TL;DR IF YOU DON'T CARE ABOUT NESS V. OLIMAR
-Oh, i get it, ness can float infinitely and nair all the pikmen? yellows survive longer versus ness anyways b/c many of his attacks are electric. yellows arc over the edge. problem solved naturally. Plus, olimar's dair can be used to spike ness from above. If all else fails, Olimar can fall into ness when he has to use his recovery, and gimp him that way. If ness does make it back to the stage, It's hard for him to make it onto the stage safely with his mediocre range without getting grabbed or hurt.
Ok, I addressed this in the stupid thread you made because you can't argue, but I suppose I'll address it here, too.
Gimping Ness with pikmin is unrealistic in a match. First, the physics engine gives any player, especially Ness, the ability to DI upwards after a horizontal hit. This means, for those who can't visualize this, that when Ness gets knocked out near the border of a stage such as Final Destination, that Ness could of been holding up the whole time and that when he gets out of the hitstun, Ness can start moving back to the stage WITH his second jump. There are few times where a Ness or Lucas player will be forced into a spot where they have to use PKT as a means of recovery.
Next, it's not far fetched to assume that a Ness can Nair a pikmin off. What is far fetched, however, is assuming that the Ness will be in the exact same place as he was when you first got the pikmin on him. Throwing another will really likely NOT hit him. At all. Ness will be DIing and dropping down out of your range of throws. There are blindspots of where your pikmin can be tossed.
Speaking of blind spots, you cannot argue that you can just move around to rearrange your trajectory. Why? Because each pikmin is thrown differently. You can't make the assumption that you'll have all yellows that you can lob over the side. You cannot assume that you'll have a white pikmin that you can throw far if you arent near the edge that will magically gimp him. It's actually very likely that Ness wont have to Nair because you'll probably miss with the first toss anyways.
It's very hard in a real match to gimp Ness. Even in the thread, someone mentioned that he had trouble doing it. You have to take into account the blindspots, where he's moving, and the throwing ability of your pikmin. Coupled with the rarity of him using PKT2 to recover, I'm confident to dismiss the gimp on Ness as...
Unrealistic.
Ness will be more effective when off the edge, so chasing him off with the pikmin toss is a bad choice, as he can recover farther than you, and he's a bullet of awesome when PKT hits him, and his PKT hits him FAST. To hit him far enough that he'll have to recover means you're not near the edge, so I doubt you can make it there and off quickly enough.
Olimar's spike is way worse compared to Ness'.
AND what is stopping Ness from Fthrowing you at low percents and hugging the edge? Nothing. Ness gimps easier than Olimar, and sets Olimar up for gimps easier.
They're not slow at all. All of Olimar's attacks are fast and have great priority, so I'm not sure what point you're arguing here.
They're slower than Ness' moves in the air, which also have a better range horizontally. The only thing that can even stop Ness from carrying you to your doom is the WAC, and thats it. Ness will beat you on the edge every time, so all you can do is try to front off his attacks.
Olimar's upair outranges ness' dair easily. Olimar's fair outranges ness' fair and his bair, so you're wrong on this one too. Olimar's dair outranges ness' upair, so...
Wrooooong.
You can't even say that Olimar's fair out ranges Ness'. And the Bair? The one where he does a zelda-esque kick and extends his whole body sideways? No, Ness has the range on the sides. The obvious point is that his Uair beats out Ness' Dair, but I brought that up, and its stupid. Ness will not be using his Dair spike EXCEPT when you're off the edge, and then the Uair has too much lag to be safe. The Uair vs Ness' Dair is negligible because Ness wont be trying to approach you from above with it. Duh.
And I tested it, and Ness' Uair is quicker than you're spike and they have very similar range. The range will hardly matters because of the speed Ness can ascend and use his Uair with his second jump.
I'm not sure what you're getting at here. It doesn't make sense at all.
If Olimar is coming down and landing on the stage just above the ledge, Ness can Dtilt, which knocks your pikmin off, and then Olimar, past the edge, so he cant recover. Thats what I meant by gimping him with kicks.
But this is something you can ignore, it's as situational as the pikmin gimp.
Ness' horizontal aerials are better.
It makes a good approach because it stops your pikmin. Duuuur.
