Fabrian
Smash Journeyman
you guys say yoshi? I say pichu...
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Yes because so far, you're only 20% accurate with your claims.Yoshi is garbage, deal with it. If you play him you will never win a tourney, ever, he is just useless. Bad recovery, low priority, low speed, terrible shield...need I go on?
O.K., how about Snake v. Luigi, Mario, and PT as compared to Fox v. Pichu, Bowser, and Mewtwo?while that may seem fairer to compare, you will see mostly top characters used in tourneys, especially later in the tourneys closer to the finals.
also tiers do take into consideration the characters matchups against all the other characters don't they?
It was ^^. People complain about melee revolving around 5 characters, and in brawl metaknight and snake are the only ones winning tournaments. And they still call brawl "a balanced game". ^^I sincerly hope that was a joke.![]()
Who has one a major tourney with Yoshi?Yes because so far, you're only 20% accurate with your claims.
its not that impossible b/c , in the hands of a god, Yoshi is not useless lol. he's no where near slow. He may not win Tourneys but good Yoshis can place well.Yoshi is garbage, deal with it. If you play him you will never win a tourney, ever, he is just useless. Bad recovery, low priority, low speed, terrible shield...need I go on?
Really? who do i keep getting mixed up with?R.O.B.'s closer then Wario. Though he's also good.
Also Jigglyzelda, I keep thinking you're some1 else...
dude the bottom tier was total ****ake in melee...Um, Melee is more balanced, because the tier list didn't matter so much, I've seen great Falco players lose to great Pikachu and Peach and Yoshi players in tournaments, but Snakes and occasionally Metaknight's are at the top in brawl.
Is seventeenth good enough for you?FAST 1 Results said:1: M2K (Dedede/MK)
2: Reflex (Wario)
3: Cort (Snake)
4: AfroThundah (Snake)
5: HRNut
5: Inui
7: Needle of Juntahh
7: Fearless
9: Rx-
9: Hylian
9: Colbol
9: xYz
13: Bonesaw
13: Redhalberd
13: Equi
13: Seibrik
17: Tommy G
17: cDoc
17: Lee.
17: Chexr
17: ExcelZero
17: AarowSmashGuy
17: PRiDE (Yoshi)
17: SamusABE
25: Diem
25: Dguy
25: hungrybox
25: Yayhuzz
25: Lambchops
25: GDX`
25: Galeon
25: DSL
33: Biglou
33: Captain crunch
33: Will_
33: DJ Nintendo
33: chaz
33: ESAM
33: Gmoney
33: Loki
33: Linguini
33: FenrirVII
33: Bozzar
33: Nick Riddle
33: Chaddly
33: AngryLobster
33: Petey
33: Snad
49: Adam
49: Loto
49: CO18
49: Thor
49: Nice1
49: Hunter
49: Zig-Zag!
49: Thee Incubus
49: Garbanzo
http://www.youtube.com/watch?v=5d9uw30AEl8&feature=userShow me a Yoshi beating a competent Meta, then we'll talk
http://www.youtube.com/watch?v=ZkjWGcET3D4dude the bottom tier was total ****ake in melee...
Very close, but very interesting.
While I can't agree or disagree with this statement, how do these deficits impact Yoshi's viability in the practical sence? Truth is in a roster of 39 (37 if PT is one fighter), I was mildly surprised that the so-called bad character scored 17th. Of corse, I will not pretend that I know the conditions of the one tournament Smooth posted.Yoshis Fsmash and its properties mean nothing if he can't set up for it. As far as we know theres now way to dashcancel into a fsmash. Yoshi, like many lower tiered characters cannot safely approach. I stand by what I've been saying for probably 100+ pages now that the best characters in this game can approach and get in their 1, 2, or 3 hits and escape without being punished in return. Think of Snake's Ftilt (2hits) or his jab combo. Think of MK's Mach Tornado or his High Priority Aerials. Think D3's ranged attacks and chaingrabs.
