FrozenHobo
Smash Hero
try again.Also, if Kupo isn't a part of the project anymore, why is he still in the WBR? There are a lot of deserving people who could fill that spot *cough*.
and did kupo start his own project? if so, where is it?
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try again.Also, if Kupo isn't a part of the project anymore, why is he still in the WBR? There are a lot of deserving people who could fill that spot *cough*.
http://objection.mrdictionary.net/go.php?n=3163520why are all the ness mainers a bunch of ****ing babies?
Making Marth better in ANY aspect, including gravity settings to make his moves work better and give him a better "x" game is bound to get half the players on those who let the changes get through. Over half the players think Marth is the best character in the game. Alot of the players think he's top 3. So many think it's "omg so good" so any thing to improve Marth is met with rage, son.Marth is a good example of this. My current settings speed him up a lot, and double aerial shffls are very doable with just a little bit of practice, and with like, two buffer frames almost no practice is needed at all. But people seem content with keeping him floaty anyway because he's "good enough" and as he is, anyone can pick him up, buffer or no buffer, and instantly do double aerials like a champ, all at the expense of aerial speed.
No offense to you, but this advice is trash. I don't usually read your posts because there is no content and the attitude you exhibit makes it even less quality. Posts which are intelligent and well-written (and provide proof!) get a lot more attention and a lot more credibility than this. I can't believe I responded to this.I can't keep things civil because people dont listen until you start acting out. And even if its a single match-up its not just ivysaur..but I'll leave that up to you guys since I obviously have no clue as to what I'm talking about. B+ is just becoming shallow, not because of a move can be spammed, but when everything becomes too easy. A lot of players can agree with me on this but none of them wanted to say it because you guys dont listen.
PKNintendo, even when you asked for B and people agreed with you on the ness down b thing, you were given A anyway. You were ignored. Be-aggressive. B-E, aggressive. lol
I'm not going to stop *****ing about yoshi. But it doesnt matter, you guys should just erase his picture off the character selection screen. lol.
Why are all of the non-Ness mainers joining the Ness mains together in a fashion similar to racism?why are all the ness mainers a bunch of ****ing babies?
you know whats gay? having to look after an idiot AI all match only to have her move away from you and into a fully charged ivy usmash. fix. her. now.Why are all of the non-Ness mainers joining the Ness mains together in a fashion similar to racism?
I. Am the main person crying, but when I speak hopefully, it is in behalf of all of the Ness mainers.
What I say is fact.
Should we not all be crying right now to ourselves, things would never be changed, and we would be forced to main someone else.
Which would be gay.
Horribly gay.
Alright, so here is something:My only beef with the new magnet is that Ness appearantly refuses to absorb projectiles during its super armor frames. Gonna test it more...but still.
The new Ness is more reasonable than 7/10 Ness, I unfortunately have to agree. The infinite PKT1 arguement was about how it made people actually bother to gimp Ness, instead of going, "lol thundah".
Though with his new options, I'm gonna back off and say that one PK Thunder(but sped up) is fine. vbrawl Ness only had double jump, while nightly Ness has a bit more before he's doomed to simply fall half of the time.
Oh sorry, I meant "Actually works on good players."Stopped reading right there. The moved "actually" worked already. Only thing your doing is making it easier to land. Charizard has 8 ko moves. Now you want to make one of them easier to land then it should be? That makes no sense.
How is zap jump pointless? Fair is a plenty useful aerial to use out of double jump, and more importantly, a zap jump. Not to mention if you read what i explained, zap jump and magnet both have practical uses on-stage. What does a longer PKT2 do? Its already long enough to recover, he can still be gimped. How many times do you see Ness' PKT2 not go far enough? When it connects with an opponent?No. Ness's zap jump is a pointless addition that gives him something that he doesn't need. Again, I will say, HE HAD AN AVERAGE RECOVERY; HE DOESN'T NEED ANYTHING ELSE. IF YOU'RE SO OFFENDED BY THE FACT THAT HE STRUGGLES TO GET BACK TO THE STAGE, MAKE PK2 GO FARTHER. Zap jump. Is pointless. It pushes my buttons to the max. And who uses any aerial out of djump other than nair and dair anyways? These may look neat, but it's a stupid switchoff. Ness needs better capabilities onstage to make up for what he lacks in recovery. He is supposed to lack in recovery. LACK IN RECOVERY.