He can hit you or your shield with it and pull back out of the range of Olimar's shield grab.
Wash, rinse, repeat, and it's an amazing approach thats hard to handle.
They also have similar speed, but it's true for the most part.
ok, olimar's upair has BEASTLY priority. You'd know that if you mained ness OR olimar. It goes right through his spike and it's faster too. Olimar's upair outranges and prioritizes every move ness has, so no, it is a threat btw.
I'm dismissing it as a threat BECAUSE Ness will not ever go for the spike on the stage. He wont drop down on Olimar and use his spike. He will use his spike off the stage, and Olimar will probably not want to use his Uair because of his ****ty recovery. The best you can do is airdodge or WAC. Uair is only going to see use in Olimar's combos, which will be few because of his crappy approaches.
Ok, you've got me. Ness can kill pikmen. So what? so can everyone else, and pretty easily might I add. Olimar's purpose in throwing pikmen in the first place is get you to use those moves like to bat and the yoyo. Whether you want to realize it or not, When you jump and kill the pikmen, you're giving olimar the advantage right there. It's quite easy for olimar to run in and grab you when you land or to throw more pikmen, whether you airdodge, pk1, attack by other means or not.
Sigh.
The only ones that kill are the Nair, PKT, and the Bat.
First off, the PKT should only ever be used far away, or while juggling.
The bat shouldnt be used unless it's Yellow, in which it will start humpin' Olimar's face.
The Nair should be used recovering, or when you're already in the air and get one latched on you.
The point of that was to show which moves stopped your projectile game while working like they normally would in a match. It was purposefully added in there so I could reference back to it after wards when I got to the approach section. His approaching options will stop your pikmin. Thats the point I'm trying to highlight. He can also counteract your approach game, so whatver dude
If Ness jumps to Nair the pikmin off instead of a Jab, you will have a hard time punishing. I made a post in regards to this point back in the thread, and I'm sick of reiterating what I've already noted. He can Fair you as he comes down or PK fire to discourage your attempts.
Pikmen aren't for camping with. They're for distracting opponents and following up. The pikmen serve very well to nullify pk1 as I mentioned earlier in a different post.
The pikmin don't give you any advantage, and they definitely dont put Ness at a disadvantage. If you rely on them to distract your opponent, like a ****ty version of Diddy's bananas, you're going to do very little to Ness. His approaches mess you up, and he's not too afraid of pikmin getting on him.
I wasnt assuming you were going to just be camping, but I did bring the scenario up. Ness isn't just going to be PK Fire-ing your pikmin all day, he's going to be placing a buttload of pressure on you that's hard to handle. The pikmin dont slow him down is what I'm saying, and if Olimar wastes time on attempting things with the pikmin, he's just wasting effort.
ok, so it reflects. Big deal. Nayru's love reflects, but it still isn't any good versus olimar? He can run in and grab when ness pulls out the bat.
You're ignoring the lag on your throw. You throw, he bats, Yellow misses, he puts away. He can do what he wants. If you go faster, you get sweet spotted with the bat, which kills great. I'm not saying the bat is something you want to do, it's just another thing In Ness' arsenal that you can consider.
It doesn't outrange olimar's shieldgrab. None of ness' attacks do. Olimar's grab outranges snakes ftilt and can shieldgrab it every time.
Maybe because he lunges forward as he tilts?
The yoyo shield pokes, so that stops the shield grab anyways.
I'm making a stab at the range, so I wont argue that.
But the yoyo is great in general vs rollers, and it will mess with your shield.
It's a viable approach against most characters, but against olimar it isn't. It doesn't have much range versus, and olimar can jump over it and throw. easy.
It's a very viable approach vs Olimar, and you're silly to dismiss it. Do you know what it does? It gives a large boost after PK firing, which means, even if you do dodge it, you'll be hard pressed to punish. Srsly.
You're annoying. Stop asking me to explain the obvious. Just think for a moment.
If it hits Olimar, it sends him faaaar far away. He doesn't die? He's in a ****ty place now. He's off stage and just took a lot of damage. Thats what I mean.
it is an approach and it works v ness if you ever get in the situation.
It's a decent way to approach, but approaching Ness is a bad choice, and the situation is rare.
