B!squick
Smash Master
Yeah, MK managed to get banned for a bit despite nation wide laziness, so there's hope for custom moves.
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Well, it has one of the biggest windboxes.Has anybody tried Turbulent Bomb for edgeguarding? Somebody said it always kills for him and it works on a lot of characters, but it sounds too good to be true.
Nah the standard Bowser Bomb is always consistent for me. Bowserciding however...Like all of Bowser's DownBs
Default Bomb is actually good.Like all of Bowser's DownBs
I feel like Fire Shot might be good for edgeguarding or something, right? It seems like it would help him against opponents in the air.Fire shot doesn't do anything though. Fire Roar does something for 1 second at least.
Try hitting an offstage opponent with Fire Shot. It's hard as balls.I feel like Fire Shot might be good for edgeguarding or something, right? It seems like it would help him against opponents in the air.
I disagree. I get a lot of Klaw kills, and it kills in many situations another move cannot. It is also fantastic on stages with ledges, since you can hop and grab from below.There's no matchup that 2111 is preferable over 2311 or 2211.
Default Klaw is ridiculously bad.
Every stage has ledges.It is also fantastic on stages with ledges, since you can hop and grab from below.
I mean platforms, but I am sure you knew that already.Every stage has ledges.
Here's my proposed list....Take note, this part here's a copied and pasted message! But please read it anyway:
As we begin to approach the deadline for creating 10 custom sets for each character, we believe it's time to make sure that your conversations are staying on track, and that we evaluate the progress of your discussions. As such, we have prepared a preliminary lineup of custom sets based on what your conversations have led to. Feel free to adjust and update this list as necessary. After all, we want each character to be brought to their best potential!
We are going to begin to create the finalized sets on March 17th, so make sure you conclude any discussion you're having by then.
Bowser:
1/3, 2/3, 1, 1, niche XXX2 and XXX3
1211, 1311, 3211, 3311
niche: 1212, 1213, 1312, 1313, 3312, 3313
Things seem pretty simple for the Bowser board in that it seems like most of the stronger Bowser players are focused on side customs and Fire Roar. The most popular requests by far that are not those two things are the down special variants, and for that reason they were given the more niche sets. Feel free to let me know if you'd prefer a different approach.
I am good with this, though I dont think anyone uses the slip variation for down B.Here's my proposed list....
1211
1311
2211
2311
3211
3311
1212
1213
1312
1313
Reasons
-Fire Breath is a staple of Bowser's gameplay. It harasses, it defends, it baits, it edgeguards, and it even makes Julienne Fries, or so I've heard. This combination of stability and utility make Fire Breath the go-to neutral special. Fire Roar's range and damage advantages are nice but not significant, especially given how fast it fizzles out. Fire Shot has range and no fizzling going for it, but other than that it's all-around weaksauce. I think two niche sets for each Fire Breath alternative is fair enough.
-Always go with Dash Slam or Dash Slash. Those two moves open up more avenues of gameplay for Bowser than any other custom move in his arsenal, by far. You guys already know how great they are. Our trusty old Klaw (Flying Slam) just isn't what it used to be.
-Whirling Fortress is the Undisputed WWE World Heavyweight Champion of Up Specials, because the other Fortresses give up too much for too little. Bowser NEEDS his trusty OOS cheese grater. With the mashing recovery mechanic and situational dash slam/slash recovery aids, Bowser is no slouch at making it back to the stage in this game.
-Both Turbulent Bomb and Slip Bomb are quite lackluster compared to Bowser Bomb, but they're certainly better than the Fortress alternatives. Giving two niche sets to each move is acceptable to me.
Conclusion
It's pretty much the same as your list, Ampharos. The only differences are that I threw out the Fire Roar + Bomb Variant sets in exchange for two Fire Shot sets. I'm not impressed by Fire Shot myself, but most of these sets aren't impressive to begin with. We have to fill the 10 slots with something, and I'd rather give Fire Shot the time of day than give Fire Roar a whopping four sets. If my fellow Bowsers are firmly against Fire Shot, then bring back the Fire Roar sets.
The majority of Bowser mains on here agree that Fire Shot's end lag and low damage aren't beneficial to Bowser's general rushdown strategy, even if you're against a character without a projectile (Ganon and Ike, for instance). Firebreath actually racks up a lot more damage against these characters and shuts down many of their options.I'd like to advocate for 2311 or 2211. Fire Shot, while not the greatest projectile, still has its merits. The way I see it, you'll only be using this as a spacing tool against characters lacking a projectile of their own. Sure, it's situational, but isn't that the point of having multiple sets of custom moves?
Personally I believe all the established/veteran Bowser players favor Firebreath over the customs, but if they were to occasionally dip into a custom FB, it would be Fire Roar since its purpose in similar to Firebreath.I'm fine with including Fire Shot sets instead of Fire Roar + Bomb variant sets. I don't think any of the more established Bowser players are likely to pick either, and if there's popular enthusiasm for Fire Shot sets in those slots that are otherwise not in demand, why not?
I don't disagree, but I suppose I'd put it this way. In your opinion, which of the following pairs of sets are more important for Bowser to have?Personally I believe all the established/veteran Bowser players favor Firebreath over the customs, but if they were to occasionally dip into a custom FB, it would be Fire Roar since its purpose in similar to Firebreath.
I understand there are some users on this board who say Fire Shot's a great move, but I have to completely disagree--and this is coming from someone who said before Smash 4 came out that he'd love a fireball added to Bowser's moveset!
Ultimately I don't want to submit a custom moveset as a representation of the Bowser boards that will stifle new Bowser players looking to improve their Bowser play by diving into the world of customs. I want Bowser to have strong representation. We need to recommend custom movesets that will provide immediate insight for any and all past, present, and future Bowser mains who want to succeed in tournaments, regardless of the level.
1st number - Fire Breath variants are Fire Shot (2) and Fire Roar (3)Is there a link that shows which number corresponds to which special move? I'm bad with all these numbers--just want the make sure I'm actually responding properly.