What is game balance anyway? Is it how many tournament viable characters there are? I don't really think that is what balance is, but I will indulge you all with some information I have found.
My definition of balance:
Game balance is the total of each characters' chances of winning in Competitive play when compared to every other character.
It's not even that 30 out of 45 characters aren't useless vs. 15 out of 40 if 3 out of those 30 are on an entirely different level, effetively rendering 22 of those 30 useless and the directly following 3 render 19 of those 30 useless with the rest of the 25 of those characters standing a pretty equal chances of beating
each other but not the Top 5 (at all).
Ganondorf is the cutoff point for tournament viable in Melee after that you had to have great skill in order to overcome the weaknesses of your character. According to the tier list Ganondorf was ranked twelve. 12/26 is about 46%. That means 46% of the characters in Melee were tournament viable.
Actually, he isn't. He's just the cutoff point because of characters
represented at tournaments. The fact that Doctor Mario or Mario were rarely reprented (if ever) at tournaments didn't make them bad characters. In fact, they were pretty good characters and stood a decent chance of doing very well at tournaments. People just didn't play them... despite the fact that they could chaingrab (among others) Fox, Falco and Sheik and throw-combo Peach (and probably Marth) into death with a follow-up aerials or Smash and were otherwise just pretty good against the Tops and Highs. Heck, except for facing infinites from Fox (which Peach also did) and forced adaptation against Falco (which, uh,
everyone, did), Link was pretty viable too. He had some really good combos on Fox and Falco, he could edgeguard really well, Up B semi-spiked in NTSC and he wasn't all that bad. He was as tourney viable as at least Lucario.
Depending on how one constructs their tier list Lucario-Lucas are the tournament viable cutoff. That is 20 to 23 tournament viable characters. 20/37 is roughly 54%. Now you tell me which is more balanced?
But how well can Lucario the Bottom 5 out of those 23 characters do against the Top 5 vs. the Bottom 5 of the "tourney viable" in Melee vs. the Top 5 of the same game?
According to Phanna's matchup chart Fox only had two bad matchups Marth and Falco both of those were only 4-5. Fox still had a decent chance of beating them. Falco's only bad matchup was with Peach and again it was only a 4-5.
How many even to pretty-even matchups did the Tops and Highs have against the Low Tiers, though? That's also balance when the lower downs stand a chance againt the higher ups generally.
Sheik had three bad matchups, Fox, Falco, and Ice climbers. After that though she pretty much could **** the rest of the cast. Once you hit Link every matchup is a 5-3 or better.
Did I mention that Phanna's matchup chart is unreliable since it's not like it was voted through by the SBR and I don't think he filtered the opinions of those who submitted their matchup-findings to it? Like, if Random #212891 were to say "Ganondorf destroys Peach, it's a 7-3 matchup,", he wouldn't go "Wait, whaddya say?" but just include it or whatever.
In other words, the chart, which kinda is reliable, isn't really that reliable as it was mostly just another thread in General where anyone could post anything and it was allowed to mess the statistics up.
Mewtwo had no good matchups. Only with bottom tier did Mewtwo even go even with anyone.
Why did you even bring this up when not bringing up the Bottom Tier of Brawl in the same breath?
Now there is speculation that Snake has several disadvantaged matchups with R.O.B., Pikachu, Olimar, and Falco.
Metaknight is speculated to have three bad matchups Snake, Marth, and DK. Metaknight is pretty much the Brawl Sheik.
Wow, there's "speculation". You know what, there was speculation Wario sucked as well. I was smart enough to see that this was complete BS the first time I saw him, though because of what he could do. People can "speculate" however they want. There were and still
are people who "speculate" that Ganondorf, Jigglypuff, Yoshi and Captain Falcon are
really good (and not joking)!
Now, also, is that really balance if Snake has a 6-3 against every single other character other than those 4? Balance is the whole ball of wax, not just random aspects plucked out of context.
Then we have Game and Watch who has even better matchups then MK. So far Game and watch only loses to Marth and Toon link.
Yes, but that's not the sum of tier placing. What's important is not only the number of characters one has "bad matchups" against, and 4-5 isn't even a bad matchup! 4-5 is just an even matchup where one has a slight advantage! A bad matchup is
at least 6-3 or 6-4 or something.
What's important besides how many "matchups in which one does not have the advantage" is also
how big/small these advantages/disadvantages are. If Meta-Knight has 4-5's against Toon Link and Marth, it doesn't really matter that much if he then has 6-4's and 6-3s against
everyone else below those while Marth and Toon Link does not (and instead have 5-5s, 5-4s and some 6-4s)(hypothetically).
How about the bottom? Captain falcon has two supposedly good matchups Squirtle and Ganondorf.
Jigglypuff has three good matchups supposedly also
The only character so far with no good matchups is Ganon yet his is normally ranked higher than both Jigglypuff and Captain Falcon. Some people even think he will move into low tier.
Your definition of "good" is pretty poor. Pray tell, are these 4-5 matchups as well?
