brinboy789
Smash Champion
no...it works on mario, luigi, samus, bowser, and DKOnly against DK. The others will slide too far for a standing regrab when it becomes stale enough.
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no...it works on mario, luigi, samus, bowser, and DKOnly against DK. The others will slide too far for a standing regrab when it becomes stale enough.
Dang Vato. You sound pretty lucky! Remind me not to hang out with you at tourney's anymore...i don't want to get hit by lightning or anything.I say it should be banned.I think i'm pretty lucky though,out of the 4 tournaments i've been too i've only played 6 ddd's and only 2 of them used the infinate
...Yes, you can infinite those characters. From what I understand, DK is the only one of those you can maintain the infinite without any grab hits, which was the entire point of discussing grab hits in the first place.no...it works on mario, luigi, samus, bowser, and DK
oooo i get it k......Yes, you can infinite those characters. DK is the only one you can maintain the infinite without any grab hits, which was the entire point of discussing grab hits in the first place.
The pitchforks sure are out on banning everything we don't like... :/ban brawl
everyone wins!
That is correct, but not entirely....Yes, you can infinite those characters. From what I understand, DK is the only one of those you can maintain the infinite without any grab hits, which was the entire point of discussing grab hits in the first place.
and how many lowtiers don't have a secondary to deal w/ very bad matchups? i shouldn't have to have a secondary for Fox but guess what i have to, thanks to pika and sometimes Zamus.That's bull****. No one should have to change their main because of something as garbage as an extremely easy-to-do infinite. CO18's example of the DK player is a good reason for why it should be banned.
You can either A) Outline the infinites and specifically disallow them while allowing chaingrabbing or B) Make a "no regrabbing without a dash" rule.I would like to ban DDD's infinite at the next tournament that I run, since I think it harms the competitive nature of Brawl more than it helps.
My question is: How would I go about banning DDD's infinite on DK, Mario, Luigi, Samus, and Bowser without banning chain grabbing at the same time? I DO NOT want to ban chain-grabbing, because 1) it would be nearly impossible to enforce, and 2) it doesn't sway the matchups to 80-20 like DDD's infinites do.
Having a 2 or 3 or whatever grabs only rule is stupid IMO. It would negatively affect other grabbers besides DDD... That means that Falco players and other characters that simply grab a lot (olimar comes to mind) have to worry about breaking the rules by grabbing too much... while they should be concentrating on the match instead.
I would like some advice on how to ban DDD's infinite grab without harming ANY other characters to a great extent.
Melee =/= BrawlSo...by the logic of the OP Bum should never, ever, place top 10 in any tournament-actuallly, it means he should probably go 2 and out every time. Since this isn't the case and he is consistently top 5ish (or top 3), then I think you should reevaluate just how powerful this is.
Large tournaments in 2007 that didn't ban wobbling:
Cataclysm
Every EVO tournament (2 100+ person events + 270 EVO World)
SMYM 7
Innsomnia (IIRC)
Smash Royale
Melee FCD
Every UCLA monthly (IIRC)
Super Champ Combo
VLS (IIRC)
Tournaments that banned it
OC3
Pound 2 (and Pound 3 in 2008, btw ChuDat, the IC of fame, won Pound 2)
In tournaments where wobbling was allowed, never did an Ice Climber place above their usual placement, this is especially true since we can compare non-banned tournaments like SCC/FCD to banned tournaments like Pound 2/OC3, and if you look at that stuff Ice Climbers actually perform BETTER in tournaments where wobbling is banned.
Most of this stuff is largely theory based on low level play, because at the higher echelon of talent players manage to work around infinites (wobbliing or otherwise). Avoiding the infinite with Mario? Pick Brinstar, Norfair, Battlefield and platform camp-or just play really smart on flat stages. People often make the assumption, for some reason, that the infinite will always be 0-death, this is simply not the case, if you are getting grabbed every stock at zero percent, well, you suck then.
A novice D3 is not going to beat an experienced DK because of this (cough, Bum in NY/Boss *mario* in MD/VA). This is the crutch of your argument in the OP since you mention how you can pick D3 and beat a player with 5X the experience as you. You also need to account for the fact that, overall, with the infinite disregarded, D3 is simply a better character than Mario.
This basically has the same problems that the whole MK debate has. Not everyone picks a character that simply gives them the best chance of winning. It makes no sense why ChuDat can't use top tier characters but ***** with Kirby, or why Azen excels with every character by now, solely, uses Lucario. The premise for the argument is that the logical conclusion is that every player in every tournament will pick D3 against these characters-yet that is simply not the case because people play other characters for reasons other than the goal of having the best chance of winning.