His air game is on par and his ground game is abysmal versus olimar. Every attack ness has can get shieldgrabbed or fsmashed
Wow. NO.
Olimar is fine in the air, but Ness was made as an aerialist. Don't go saying he's on par when he clearly isn't.
The ground game is leaning in Olimar's favor, but it's close enough to be considered on par. Shield grabbing only does so much, and if thats all Olimar can hope to do on the ground, then he's in trouble.
what other approach methods does he have besides fair and pk1?(which doesn't work)
You're saying it isn't viable again, showing your ignorance. His Fair is the staple and amazing. It can be strung together and really puts pressure on Olimar. PK Fire approaching is extremely hard to punish, so it's laughable to assume that it's not viable in this matchup.
The dash attack pushes you away, and he cant get SG'd. Oh, and check the AT guide PK Cross in the Ness section. Ness can cancel the Dash Attack into a Dash Grab, which is among the best dash grabs in the game. It gives a noticeable boost with noticeable speed that can be really unexpected. He can mix it up between the three and be unpredictable. He has a variety of approaches, but his Fair is enough to mess Olimar up.
what the heck? how does it "work wonders"? It's a recovery option.
SIGHSIGHSIGH
You're clueless to what PK Jumping is, arent you?
You're thinking of Lucas' Zap Jumping, which is used to recover.
PK Jumping is an AT for Ness that's used for approaching.
You haven't played ness v olimar ever, have you.
Nope, cant say I have.
I dont main either.
BUT I don't have to be a mainer to give my input on the matchup. I'm pretty knowledgeable when it all boils down, so are you saying I can't argue a matchup I feel strongly about? Are you saying my opinion doesnt matter just because I dedicate my time to Game and Watch?
Sheesh.
I know how it works vs Olimar.
And I know how Ness can deal with it.
I'm not clueless.
How many times must you ask?
Go look up PK jumping.
All olimar has to do in this situation is get below ness and he'll shine with upair and uptilt.
Sorry, but you don't understand the effects of PK Jumping. You cant just go under him.
Thats not my quote.
It was food for thought for the matchup.
Duh.
It doesn't create a shield unless I'm throwing pikmen standing. olimar players jump and throw.
It creates a shield if it hits any pikmin at any range or height.
Also, he has other ways of dealing as demonstrated.
yoyo does nothing. It doesn't outrange the shieldgrab. ness grabs are near to impossible to get on olimar b/c he's the master of spacing. This is what olimar players have to do-space well. If they don't, they're not any better than CF.
You greatly underestimate Ness.
He messes your spacing up because he can safely approach.
He can get grabs on easily, too. Shield grab? Well, if you're playing defensive, lets have Ness sidestep this and now grab you. His dash grab is also amazing and can trip many people not used to its range/burst of speed forward.
just don't argue the matchup if you don't use either one.
Ok, honestly.
Shut up.
I've demonstrated with example and possibilities how Ness has the upper hand in this matchup. What you've done is ask "how so?" and said one liners like "not true" instead of an actual discussion. You're dismissing so much for your blatant fanyboyism, and you've even dismissed me despite me putting up a helluva good arguement. If you cant keep up with a discussion, drop it.
You even went so far as made a thread in OLIMAR's subforum because you couldnt argue the points I made. Now with the thread pretty much dea, and my arguments still in tact, you've tried to stab at my credibility just because I dont main either one.
Honestly, this was a pain to reply to, not because you brought up any revolutionary points (you didn't, just that Olimar can be strategic with his camping), but because of how many short replies that did nothing but force me to either go into a little more detail, repeat what was already said, or point out that you didnt understand the stuff I was bringing up.
Disclaimer.
Olimar is a good character, who's going to see better on the tier lists anyways, and I'm no way dismissing him. I'm not. I'm playing extremes because that's all DanGR brought up, extremes. I feel Ness has the slight upper hand, and I'm fighting for it. Olimar has plenty of good matchups as it is, and this will harldy mess him up at all.
Their both cool and quirky, but his replies were frustrating.
I'm sorry everyone :[
And I don't mean to sound rude DanGR, but it really seems like you're not listening.
Even after the thread you're arguing.