BleachigoZX
Smash Master
How do you apply to the PMBR for ZSS?
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Honestly I don't think I'm 2nd best. I've beaten Cruzycakes, YoungsterJoey, Hylian, Raptor, Deff, Lite, Guy and idk who else and taken games off Emukiller. I started entering events about a month ago and people are already calling me the 2nd best ZSS and I think people should wait before saying stuff like that.Zss is kinda bad already and the fact that they're nerfing her even more is obnoxious.
Also bleachigo what have you accomplished in tournament? I kinda want that #2 zss status and you're in my way.
Well, to be fair, they are focusing on mechanics over balance with the recovery nerfs. I disagree that up-b based tether recoveries need a nerf, but Z-tethers certainly do. I just hope they give ZSS something new to play with along with their nerf. Making her grab not the worst in the game would certainly make up for it.i think most of the pmbr is stupid and very "suck in their ways" when it comes to design choices. They've put together a relatively good game, one that I like a lot, but there's been a LOT of design and balance choices i disagree with.
i also think that they should stick to fixing mechanics and NOT focus on balance changes, and instead allow players to mature and the meta to develop.
I think people are calling you 2nd best because of exposure. Most people have little to know idea who I am and what I'm capable of. Even my own state underestimates me LOL.
Eh, I don't think it's that predictable. She actually can recover high if you up-b boost and DI upwards. She also has the ability to hang in the air for a while because her recovery covers so much distance.zss's recovery is actually fairly predictable and easy to edgeguard. Just because she gets a lot of distance doesn't mean her recovery is actually good.
How would that change those matchups AT ALL? If you get hit and don't have your double jump, you are dead anyway. If you get hit and still have your double jump, then nothing changed. The only difference would be failing to recover if you DI'd poorly or tired to crouch cancel a strong move at high%. I HAVE played against good kirbies and metaknights, and they can kill you for free if you can't recover high unless they mess up.Try playing a good mk or fox or Falco or peach or Kirby. It's already hell to recover against characters with good lingering hitboxes, nerfing her recovery would make those match ups even harder. A good grab would not solve this.
You can punish a lot of retreats, a lot of approaches, you can make them afraid of rolling or spot dodging with well spaced aerials and dsmash, at low percent you can outright force 50/50 mixups with the grab or straight up combo in to it.Her grab is awful, you can't punish much with it. Just because we know how to use it, doesn't mean it's a good grab lol
It's niche af, but still awful.
I'll show you the many many many times I wouldn't have came back if her recovery length was even the slightest bit shorter when I get off work. Videos help.How would that change those matchups AT ALL? If you get hit and don't have your double jump, you are dead anyway. If you get hit and still have your double jump, then nothing changed. The only difference would be failing to recover if you DI'd poorly or tired to crouch cancel a strong move at high%. I HAVE played against good kirbies and metaknights, and they can kill you for free if you can't recover high unless they mess up.
I actually use her grab a lot, probably too much, but it's a really bad grab.[/quote]A lot of tethers also have guaranteed kill moves out of throws, but ZSS can barely connect anything out of her throws. Her downthrow can combo into nair or up air at move percents, and you can even get backair if they DI as poorly as possible. Link and toonlink have guaranteed kills out of throw, ivysuar can up-b kill out of downthrow etc.
Both, I've watched Oro!? play & Dark Sonic who surprised me, but that's about it.Are you looking for what mechanics to practice, or just how to play her in general?
LoooooooooooooolAZ is caca then.
Not even kidding. Can't wait to outplace you at Apex, beating all your almosts you're so proud of.Looooooooooooool
Looooooooooooool
pretty much this. Plus good samus players will often time the grapple under the assumption their opponent will try to spot dodge or roll, since it has that backswing grab box.In Melee, people have been saying Samus's grabs suck and you can just spot-dodge on reaction for something like five years.
People still get grabbed by Samus.
*shrug*
Is it just me or do the active frames for the grab linger a bit longer than you'd expect? I've had people move into the grab thinking it's over and get snatched up.pretty much this. Plus good samus players will often time the grapple under the assumption their opponent will try to spot dodge or roll, since it has that backswing grab box.
i do that a lot with zss. i think her grabs actually better than its given credit.
though i'll be honest and say i get bopped for dumb grabs too. i also get those psychic as **** magneto grabs doe.
The grab is incredibly active and it has a bigger grab box near the tip. There is frame data somewhere on the character board, don't be afraid to skim over it a few times.Is it just me or do the active frames for the grab linger a bit longer than you'd expect? I've had people move into the grab thinking it's over and get snatched up.
Woooooorrrrlld Staaaaaarrrrrrrr!!!Not even kidding. Can't wait to outplace you at Apex, beating all your almosts you're so proud of.
Those you thought that I thought that you thought grabs.pretty much this. Plus good samus players will often time the grapple under the assumption their opponent will try to spot dodge or roll, since it has that backswing grab box.
i do that a lot with zss. i think her grabs actually better than its given credit.
though i'll be honest and say i get bopped for dumb grabs too. i also get those psychic as **** magneto grabs doe.