MBlaze
Smash Champion
I got Brawl+, I love it but Melee air dodge does not mix well with he game at all... 

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I don't think we need to make it decrease faster, because it does actually decrease at an acceptable rate.Agreed. If we can't fix the perfect shield mechanic, we should at least find a way to make the shield decrease at a faster rate.
Projectile power in general is a huge problem in Brawl. Unfortunately, reduction of projectile efficacy is likely beyond the scope of what can be done with the codes.Samus' smash missile would be kinda broken if the rate shields were damaged were to be increased. Needless to say, I'm all for this idea xD
Thats what I feelI got Brawl+, I love it but Melee air dodge does not mix well with he game at all...![]()
I wishIs 1.3 out yet?
As well as the ending lag for ground attacks. Before the hit stun hack, ppl could hit you back as you recover from performing your attack, I feel that hit stun generally eliminated this by allowing them to recover at the same time you recover which would explain why it doesn't fix the combo game. It guarantees you wont be hit back after connecting, but most of the time it still resets the momentum to neutral. Cant wait for more hit stun.I sense start-up lag in attacks and it's annoying as hell.... lol
I agree. There are too many characters with too many out of shield options(or it's hard to punish them out of shield, either one), and since grabs are the only things sometimes to beat this, it would balance the gameplay more it they were a bit more powerful.http://au.youtube.com/watch?v=G2p7zyUqpHE&feature=related
yes i know the meteor could be avoided. but i sense chaingrabs all across the board. i think either throws should get increased knockback or no wavedashing (it's not necessary in brawl is it??). not as much as 64 knockback maybe because of the awesome shields. but a bit more. if possible
I think that might be escapable.http://au.youtube.com/watch?v=G2p7zyUqpHE&feature=related
yes i know the meteor could be avoided. but i sense chaingrabs all across the board. i think either throws should get increased knockback or no wavedashing (it's not necessary in brawl is it??). not as much as 64 knockback maybe because of the awesome shields. but a bit more. if possible
true. but there no doubt that there will be others.I think that might be escapable.
He was playing a CPU after all.
fair enough. but it looked like pikachu was stuck in hitstun. i cant remember what brawls hitstun animation is. its been a while. lol. those were my 2 cents on the matter anyway. off to study (not smash bros) for me.Dthrow -> dash attack is not a combo. There is no way that dthrow -> wavedash -> dthrow is a combo.
We're working on other ways to make kills actually happen. If the edgeguarding game can be developed, then we won't need to adjust smash attacks. Fox's usmash already kills most characters around 80-90%. He doesn't need any help with that. And of course, fox isn't the only one with powerful smashes, either. A lot of characters can kill at decent percents with smashes. They aren't what need fixing.
Samus is like the redheaded stepchild in this game, seeing as how ALL her projectiles suck balls. So this would be welcome.Samus' smash missile would be kinda broken if the rate shields were damaged were to be increased. Needless to say, I'm all for this idea xD
Omg, how many times do we have to say that we wont get 64 like epic combos? How many times do we have to say that the DI in brawl, plus a slower lag cancel, plus laggier attacks, plus slower air speed, plus easier ledges, plus moves that are programmed not to combo, plus a game thats not programmed to act like a fighting game at all, plus the attack decay system, plus a better shield and more teching will forbid 64 combos from coming back?I think the hitstun is fine as is, as long as you can't attack/airdodge extra early out of it anymore, and the bugs in the hitstun code are removed. Looking for 64-like combos is ridiculous.
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I showed those 64 vids for fun. Its impossible to replicate that in brawl with its physics, attacks and improved def w/e. No, I dont want the first hit wins, I just want a decent combo system and that you should be able to combo very well if you are an excellent player by adjusting to DI and using your stale moves right and stuff. I feel that comboing in this game will be much harder than melee and the combos should be rewarding for how much more difficult they are. Atm, the combos are not rewarding in the slightest.I didn't say you were creating ridiculous combos. I said you shouldn't be looking to duplicate 64-like combos, which IS something you've said you wish brawl had. I called THAT ridiculous. Deal with it.
Shields are too powerful, yes. Making grabs more powerful is actually a terrible thing and will only make shields even MORE powerful. Grabbing is the most direct out of shield option and one of the most effective things to do after using your shield. If you make grabs more powerful, you'll just make the defensive playstyle that much more dangerous. Approaches will be shield-grabbed even more and be that much more effective.I agree. There are too many characters with too many out of shield options(or it's hard to punish them out of shield, either one), and since grabs are the only things sometimes to beat this, it would balance the gameplay more it they were a bit more powerful.
Perfect Shielding is part of the main problem. It's extremely easy to pull off in Brawl, as opposed to crazy hard in Melee.As for shields, I very strongly agree on that they are one of the biggest reasons why defensive game is so powerful in brawl. But all you really need to do is simply double shieldstun duration and add a little bit of time on the shield drop lag. I don't think we should be looking to let people put people into shield-break combos, just enough delay that you can't shield an attack and simply shield-drop retaliate. Save power-shielding for that.
We need to be looking down the road from now when we have things such as shield stun in place.....not the present.Shields are too powerful, yes. Making grabs more powerful is actually a terrible thing and will only make shields even MORE powerful. Grabbing is the most direct out of shield option and one of the most effective things to do after using your shield. If you make grabs more powerful, you'll just make the defensive playstyle that much more dangerous. Approaches will be shield-grabbed even more and be that much more effective.
Once again, the issue is the shield itself, not the other things. It's the shield, especially the Perfect Shield, that we need to nerf.
I would take out the SA moves. Just learn to deal with it. I was thinking about a limited number of air dodges while keeping brawls air dodge system. I dont think melee air dodge mixes too well either.Phew one hell of a night with hacks. I installed everything and it's all working, I even treated myself to getting back SSB64 on my Wii. :D
I even got some friendlies online for Brawl+ and it felt so freakin great.What I think should be for Brawl+ is:
- L Cancelling
- 1 or 2 Brawl air dodges (Melee's doesn't mix with the game at all sad to say)
- Better hitstun (Being worked on)
- Sheild Stun
- Super Armor Frame Removal (Not so much as a necessity but my personal opinion)
- In addition to the limitless reolay hack, have the names of the players in the replays.
And another idea is when we decide on what's the regulations and stuff lets take all the codes and bundle them together in 1 file like in the tutotial thread.
Those are my thoughts on Brawl+ so far, any objections, agreements?
He wanted to increase grab power in order to make the shields more vulnerable.We need to be looking down the road from now when we have things such as shield stun in place.....not the present.
But I agree with the underlined
I think we should go with that plan for air dodges.We need to be looking down the road from now when we have things such as shield stun in place.....not the present.
But I agree with the underlined
I would take out the SA moves. Just learn to deal with it. I was thinking about a limited number of air dodges while keeping brawls air dodge system. I dont think melee air dodge mixes too well either.
I said grab power. And in Melee, it was laughable. Unless you were Mewtwo.Grabs aren't laughable in Melee at all.