Yoshi doesn't have aerial approach since he can't space the landing. Characters like Marth and MK can since they've got swords (disjointed hitboxes) that give them extra range without the extra risk. SHFFing aerials is pretty much the best way the get gayed by someone sitting in their shield unless you can space them well (Wario being a semi-exception).
Yoshi also lacks a safe ground approach. We already know he sucks out of shield so in summary:
Yoshi's lack of a good ground or aerial approach plus terrible ability to counter others approachs (his ****ty out of shield options) makes him a bad character.
Which yoshi is "that yoshi"... that post is confusing in itself.that yoshi Didn't even get top 10, in melee, you had ****ing pikas, luigi's, links, DK's...regularly placing high. And this is in larger tournies.
All those melee characters were less places away from the top than Brawl Yoshi is considered to be. In other words, Brawl Yoshi is currently believed to be about #32 or so, while Melee Pikachu (the lowest ranking character on your list) was about #17.that yoshi Didn't even get top 10, in melee, you had ****ing pikas, luigi's, links, DK's...regularly placing high. And this is in larger tournies.
That wasn't me. In fact... I don't know who that was. I just found it in the video archivegood match O.o... (For MMac)
I think Yoshi can Dashcancel with Dragonic Reversing (AKA WaveYoshing), but I don't do it much, I do it with Dsmash due to it not canceling the slide. Even without AT's, Yoshi's Bair is a fine approach. Nair, Ftilt, and Dtilt also work ok too.Yoshis Fsmash and its properties mean nothing if he can't set up for it. As far as we know theres now way to dashcancel into a fsmash. Yoshi, like many lower tiered characters cannot safely approach. I stand by what I've been saying for probably 100+ pages now that the best characters in this game can approach and get in their 1, 2, or 3 hits and escape without being punished in return. Think of Snake's Ftilt (2hits) or his jab combo. Think of MK's Mach Tornado or his High Priority Aerials. Think D3's ranged attacks and chaingrabs.
Can't space the landing? Not sure what you really mean by that. He can set up immediately afterwards with a Ftilt on landing, and then follow that up with a Uair for a 3-6 hit combo. And again, I already explained the approaches already.Yoshi doesn't have aerial approach since he can't space the landing. Characters like Marth and MK can since they've got swords (disjointed hitboxes) that give them extra range without the extra risk. SHFFing aerials is pretty much the best way the get gayed by someone sitting in their shield unless you can space them well (Wario being a semi-exception).
Yoshi also lacks a safe ground approach. We already know he sucks out of shield so in summary:
Terrible ability to counter Approaches? Have you seen what Yoshi's QDS Pivot Grabbing can do?Yoshi's lack of a good ground or aerial approach plus terrible ability to counter others approachs (his ****ty out of shield options) makes him a bad character.
The results smooth criminal posted had a yoshi who placed 17th, I was referring to that.
And btw, yoshi supporters are really reaching today. Tell me, what exactly can yoshi do against meta/snake?
And I am not a Yoshi supporter, by the way. I simply disagree with some of the ways you approached the debate.
Who WINS, the most tournies? snake/MK or all those other characters COMBINED? kthxbaiI'm tired of the whole "Nothing but MK and Snake win" statement.
Falco, Wario, G&W, Pit, ROB, and DeDeDe are all very ****ing viable, and many other characters can be used with great success, like Olimar and Marth, you just need counterpicks, lol.
diddy has actually won it here in my region most of the time...Who WINS, the most tournies? snake/MK or all those other characters COMBINED? kthxbai![]()
I never quite understood this trend myself, however, as GW is not one of these top two, in spite of being a character on equal footing.Who WINS, the most tournies? snake/MK or all those other characters COMBINED? kthxbai![]()
This is true.that yoshi Didn't even get top 10, in melee, you had ****ing pikas, luigi's, links, DK's...regularly placing high. And this is in larger tournies.
