things I want to learn, and I'd like to see what you guys have to say on any points that you like, and any additional points that you can think of, feel free to bring them up.
- Edgeguarding with a backwards facing B-air (flame)
- Edgeguarding with a forwards facing B-air (headbutt!)
- Using B-air into other moves as a ledge-guard (when opponent is hanging)
- B-air away from the side into ??? (f-tilt and f-smash come to mind)
- F-Hop B-air onto a platform and follow up to counter jump recovery and ledgehop
- Recovery and Stalling with B-air
- On-stage B-air approaches
- ...into grab
- ...into tilts, dash A and smashes
- ...into projectiles
- ...other followups?
- B-air timings for lag canceling
- B-air onto a platform as a movement tech
- B-air to poke the bottom of shields on platforms (both directions)
- B-air stage-spike vs. character's up-B spacing and timing
- Usage vs. habitual spot-dodgers and roll spammers
- Whiffed/poked aerials into B-air approach
- SH and FH F-air
- FH N-air
- After a succesful unsweetspotted u-air?
- Any uses or setups from throws or as a raw movement technique for chasing.
- Any cool stage-specific trixies, for instance using the height of Luigi's Mansion interior platforms to do low b-airs.