Also, if such an infinite existed against MK, I doubt anyone would want it banned. Part of the problem is that these characters are ALREADY subpar. Before saying you would ban the infinite, ask yourself if you would do so if one were ever discovered that worked against MK (because, afterall, if you ban this infinite, and one is later found to work on MK/Snake/etc, it would likewise have to be banned). I think it would be hilarious to see this get banned, then a year from now we find out that Captain Falcon has an infinite on MK and Snake, but we have to ban it because of this precedent.
Speaking of precedents: wobbling already IS the precedent for standing infinites and ALL the data points to it NOT being broken/the sole determinant in who wins in a match up, and wobbling worked against EVERY character.
Also, your math is a little off. You are saying 1/7ths of the cast is effected. I look at it as 5 match ups out of over 1000 possible combinations are affected.
Basically, your are banning something that will take place in less than 1% of all potential match ups. Even if you were right, even if an experienced Mario will never beat an experienced D3, that doesn't mean Mario is obsolete, because not everyone uses D3-there will be plenty of opportunities to excel with Mario in different match ups and that will simply be the nature of the character (this is assuming, somehow, the infinite makes the match ups 10-0 in favor of D3, which I do not believe it does).
This was precisely my point. The existence of the infinite does not kill these characters because people choose to play characters for reasons separate from winning (fan boys, play style, etc). This is why Mario is still viable. Also, as pointed out, you can pick up a secondary-why is it any different that you have to do it in response to the infinite as opposed to just in response to having a ****ty match up? Also, to my knowledge, Bum does not use a secondary (99% positive on this).Furthermore, about Bum's results, you assume that 1.) he fought D3's and won (or that no one picked D3 despite the advantage because said advantage does not acutally exist in the eyes of the players that fought him), and 2.) that Bum ONLY plays DK and doesn't have a back up character for D3.
Here you are assuming that we play the characters we do, but not for the purposes of winning, which is half true, I guess. Obviously the best choice would be to pick MK or Snake if winning was everything, if it weren't for the fact that certain players are better with worse characters than they are with top tiers due to play style preferences, not to mention the novelty factor of catching your opponent off guard by playing an unorthodox character or playstyle.This was precisely my point. The existence of the infinite does not kill these characters because people choose to play characters for reasons separate from winning (fan boys, play style, etc).
I don't have a problem with a ****ty matchup, because the matchup is still winnable.This is why Mario is still viable. Also, as pointed out, you can pick up a secondary-why is it any different that you have to do it in response to the infinite as opposed to just in response to having a ****ty match up? Also, to my knowledge, Bum does not use a secondary (99% positive on this).
More can be done to the IC's to prevent the infinite than can be done to D3. Things such as killing Nana, or keeping the two constantly seperated. They are almost the same thing, but the lack of options in Brawl in comparison to Melee makes it easier to initiate the infinite. This applies to the IC's of both games.Finally, wobbling IS a great comparison. True, Melee is different than Brawl, the concept is roughly the same and the things people are saying are EXACTLY the same. When wobbling first hit the fan, everyone was telling doomsday scenarios of how top 3 would be all IC's and piss poor IC's would beat superior players simply because of the tactic. The instances of this occurring are few and far between-and as I pointed out the results of banning the infinite were actually that the IC's did better, not worse.
Oh yeah? Wel I think you're a big dumbhead.Yea, I think it is dumb, but I also think it is dumb to ban something that only effects less than 1% of all potential match ups in the game.
don't you see, its already begun...........I really hope a slippery slope doesn't start...
"BAN MK!!"
"BAN LEDGECAMPING!!!"
"BAN INFINITES!!!!!!"
None of those will really be missed though...I really hope a slippery slope doesn't start...
"BAN MK!!"
"BAN LEDGECAMPING!!!"
"BAN INFINITES!!!!!!"
Eh..not quite true. This wasn't the first SSB they made, so they should have known (at least after Melee) that Brawl was gonna be competitive even though they didn't want it to be.Ehh.. Don't blame Nintendo for this stuff. They didn't think that this would happen when they put the game out. If anything they just put the game out to make us happy. To them, it's a party game. And don't say it isn't, because it is. I don't think they even thought it would get this far in the competitive scene either. They were just making a game.
That's true of any rule you'll try to enforce. If you can effectively ban, say, Metaknight's IDC, you can ban Dedede's infinites without much more trouble.It would be difficult to enforce because there is only one of me (and a few helpers) running the tournament, while there are 75+ competitors, many of them playing matches at the same time, and I'm busy calling out the matches and will likely miss someone breaking the rules until it is too late. And the worst part is, the victims never think to complain to me about it even though I tell them again and again that they can.
It's only an infinite if you get pinned to wall. And even if you get block locked the ice blocks' damage decays into pitiful amounts; sometimes doing no damage at all to you because they get so stale.If you want to ban something ban the ice climbers Ice lock. Thats the most broken thing ive come across in brawl.