First off, I'm a Dedede main (When I decide I hate myself enough to play Brawl), so this isn't a complaint post.
Click here to see the infinite / how to do it.
Why is the standing infinite still allowed (I'm not talking infiniting someone against a wall, that's all on stage choices)?
It's stupidly broken, think about it. Out of 35 playable characters (Not counting Pokémon Trainer as 3), five of them are infinitable. That's 1/7th of the cast. One grab and 1/7th of the cast is repeat Dthrown to upwards of 300%, and instagibbed. If the Dedede player has a basic understanding of timing (All you really need for Brawl), 1/7th of Brawl characters are useless in this matchup. Also, as far as I know, Dedede can partially infinite other Dedede's, but I could be wrong.
"lol they shuld learn a new character". I know I'm going to hear this, and it's ********. I'll use a personal example. I don't play Brawl much, but a good friend of mine has an insane DK, he beasts. When we play, our games are usually very close, going ~60/40 my favor
when I don't infinite. If I decide I want to be a massive tool and infinite him, I can usually win with < 30%. Someone with five times less experience than someone else beating the better player on their main because of an easily exploitable game mechanic.
That's ****ing stupid. Why should they have to learn a new character because my character has something that completely ruins the matchup?
Wobbling is banned at most Melee tournaments because it ruined gameplay; one grab and IC's get a kill. Why should this be any different? Granted, the Wobbl worked on the entire cast, but most people pick a main and stick with them. Wouldn't you DK, Luigi, Samus, Mario and Bowser players like to have a real match against a Dedede player, instead of having to switch to some ******** counterpick?
Your thoughts.
+1 to BAN THE INFINITE.