Whys that? Because no one wants to bother to make use of zap jump as the recovery tool it really can be?You can have your **** super armor. Ness is too easy to gimp now. TOO EASY, PIECE OF CAKE. And you decide "Hmm, let's give him Zap Jump!!!1" HE DOESN'T NEED ANOTHER WAY TO RECOVER. If anything, you should have just made PK thunder infinite again, or made PK2 go farther. Those should have been the only two considerable solutions.
I didn't even get to actually discuss the Zard Usmash with shanus & co. and I use the move a lot, it did link just fine before and set up for a lot of options (mostly Uair) but, even so, is one move (okay maybe not one move, but this IS the move that started this whole whining) really worth the effort to ***** about? It'll probably get taken out now anyway. Things like TL's and Sheik's Fsmashes were necessary to 'link better' as their problems weren't with spacing, it was literally with their hitboxes.Stopped reading right there. The moved "actually" worked already. Only thing your doing is making it easier to land. Charizard has 8 ko moves. Now you want to make one of them easier to land then it should be? That makes no sense.
Good ****.Alright, so here is something:
In vB, start up 9 frames (you can't absorb here then either), starts absorb, frame 10
Current rendition: start up 7 frames (WITH SUPER ARMOR), absorb frame 8
Not exactly whining. They're just trying to give feedback, which is the point of this thread. It kind of escalated into this big argument, but at least the Ness mains meant well.just let them do their jobs...instead of whining about how ness isn't the perfect character.
But you can do fair zap jumps not. It can't be mutually exclusive, at leeast with current tools. If ness mains don't want it (I have no idea why they wouldn't lmao), then they can hurt themselves and *be different*.Fair/zappy jumpy thingy>Zap Jump (for Ness)
Good ****.
Agree's with Falco, I honestly couldn't care less if things get easier.
Don't get me wrong, I have no problem with the game being easy to pick up from the beginning. But I think the learning curve has been deliberately stunted throughout the development of the project, to the point I believe it's not really that hard to master. And my problem really comes when ease of use comes at the expense of game attributes such as speed.I'm pretty sure Brawl+ is meant to be "beginner friendly" per-say. I'm not speaking for the whole project, but this is called Brawl+. It's easy to pick up, but hard to master; similar to vBrawl. Of course we can all agree these changes make for a faster, and deeper game. By deeper, I mean there are more offensive options making the game more fluid, rather than an overly defensive game in what we call Brawl.
We can argue for days, but no one is forcing anyone to play, or part-take in this project. It's fine that Kupo left, but I, myself truly enjoy this game and it's game play that caters offense.
The "ease" you state is exactly what we are aiming for. Easy to pick up, but hard to master. So what if you can double fair easily? Will that really make for a win in the long run? No. It is how the player handles the character which translates into a win. This is comparable in Melee; wavedash =/= win. It can help, but it is merely a tool to HELP oneself win. No matter how easy it is to execute moves, winning at a high level requires a higher level of thinking.
Also, if Kupo isn't a part of the project anymore, why is he still in the WBR? There are a lot of deserving people who could fill that spot *cough*.
WOAH WOAH WOAH!!!But you can do fair zap jumps not. It can't be mutually exclusive, at leeast with current tools. If ness mains don't want it (I have no idea why they wouldn't lmao), then they can hurt themselves and *be different*.
I'll remove zap jump and speed up PKT1 endlag. However, I'm not dishing out infinite PKT1's yet for well a few reasons. One of which is CAM lines. But the other being in that I think people need more playtime with this as most still haven't found out how awesome downB is yet.
I don't mind people giving and making suggestions here, but I do mind it when people complain for the sake of it. If the game takes a direction you don't like then don't play it. If you feel a change will not help the direction we're currently aiming for then go ahead and speak up.Not exactly whining. They're just trying to give feedback, which is the point of this thread. It kind of escalated into this big argument, but at least the Ness mains meant well.