While I agree completely, I need to know for verification - Did those melee Pikachus, Luigis, and DKs all place well in melee's early metagame (the first nine months, say) or did the really good low-tier character players only start appearing after a year or two?This is true.
Take what you want from those results I posted, but my opinion is simply this: Until somebody comes crawling out of the woodwork and makes a Yoshi place in the top three at a tournament like FAST, then he's not all the hot **** that his players are making him out to be. Many of the high-end players complimented PRiDE's Brawl Yoshi too, saying that he put up one helluva fight and surprised even them with what Yoshi could do.
However, look at where he placed.
And about the video Mmac posted:
Age isn't necessarily a factor, but that video WAS a few months old. Despite Brawl's nearly non-existent progression, there has been some changes to the respective metagames of both characters. Yoshi's changes have been broader, admittedly, and have fundamentally altered the way he's been played then to how he is played now (ie the Draconic Slide Thing or whatever it is). However, MK's metagame has seen refinement to the point of perfection and it seems that every advantage he has is pressed to the fore.
Also that video exemplified MK's strengths versus Yoshi. If the MK would've maintained that same tempo that he had on that first stock throughout the whole match, he would've probably ended up making a combo video (no pun intended) out of that Yoshi. Yoshi's inherent strengths against MK could also be seen, too (the standing CG and pivot grabs). However, again, I stress everything else that has been pointed out by everybody else and that Yoshi's strengths against MK pale in comparison versus the strengths MK has against Yoshi.
Smooth Criminal
we're trying to get to a point that the worst in brawl is in a whole different league than the one in meleeThis is true.
Take what you want from those results I posted, but my opinion is simply this: Until somebody comes crawling out of the woodwork and makes a Yoshi place in the top three at a tournament like FAST, then he's not all the hot **** that his players are making him out to be. Many of the high-end players complimented PRiDE's Brawl Yoshi too, saying that he put up one helluva fight and surprised even them with what Yoshi could do.
However, look at where he placed.
And about the video Mmac posted:
Age isn't necessarily a factor, but that video WAS a few months old. Despite Brawl's nearly non-existent progression, there has been some changes to the respective metagames of both characters. Yoshi's changes have been broader, admittedly, and have fundamentally altered the way he's been played then to how he is played now (ie the Draconic Slide Thing or whatever it is). However, MK's metagame has seen refinement to the point of perfection and it seems that every advantage he has is pressed to the fore.
Also that video exemplified MK's strengths versus Yoshi. If the MK would've maintained that same tempo that he had on that first stock throughout the whole match, he would've probably ended up making a combo video (no pun intended) out of that Yoshi. Yoshi's inherent strengths against MK could also be seen, too (the standing CG and pivot grabs). However, again, I stress everything else that has been pointed out by everybody else and that Yoshi's strengths against MK pale in comparison versus the strengths MK has against Yoshi.
Smooth Criminal
Snake-19Who WINS, the most tournies? snake/MK or all those other characters COMBINED? kthxbai![]()
It's because the hate never stops. I can't allow the hate to be ignored.And btw, yoshi supporters are really reaching today. Tell me, what exactly can yoshi do against meta/snake?
We all know that Brawl Captain Falcon doesn't have much against Brawl Snake. We also know that Brawl has a 39 (or 37, depending on how PT's counted) cast to melee's 26, which gives it an excuse.we're trying to get to a point that the worst in brawl is in a whole different league than the one in melee
Actually, Zelda (without Sheik, believe it or not) and Luigi placed very very well when Melee's metagame was getting off of the ground. In fact, many of the unconventional characters that Melee players placed lower in rank placed extremely well during that first "real" year of competitive Melee (DK, Pikachu, ICs, Luigi, Mario, etc). When the dust cleared, however, things were much closer to how they are now in terms of character worth and tier placement.While I agree completely, I need to know for verification - Did those melee Pikachus, Luigis, and DKs all place well in melee's early metagame (the first nine months, say) or did the really good low-tier character players only start appearing after a year or two?