alright serious fo serious.
Yoshi > or = DK.
Yoshi's egg toss stops almost any of his ground approaches, in the air yoshi can still hit em with it except if DK double jumps in which case the egg toss's bad overhead maneuverability can allow dk to get him.
When yoshi's not egg tossing, DK has a great ground reach.
however if yoshi is in close range, theres no way in hell (well maybe stupid hell) DK is hitting yoshi with a fsmash, maybe a f/dtilt in which case DK gets hit with d-air, because of DK's size when yoshi's d-air ends he already has no lag once he hits the ground and can grab DK into a Utoss or Ftoss.
Ftoss results in a dash attack unless DK jumps, DK's f-air won't hit yoshi, at low percentages the toss sends him to close to the ground to counter it (unless he jumps).
DK's arguably best move against yoshi is his back air, it's reach is good, it's priority is good, it's good.
Second would be his d-air, although I believe yoshi's u-air outreach's it by 2 mm or so >.>.
Really im going to say the very best thing yoshi has against dk is his egg toss on the ground, for stopping approaches.
In the air yoshi can take DK as long as he's facing him (so that theres no back air)
everything yoshi does generally just comes out faster than dk's.
Yoshi's faster on the ground if that helps any, and yoshi's quite fast in the air.
yoshi has a CG on him too.
Unless theres some secret fantastic thing DK has going on yoshi that I've never encounted before >.>
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Yoshi has an advantage on Jiggles.
Jiggles get's sent in the air...REALLY easily, and just begs for a u-air to KO her >.>
both characters have awop but yoshi's is sexier....which automatically means better =P
Jokes aside jiggly can't edgeguard yoshi, until after his djc is over, which can be done by other characters well since they can knock him far and bring up damage on him. With Jiggly it's different, she's so light and floaty unless she gets a rest on him or a good hit from rollout she'll never send him that far.
sleeps not going to work, yoshi doesn't stay on the ground if he sees jiggly's in the air, he goes right after her and beats her there, so their's no aerial sleeps >.>
Ground sleep definitely wont work when yoshi outranges her with a d-tilt.
maybe im underestimating her >.> doesn't seem that way yoshi's n-air rocks jiggly also.
egglay rocks her because she's so floaty when she breaks out she can always be aerial'd (cept 4 airdodge >.>).
Kiwikomix; said:
:Mmac; said:
Originally Posted by Mmac View Post
First Jigglypuff. Jigglypuff has little chance against Yoshi. Jigglypuff is superior in the Air, but Yoshi actually has a better air game than her. All of Yoshi Air's are better in range or priority, or at least Equal. I won't even discuss her ground game. Being that Jigglypuff is Floaty as hell, she's a slow moving target that's easy to his, which can easily set up combos or kills. Yoshi's DJ Armour makes Jigglypuff harder to juggle him, which locks down one of her few combo potential and kill moves she haves. Finally Rollout can be easily countered by a well timed Pivot Grab which shut's down another Killmove. the only thing she's got left is a well place Rest, which could easily get her killed if missed. I say this is around 7:3 or 8:2 Yoshi. It's clearly in Yoshi's Advantage.
Poor Jiggz. Her aerial game was so nerfed in priority that Yoshi should have no problem harassing her with bairs, uairs, and nairs. Even her bair, which is by far her best aerial, is nerfed in usefulness because Yoshi can't be shield poked.
Nothing to fear from the stubby-legged kicks on the ground, though fsmash has pretty surprising range. It's not like Jiggz will be spending time there.
One small note: rollout can be sort of hard to handle if Yoshi doesn't react in time. DON'T THROW AN EGG. You'll just get punished for it. The best thing to do is attempt to time it right with an ftilt or grab (note that a pivot grab will take time to set up, and an ftilt will only cancel the rollout, not go through it, so follow up with a jab). Egg roll is usually an option as well, but beware its windup lag... if you didn't react in time, you'll eat a big hit. This cancels out rollout as well, so follow with jabs or tilts.
A note on Jiggz' floatiness: Eggs while she's recovering will be pretty useless, but given her slow rate of approach, they're great at the beginning of the match... though you should beware an instant rollout. Also, her light weight all but negates Yoshi's problems killing, so there's a disadvantage of each character canceled out by each other.
You may be exaggerating a bit on her kill moves, seeing as she still has fsmash and the WOP (though Yoshi could always jump out of it). Pound is also an option once Yoshi is at a higher percentage.
A final thing: Avoid shielding too much, more so in this match than in most others. Pound eats shields alive, and Jiggz can usually stay airborne long enough to poke-poke-poke at it even if she can't shieldstab.
If Jiggz could force Yoshi to go on the defensive, she would have this matchup made. However, she lacks the skills to capitalize on Yoshi's weaknesses, and that's why he has an advantage. I hesitate to make it an 8:2 but 7:3 sounds very reasonable.
LoL, I can't believe I wrote all that about Jigglypuff of all characters
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Zelda> DDD
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Imma move off yoshi and play link for a while to see how bad he is/isn't.