I wouldn't go as far to say they're trying to make Ness the "perfect" character, but they are just trying to make Ness more viable in their eyes.
Also, PK Nintendo, those objections have to stop. You can only do that so much until it's just not cool anymore.
I like them when they are witty and by surprise, but when they are overdone, they are just annoying and obnoxious. Wait, why am I even replying to this? Next time, post with an intent to continue the discussion.5ive, you don't like the objections?
-_-
http://img33.imageshack.us/img33/1310/funnydanceq.gifyou know whats gay? having to look after an idiot AI all match only to have her move away from you and into a fully charged ivy usmash. fix. her. now.![]()
Zap jump is pointless to add. Why not just buff what he already has? I'm not sure how you could make that a liberty; all you're doing is giving him something that Lucas has, and for no good reason because, like you said, "How many times do you see Ness' PK2 not go far enough?" v:How is zap jump pointless? Fair is a plenty useful aerial to use out of double jump, and more importantly, a zap jump. Not to mention if you read what i explained, zap jump and magnet both have practical uses on-stage. What does a longer PKT2 do? Its already long enough to recover, he can still be gimped. How many times do you see Ness' PKT2 not go far enough? When it connects with an opponent?
Recovery SHOULD BE what holds him back is what I am trying to assert. His strength SHOULD BE fighting on the stage. But from what I see every. single. person. who comes in here that doesn't main Ness starts posting long walls of text trying to change my mind on that. That is my relation to the big picture. Ness's recovery should feel lacking, yet not this easy or safe to gimp.Also, this is where I disagree with many Ness mains. Ness is fine on-stage, and I've always believed him to be superior to Lucas. Some people believe tampering with recovery is making him more of an all-around char, but they'd have to imply that recovery was what held him back in the first place, and I don't see you supporting that one bit. All your saying is that hes "supposed to lack in recovery", and not looking at the relation to the big picture.
No, it's because IT DOESN'T NEED TO BE THERE. Zap jump doesn't help anything but recovery, but you lot are upright refusing to just BOOST WHAT HE ALREADY HAS.Whys that? Because no one wants to bother to make use of zap jump as the recovery tool it really can be?
I would do that, but the main code we're fussing about is already done.The best way to get us to listen to your feedback / ideas, contrary to Skip's opinion, is not to be an asshat and raise a fuss.
Rather, make your suggestions in code form. The more specific the suggestion, the better. For example, say you think a character's too easy. Don't just say that, say what moves you think make the character "easy," and then suggest specific changes. Even better is when you supply a functioning code to be thrown straight into a set and tested. This, above all else, will get ideas considered.
Look at what Magus did with Luigi -- he thought he was a little to E-Z, so he did a very thorough over-haul of Luigi, tested it extensively, and then posted the codes for others to test.
If you don't know how to work the codes, just hop on IRC.
This doesn't just apply for fixing E-Z modes, but any change suggestion.
Lagless isn't the common whine.I guess.
Give ness lagless pkt1, and everyone is happy.
Leave everything else where it is.
What about them mr. poop?well, now that thats over... IC discussion?
-Fixed SSS mistake
-Removed Captain Falcon Dthrow change
-Removed Ivysaur dthrow change
-Removed Charizard Upsmash change bug
-Removed Wolf Uair size change
-Added Ness PKT1 (and PKT2, not as noticable) endlag animation speed up 5x
Ness' zap jump is a lot different then Lucas', and has uses other then just recovery. This includes on-stage. And we aren't refusing to boost what he already has, we buffed his magnet. Boosting PKT wouldn't help much because there are hardly any times where it would be needed.Stuff
Yeah I see it.TSON, Ness always had a boost jump with fair and PK fire, it was just so unnoticeable before that it didn't make enough of a difference.
And Ness was already overhauled.
Ness is fine, and I think he's getting a sped up PKT1. Stop complaining already.
well the whole nana teleporting thing (i know there's already being work done on that though), same with the codes not fully applying to her.What about them mr. poop?
Unselectable levelsSSS mistake = the replay glitches? Or is it something else.
All because of a zap fair jump and you not thinking his onstage game is up to snuff?Yeah I see it.
I'm just not going to play Ness anymore.
Nice job guys.