Sirxc
Smash Rookie
Your opinion on what Monado to use when playing shulk. And any strategies or combinations of Monados that you believe will give you the upper hand.
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Oh, that was a typing error. I meant to say "I've never heard of someone starting a match immediately with Smash." I wouldn't recommend it since you have to actually have some damage on your opponent before it has any real use offensively. And it's garbage for dealing damage itself.Starting a match with Smash? Maybe I ought to try that.
Totally, although it's matchup dependent. For example, with Smash you can gimp Little Mac extreeeemely early with just one fair, although you'd probably want to get about 40% or so on him before you attempt to do that.Ohh, I see. At least you gave me an idea! I mean, if used right, the Smash Monado can keep opponents offstage, right? I'm kind of making guesses now.
Starting a match with Smash? Maybe I ought to try that.
Luigi is one character who actually does benefit from starting out in Smash. Shield does not work out like we would hope.Oh, that was a typing error. I meant to say "I've never heard of someone starting a match immediately with Smash." I wouldn't recommend it since you have to actually have some damage on your opponent before it has any real use offensively. And it's garbage for dealing damage itself.
Defensively it could help you get out of some combos with the added knockback, but Shield much is better for that and you don't take as much damage.
Really curious how. How Shield doesn't work out, I mean.Luigi is one character who actually does benefit from starting out in Smash. Shield does not work out like we would hope.
Yeah, early Smash against Mac is a brilliant idea, but not so early. Once you get control with another art (along with some dealt damage), just switch to Smash, throw him offstage, read his recovery tactic and he's dead. Vision in Smash stance also wrecks Mac even at low percents. So if he's being aggressive, just counter to get him in the air or offstage and finish the job from there.Oh, and a while ago there were some people starting out against Little Mac in Smash to try to get gimps. I wouldn't do that until he has at least some damage, though.
So I decided to try it out against somebody who switched to Luigi after I continued to beat his other characters. It wasn't bad at first... he struggled to do anything against me. Eventually, though, he got me in the air. Then, I pretty much couldn't do anything because of Shield's poor air mobility. He just juggled me until like 50% damage with up tilts and up smashes.Really curious how. How Shield doesn't work out, I mean.
With Smash I feel like getting out of combos because of the added knockback is good, but it's not so good to where it outweights the halved damage output. If you get some damage in first, sure, you can use it to get out of combos and possibly get control of the stage easier because you can send them farther away before switching to another art. But starting with it against an opponent at zero doesn't seem like a good idea to me.
Yeah, early Smash against Mac is a brilliant idea, but not so early. Once you get control with another art (along with some dealt damage), just switch to Smash, throw him offstage, read his recovery tactic and he's dead. Vision in Smash stance also wrecks Mac even at low percents. So if he's being aggressive, just counter to get him in the air or offstage and finish the job from there.
100% sure you can break out of that with Vision. Shield Shulk shouldn't be getting juggled to percents anywhere near that high with no answer. You're not in stun as long as usual from the up tilt so you can either jump + airdodge if you're not close enough to the ground to get a shield up, fastfall + shield if you are, or Vision regardless. If you used Vision earlier the window for countering should be taken into account though.So I decided to try it out against somebody who switched to Luigi after I continued to beat his other characters. It wasn't bad at first... he struggled to do anything against me. Eventually, though, he got me in the air. Then, I pretty much couldn't do anything because of Shield's poor air mobility. He just juggled me until like 50% damage with up tilts and up smashes.
Oh! Yeah, I totally never do that. I never even thought of it as an option until I read somebody write something about it yesterday.100% sure you can break out of that with Vision. Shield Shulk shouldn't be getting juggled to percents anywhere near that high with no answer. You're not in stun as long as usual from the up tilt so you can either jump + airdodge if you're not close enough to the ground to get a shield up, fastfall + shield if you are, or Vision regardless. If you used Vision earlier the window for countering should be taken into account though.
I know it's not Luigi but I imagine this would still help for reference:
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How does it ensure predictability? Switching to Jump doesn't mean you'll be jumping everywhere. Switching to Speed doesn't mean you have to commit any more than the opponent when it comes to approaching. If you're not starting the match the exact same way every time then it'll become more difficult for your opponent to make accurate guesses in that instance. All they have to go by is how your started the last game.I've been thinking that it might actually be a bad idea to begin the game with an Art activated since it will make you predictable