DarkDragoon
Smash Champion
>_> Well I asked for a .max of Lucario just to see if it would work :3.
<_< I can apply the materials and stuff myself.
-DD
<_< I can apply the materials and stuff myself.
-DD
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To be honest, when I first saw it, Pit was the first to come to mind. It reminds me a lot of his melee trophy model.Don't you guys think that face looks too cute for Roy?
It looks a lot like Megaman without the helmet but I'm probably wrong.
Pits hair + Marth's teenage body = Roy?http://fc05.deviantart.com/fs43/f/2009/057/5/c/Roy_in_Brawl_by_Ealucid.png
Hopefully Roy in brawl looks something like that.
I'm not convinced that model of a face is Roy!
Thats pretty good, his clothes look too much like marth's though.http://fc05.deviantart.com/fs43/f/2009/057/5/c/Roy_in_Brawl_by_Ealucid.png
Hopefully Roy in brawl looks something like that.
I'm not convinced that model of a face is Roy!
http://fc05.deviantart.com/fs43/f/2009/057/5/c/Roy_in_Brawl_by_Ealucid.png
Hopefully Roy in brawl looks something like that.
I'm not convinced that model of a face is Roy!
All this without that mirror gay pose? Sure, I'd buy that Roy too...though it could be more masculine than that. o.OPits hair + Marth's teenage body = Roy?
I'd buy it.
-DD
that face looks horrible.http://fc05.deviantart.com/fs43/f/2009/057/5/c/Roy_in_Brawl_by_Ealucid.png
Hopefully Roy in brawl looks something like that.
I'm not convinced that model of a face is Roy!
The face and parts of the arms are what give away that it's a photoshopped roy/pit mix. A pretty good one though i will admit.that face looks horrible.
why not just export it to .fbx or .max like someone mentioned earlier. that wud be grand.What now? What now is what I'd been trying to find out this whole time: What format should I export them to?
I mean, honestly, this isn't such a hard question to answer, is it?
What's wrong with it?that face looks horrible.
Sure. These are from some trophies I extracted:Someone offered a few pages back somewhere to give a rough size/poly/etc. estimate to shoot for in making models to import from scratch. I can't find that post to quote it, so I'll just ask. Could you give me that estimate? XD
How about .FBX?>_> Well I asked for a .max of Lucario just to see if it would work :3.
<_< I can apply the materials and stuff myself.
-DD
Yea, that displays a model. I need to apply all the textures now...How about .FBX?
Will Maya and Blender also open FBX files?
Anyway, here's FitLucario00.fbx. It should look just fine.
3DSmax 2009.Uh? In what program? I know in Blender you have to change the viewport shading draw type to textured. The default is solid. Lots of 3D editors will have lots of view types where you only really see anything if you set up and define a whole scene. And of course you have to add the textures to the object. I know on the models extracted using earlier tools, it'd disassociate the textures from the meshes.
Aah thank you! That tells me I need to tone down the subsurf a bit.Yeah, my model is MegaMan. Not the MM from Legends, I just wanted the ability to play with the helmet off, too. :-P I'll try to get Skype set up.
Sure. These are from some trophies I extracted:
Ike: 5881 vertices, 6981 faces.
Captain Falcon: 4480 vertices, 6749 faces. - That includes another part from the trophy; some teeth getting knocked out, I think. Not like it adds many, though.
Sheik: 3972 vertices, 6096 faces.
Link: 6263 vertices, 7238 faces.
I just added the vertices part to indicate you can/should get rid of redundant faces. So I'd say it's safe to go for 6000-7500 faces. If you stick to that, make sure it's all formatted correctly, and do the textures correctly, I'm sure the filesize will be okay.
The most detailed model I could find (not that I looked much), was Mr Game and WatchYeah, my model is MegaMan. Not the MM from Legends, I just wanted the ability to play with the helmet off, too. :-P I'll try to get Skype set up.
Sure. These are from some trophies I extracted:
Ike: 5881 vertices, 6981 faces.
Captain Falcon: 4480 vertices, 6749 faces. - That includes another part from the trophy; some teeth getting knocked out, I think. Not like it adds many, though.
Sheik: 3972 vertices, 6096 faces.
Link: 6263 vertices, 7238 faces.
I just added the vertices part to indicate you can/should get rid of redundant faces. So I'd say it's safe to go for 6000-7500 faces. If you stick to that, make sure it's all formatted correctly, and do the textures correctly, I'm sure the filesize will be okay.
Can someone put that file on MediaFire for me? MegaUpload isn't working for me.How about .FBX?
Will Maya and Blender also open FBX files?
Anyway, here's FitLucario00.fbx. It should look just fine.
o_o You mean you actually have the Lucario model? **** YES! Thank you!Anyway, here's FitLucario00.fbx. It should look just fine.
So then can you save that model he posted as a .max and post a DL link to it for me? Please? ;~;>_> I think if you save it as a .chr or a .max there won't be any errors aside from the inability to locate the materials.
-DD
xD Well, since Blender can use .max, I think that would be a good format for it.So then can you save that model he posted as a .max and post a DL link to it for me? Please? ;~;