Koiba
코이바 ❤
- Joined
- Apr 16, 2015
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- 3,325
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- Ontario, Canada
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- SprinkledKittens
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- 4055-7129-2437
What stages would we pick and ban against these 3 chars?
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Aww, thanks!xfateful , you're the real angel here~ ;3
Nah but for reals, thanks for sharing that! I've been trying to find good footage of Earth. Watching him beat Rain of all people is a thing of beauty indeed!
The commentators' reaction when Earth got that grab at the end - magic~
Incidentally, this isn't strictly relevant to the Sheik matchup, but it's a good example of Earth's skill - Earth vs Komokiri. The man is godly.
For Pikachu, I would definitely ban Dreamland. He can Quick Attack Cancel on random places on the ground of that stage. Meanwhile, where to go... I would probably go to Battlefield because it's a pretty good Pit stage. I'm not too familiar with what other stages besides Dreamland is good for Pikachu though.What stages would we pick and ban against these 3 chars?
Practically anything that has a Battlefield-like layout is good for PikaFor Pikachu, I would definitely ban Dreamland. He can Quick Attack Cancel on random places on the ground of that stage. Meanwhile, where to go... I would probably go to Battlefield because it's a pretty good Pit stage. I'm not too familiar with what other stages besides Dreamland is good for Pikachu though.
I see. Okay then, a little revision; for Battlefield, the advantage Pikachu gets for cancelling on the platforms is essentially the same as the advantage Pit gets for having good moves to platform pressure. Therefore, Battlefield is a pretty good stage for both of them. Meanwhile, Smashville and Town and City are pretty neutral towards both characters. I would probably not go to Final Destination for what you said. So... Battlefield, Smashville, or Town and City are all pretty okay choices to go to.Practically anything that has a Battlefield-like layout is good for Pika
Smashville is his worst stage for QAC, Town and City has a weird layout for QAC, and FD doesn't have any platforms at all but gives Pika space for tjolts and thunders without platforms there to mess him up
We're working on it. ;3Guys, whenever you finish a character discussion matchup, please include a summary about the matchup under the "summary" tab, which is located under the "Spoiler: Matchup Discussion". That way, members won't have to scroll through the pages and everything can be all on the front page under the OP.
If you have any questions, please let me know.
Thank you
Why do you think pit has trouble killing? F-smash, Up-smash, hair, and side-B along with off stage aggressiveness would do the trick imo.I secondary falcon I think it's 55:45/ both characters combo each other decently but falcon combos better than pit. And pit will have trouble killing so his combos feed falcon rage. Both edgeguard each other but imo falcon does it better since pit can't do anything during his up b.
why do you give dark pit an advantage over diddy and not to pit?(50:50)(55:45)
(55:45)(50:50)
(50:50)(55:45)
Pick Dark Pit instead of Pit (unless you're on Halberd... but why wouldn't you ban Halberd?) and use side special to get rid of Luma (don't do it when you're above 110ish % because you can die to usmash OoS).alright so i just competed in a couple weekly tournaments in northeast Tennessee I only lost against another Pit player and against Rosalina. This is the first time i faced Rosalina and i got rocked so i would love some discussion about this matchup <3
Regarding the Diddy Matchup:Never mind, guys, please resume discussion. While I currently don't have the time to discuss matchups, I'll post my ratios here. (Will add more later)
(55/45)
(50/50)
(45/55)
(50/50, 55/45 (either or))
Once again, I will discuss my desicions later.
Off topic: I don't know if this has already been discussed but can we please discuss the - matchup next because I believe the matchup is 55/45 in favor of . Hear me out this is not a joke. A good / player playing another / player will know what the other player's options are and because of that either player can initiate options to claim and keep hold of stage control and if you can get the other player into the corner of the stage, electro shock arm can kill earlier than most of /'s other options
I guess it's mostly a player thing. I know a few other pit mains some of which can consistently beat me in the pit ditto but when I switch to dark pit I tend to have better luck. IDK I'm also the type of player that forces their opponent on to the ledge a lot so maybe it's just me.You gotta look at it from Pit's perspective too . With Pit's arrows he can outcamp Dark Pit and thus force him to approach. When playing against someone who knows your character inside out, all your approach options and exactly how you can be punished this can be a very difficult task. When you're the one forcing someone to move you dictate the flow of the match effectively controlling the neutral stage so regardless that the electroshock arm kills earlier near the ledge you may not be able to use it there. On the other hand Pit's upperdash arm is handy anywhere and kills really early on platforms too (and high up is where most of pit's moves send people), especially because Pit is a floaty and as such will die earlier than fast fallers to vertical knocback. Also pit's ftilt > dark pit's
.