Ganondorf is ranked higher because maybe Jigglypuff and Captain Falcon get
curbstomped much more than he does. Let's say Jiggz has three "good", i.e. 4-5 matchups. Well, whoopity doo. Doesn't really mean much when
every other matchup for her is at least a 6-4. Meanwhile, Ganondorf enjoys no 4-5 matchup in his favour but he's got far more 4-5s than Jigglypuff and far less "at least 6-4s" (and far less 10-0-ish ones). This is why he ends up higher than Jigglypuff.
It's the same for Fox in Melee. Why is Fox higher than Falco despite having 2 "bad" matchups whilst Falco only has one (and even that is disputed)? Character bias and bad voting aside, he just had a lot of much better matchups against everyone else in the game compared to Falco.
That is why the Tierlist is not the end-all of Competitive statistics as individual matchups are far more important.
Pure speculation and nothing I can refute because it's, hey, pure speculation.
So which is more balanced? I don't see how you could say Melee is more balanced when provided with the accurate data.
What accurate data is this, really? You haven't provided
any data to prove that Brawl is more balanced than Melee. You provided some data that's, um, data. And that could be employed
to both games.
But I think melee is more balanced, why? Because balance isn't about what character can win in a tournament. It is about equal number of options provided to all characters. Now granted each character can walk, dodge, dash, attack, smash, tilt, jump, aerial, airdodge and so on. There are certain things that each character cannot do.
Brawl is less balanced as of now because the ATs are now more character specific. Peach can float. Metaknight, Kirby, jigglypuff, Dededee, Pit, and charizard have more than two jumps. Metaknight, Pit, and Charizard can glide and glide attack. Olimar, Ivy, ZSS, Link, Toon link, Samus, and Lucas have tether recoveries. Certain characters can wall cling, some can wall jump, others can do both, and so can do neither. That is why I think Brawl is less balanced.
That's not what balance is about, though.
A game can be balanced despite all of that. In fact,
there are games like that that are. One usually thrown around example is the
Guilty Gear XX-series (XX, #Reload, Isuka (not balanced and wholly hated), Slash and Accent Core).
* Every character has 2 jumps and one air dash. If they use up both jumps, they cannot airdash... except Millia Rage. She has 2 jumps and 2 air dashes. If she jumps only once, she can airdash twice. If she jumps twice, she can air dash only one.
* Jam has the ability to dizzy people much easier than anyone else because of the amount of dizzy-meter-addition her moves have, especially if charged via an ability
only she has where she can perform moves that charge up one of four different Charges. Each charge would affect different aspects of her metagame, making certain move stronger/better/different. Why is dizzying important? Because not only can she dizzy people easily, she also has one of the game's fastest
Destroys.
Destroy is a One-Hit KO move
each character possesses, only they aren't equally good. Jam's is one of the game's best. If you get dizzified against Jam, you just lost the round.
* Some characters (far from the majority) have air grabs... in other words, they can grab you while you're both in the air as opposed to just on the ground. Chip has an "airgrab" where he teleports to you and grabs you where you stand.
* Only certain characters could gatling combo from their grabs... some of these combos were
very good.
* A.B.A. has a Special Dash where she dashes forward during which she is
completely invulnerably and enjoys either frame advantage or frame neutrality upon completion. Her Force Break version gives her guaranteed frame advantage (as in I'm 100% certain it's an advantage) and has her dash forward a greater length (thus able to entirely outdash certain Overdrives, like Venom's Ball of Doom, for instance).
* With the introduction of Force Breaks, not every character has an Aerial (and thus secondary) Force Break, like, say, A.B.A.
* Millia enjoys two Special Rolls which let her enjoy some invincibility, as well. They also allow her to
go through the opponent (I'm not sure if A.B.A. can do the same but she
probably can). One is on the ground where she rolls straight forward. One is in the air where she rolls diagionally downwards.
* Some characters can make certain moves that aren't naturally unblockable unblockable through BS pressure combos that combine two diffferent moves, one of which is low and the other an overhead, making it impossible to block both at the same time, like, for instance, Eddie's combined creature-thingie with an overhead or whatever (I think) and Anji Moto's old butterfly in #Reload where the 2nd hit (if the 1st is blocked) was an overhead (he was still able to move, thus enabling him to perform a low, guaranteeing a hit).
* May's various Dolphin approaches.
And more. There are one jillion different character specific T's and AT's in the Guilty Gear XX-series, yet it's
among one of the world's most balance game franchises. I haven't kept up but at least during the #Reload area, the
Bottom Tiers each managed to win at least
one of Japan's major tournaments! Anji Moto, May and Chip, who were all unviersally considered Bottom Tier, each won an SBO each, IIRC.
Heck, the game series is so balanced, the Tier list frequently changes and is disputed. Anji, May and Chip switched positions regularly during #Reload's lifespan because people just weren't sure of how much they "sucked" (but they could still win super-major tournaments!).
In fact, the GGXX-series does
not in any way suffer the "Only Tops and Maybe Some Highs Winning Tournaments"-syndrome, despite being a franchise with so many character-specific... things.