omegablackmage
Certified Lion Rider
lol at djbrown, i think maybe your the one who actually doesn't know what he's talking about;
kirby: rock and hammers are both incredibly slow, i agree that they are good kill moves strength wise, but they are so hard to hit with that i wouldn't be to worried about them. The rock has this incredibly obvious start up time that screams get the f out of the way. Hammer pretty much have to be performed in the air, and i've seen no combos that will help you land this attack. Kirby has no range on any of his attacks, can't spam the up b, and isn't strong enough. Oh and 9 hammer will kill way earlier than kirby ever will if you want to play that game.
lucario: yes i agree that lucario has a lot of range, except that it all gets overshadowed by gw's. The only moves that could consistently outrange gw would be fsmash and ftilt, and you'll be even hardpressed to pull that off. Double team only kills gw at 100 when lucario is over 100, so don't make the move sound that amazing. Also the upair is a good move, except the only time your going to be testing it vs gw is against his key, where you will lose 100% of the time.
wario: yes wario is easy to edgeguard, maybe you don't know what your doing against him. Not the easiest to edge guard but also not hard at all. First off they're going to save their double jump pretty likely. Then they will probably bike, assuming they haven't left it on the stage. This gives them a one tracked recovery that is pretty easy to predict where they're going to go. The bike lifts slightly then drops, they HAVE to jump out of this so you know to stay slightly above them and prep a fair to knock them back out. Beyond this they can double jump to get to the ledge assuming they went too low for you. If this is the case you should try to intercept them but if they are going to try to up b to the ledge watch their spacing. If they are too close to the ledge, dtilt them back out because they can't auto sweetspot. If they have their spacing right, quick hug for an easy hog. The wario player could also go very high with the bike which is entirely possible in which case you up air spam or just wait for the air dodge to punish them, works well on snake, works well on wario too. Please, enlighten me as to where i made a mistake in this assessment.
JJ:
i agree that some of those moves will kill gw, notably the stronger ones, but i feel as though the weaker moves listed, mostly the aerials and such will probably only kill when lucario is at high damage, at which time gw will probably play a very annoying spacing game to keep lucario away when its obvious he'll be going for a kill. Also if a lucario spams the aura sphere after the bucket is full its pretty easy to cancel the attack, or just use the bucket, it has absurd range and priority, if they are spamming so much it won't take long to fill it again.
nagace:
my apologies when i said up air i was talking about lucario, i believe that zelda's will outprioritize gw's key because the range is so large.
I will concede in saying that lucario doesn't deserve a large check, but i will say that the matchup is a 7:3 advantage for gw. Its very close but you guys have brought up good arguments.
kirby: rock and hammers are both incredibly slow, i agree that they are good kill moves strength wise, but they are so hard to hit with that i wouldn't be to worried about them. The rock has this incredibly obvious start up time that screams get the f out of the way. Hammer pretty much have to be performed in the air, and i've seen no combos that will help you land this attack. Kirby has no range on any of his attacks, can't spam the up b, and isn't strong enough. Oh and 9 hammer will kill way earlier than kirby ever will if you want to play that game.
lucario: yes i agree that lucario has a lot of range, except that it all gets overshadowed by gw's. The only moves that could consistently outrange gw would be fsmash and ftilt, and you'll be even hardpressed to pull that off. Double team only kills gw at 100 when lucario is over 100, so don't make the move sound that amazing. Also the upair is a good move, except the only time your going to be testing it vs gw is against his key, where you will lose 100% of the time.
wario: yes wario is easy to edgeguard, maybe you don't know what your doing against him. Not the easiest to edge guard but also not hard at all. First off they're going to save their double jump pretty likely. Then they will probably bike, assuming they haven't left it on the stage. This gives them a one tracked recovery that is pretty easy to predict where they're going to go. The bike lifts slightly then drops, they HAVE to jump out of this so you know to stay slightly above them and prep a fair to knock them back out. Beyond this they can double jump to get to the ledge assuming they went too low for you. If this is the case you should try to intercept them but if they are going to try to up b to the ledge watch their spacing. If they are too close to the ledge, dtilt them back out because they can't auto sweetspot. If they have their spacing right, quick hug for an easy hog. The wario player could also go very high with the bike which is entirely possible in which case you up air spam or just wait for the air dodge to punish them, works well on snake, works well on wario too. Please, enlighten me as to where i made a mistake in this assessment.
JJ:
i agree that some of those moves will kill gw, notably the stronger ones, but i feel as though the weaker moves listed, mostly the aerials and such will probably only kill when lucario is at high damage, at which time gw will probably play a very annoying spacing game to keep lucario away when its obvious he'll be going for a kill. Also if a lucario spams the aura sphere after the bucket is full its pretty easy to cancel the attack, or just use the bucket, it has absurd range and priority, if they are spamming so much it won't take long to fill it again.
nagace:
my apologies when i said up air i was talking about lucario, i believe that zelda's will outprioritize gw's key because the range is so large.
I will concede in saying that lucario doesn't deserve a large check, but i will say that the matchup is a 7:3 advantage for gw. Its very close but you guys have brought up good arguments.