How is dark pit not as good an option against falcon over pit? If I don't think f-tilt is incredibly useful in this matchup, and with how fast he is, I don't use arrows all that much, Electoschock can be nice for knocking falcon offstage, and with a bad recovery, he's not make it back, especially with how good pit/dark pit is at edgegaurding. I think this matchup is 55:45 for both Pit and Dark Pit.(55:45)(50:50)
I usually opt to ditto in that matchup. Mario wins pretty hard, so I'm kind of forced to play my own Mario instead.What about Pit vs. Mario? Thats a really hard matchup for me
Well that screw things up for me since I am a Megaman main and a Pit secondaryI usually opt to ditto in that matchup. Mario wins pretty hard, so I'm kind of forced to play my own Mario instead.
I'd say the matchup is 60:40 in favor of . He has a superior combo game, smash attacks and reflector as well as having a projectile game like pit. My strategy is to make use of our one advantage which is Mario's lack of range. Utilize nair and fair a lot and just stay on top of your mental game. Using arrows sparringly can work as an effective mix up as well.What about Pit vs. Mario? Thats a really hard matchup for me
Dude I know Pit is great but his recorvery isnt better than Mario's and how can Pit have better kill power than Mario?I uses to think mario was an even mu. However after playing the mu mire and talking to other players I'm convinced its.
/60:40
in no way does mario out combo pit. Pit is floaty and has an easy time escaping combos he also has netural air to help him out. Mario has a hard time escaping pit(s) combos due to his middle weight and the disjointed hitboxes on pits aerials. Pit has better kill power and has more range than Mario. When it comes to edgeguarding that's what gets annoying for mario to deal with. Pit can pressure him towards the stage and get him of stage with f throw and bthrow which he can also use as kill moves. Pit has a better recovery than mario so he goes of stage easier. He can edgeguard him with arrow (not sure if caping them is all that helpful) Down b obituars and aerials which adds on to his better recovery.
I used to think both characters have no significant advantage over each other guess I was wrong.
I worded it wrongly. Pit has an easier time landing the kill since he can can pressure mario towards the stage and capatalize off of it with f throw and bair I've heard he can use dthrow as a kill set up as well.Dude I know Pit is great but his recorvery isnt better than Mario's and how can Pit have better kill power than Mario?
I think you make good points however I would like to point out that Pit's smash attacks have significantly more end lag than mario's making them easy to punish. Pit's arrows also have lag which mario can punish. As a pit main I have never used my down b to recover. I guess you could use it to prevent edge guards but the orbitars also have lag so it makes it inefficient especially because you can't block attacks coming form above and below. Mario also has more reliable combo mix ups than pit. Down throw to up b is equivalent to pit's down throw to up smash with pit's probably doing more damage but mario's being more reliable combo at higher percentage. However, at low percents, mario can use down throw into multiple up tilts or up tilt into up air, down throw into up smash, down throw into nair or down throw into up air which have all been pretty reliable in my experiences in the matchup. Pit has down throw into nair, fair, or up air but down throw to up air is the only super reliable one with nair and fair being character and DI dependent. However, as you said, pit can easily break out of all of mario's combos with a simple nair due to the disjointed hit box. This last bit isn't too helpful to mario but if a mario can read a side b from pit, mario's dash attack can beat it out because the two hit boxes don't interact so pit can't get his super armor. I have had a lot of experience in the /- matchup lately because I'm training with a main and I would like to retract my original statemen as I now believe the matchup is 50-50.I uses to think mario was an even mu. However after playing the mu mire and talking to other players I'm convinced its.
/60:40
in no way does mario out combo pit. Pit is floaty and has an easy time escaping combos he also has netural air to help him out. Mario has a hard time escaping pit(s) combos due to his middle weight and the disjointed hitboxes on pits aerials. Pit has better kill power and has more range than Mario. When it comes to edgeguarding that's what gets annoying for mario to deal with. Pit can pressure him towards the stage and get him of stage with f throw and bthrow which he can also use as kill moves. Pit has a better recovery than mario so he goes of stage easier. He can edgeguard him with arrow (not sure if caping them is all that helpful) Down b obituars and aerials which adds on to his better recovery.
I used to think both characters have no significant advantage over each other guess I was wrong.
depends on how you rate this character, I think Pit is either at the top of mid-tier or the bottom of high-tier. Yoshi is pretty high on the tier list, and he doesn't win major tourneys (at least in America) Kirby has a really good matchup against Sheik, so how doesn't Kirby win tournaments? Smash 4 is still a young meta, it's only about a year old. there are plenty of good characters that don't win tourneys.I came in curious for some mu ratios; y'all overrate this character hugely.
Even with rosa, Mario, sheik and diddy?
If this were true, Pit would be winning tourneys everywhere.