5ive
Smash Champion
lololol Shanus, you could do that before. Eugene always does itBest thing about dead frame removal is fox can multishine again without leaving the ground!

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lololol Shanus, you could do that before. Eugene always does itBest thing about dead frame removal is fox can multishine again without leaving the ground!
Tested via frame advance, fox would actually be in the air for perfect timed fox multishnes whereas now he does not leave the ground at all.lololol Shanus, you could do that before. Eugene always does it.
yes, there are still several fixes that have to be finalized/figured out (like removing powershield buffering), but a new update is in progress.So is a new update coming soon? With the dead frame removal and stufF?
Removing the dead frame and powershield buffering sounds great.yes, there are still several fixes that have to be finalized/figured out (like removing powershield buffering), but a new update is in progress.
Loading the codes in a snapshot (.bin file, I believe). It's an older way to hack Brawl, and Gecko OS far surpasses that method now, so it has become obsolete. MK26 has a guide on here about it, if you want more info than thati dont know if we can ask questions here, i dont think so, but ill ask and hope i dont get in trouble :D
anyways, what is the "Snapshot" method of loading brawl+? im not familiar with it
is it like using the Stage Loader method?Loading the codes in a snapshot (.bin file, I believe). It's an older way to hack Brawl, and Gecko OS far surpasses that method now, so it has become obsolete. MK26 has a guide on here about it, if you want more info than that
It's not obsolete if you load Brawl through a USB Loader...Loading the codes in a snapshot (.bin file, I believe). It's an older way to hack Brawl, and Gecko OS far surpasses that method now, so it has become obsolete. MK26 has a guide on here about it, if you want more info than that
Yes it is. You can load Brawl+ through a USB loader without using the snapshot method now.It's not obsolete if you load Brawl through a USB Loader...
Bull****.Yes it is. You can load Brawl+ through a USB loader without using the snapshot method now.
Buggy? Just out of curiosity, but what are the major ones?Bull****.
Proof or it didn't happen.
And NeoGamma R8 RC1 has been incredibly buggy for many people. So no go.
Maybe I should rephrase that. XDBuggy? Just out of curiosity, but what are the major ones?
But yeah, that was what I was going to recommend, but I guess it doesn't work for everyone.
I think [but I can't test it] that's because they need to configure Neogamma correctly, not because it doesn't work. I had the same problem with the File Replacement code, and I got it to work by changing my IOS to 36 [or whatever shows up on the bottom of Gecko when you use it] and by changing my hooktype to Joypad.Maybe I should rephrase that. XD
When ti comes to loading more than 256 lines of code, it either doesn't work, or people get codes working but the game won't read their SD Cards, rendering File Replacement code useless along with Brawl+.
I actually JUST read your post on that on that forum. XDI think [but I can't test it] that's because they need to configure Neogamma correctly, not because it doesn't work. I had the same problem with the File Replacement code, and I got it to work by changing my IOS to 36 [or whatever shows up on the bottom of Gecko when you use it] and by changing my hooktype to Joypad.
Not working for me.I think [but I can't test it] that's because they need to configure Neogamma correctly, not because it doesn't work. I had the same problem with the File Replacement code, and I got it to work by changing my IOS to 36 [or whatever shows up on the bottom of Gecko when you use it] and by changing my hooktype to Joypad.
Aw, I actually thought I stumbled on to something there.Not working for me.
(For some reason, I'm getting an "Exception (ISI) occurred!", and I'm running cIOS rev17)
I meant as a general play style. Having one throw that is different isn't going to change things unless Kirby has a 50%+ combo off of one of them.Metaknight cannot do everything Kirby can do. If you're telling me that Metaknight's back throw is as good as Kirby's, then that's just bull****!
You can use this same argument on Mario and luigi... or Link and toon link... Theres always one thats just plain better. I'm sure there are ways to fix this problem, but they obviously havent been found yet.I meant as a general play style. Having one throw that is different isn't going to change things unless Kirby has a 50%+ combo off of one of them.
They both rely on low percent strings for damage into an offstage gimp combo for their kills (or a well placed smash to punish large mistakes). They both have trouble killing after their opponent gets too much damage (and can no longer be effectively comboed), and they both die fairly early due to their light weight.
The only problem is that Metaknight has a better recovery (can stay offstage longer and go out further), disjointed hitboxes (beats out recoveries easier), better angles for his gimping moves (kills faster), better aerials (sans arguably bair), faster movement speed, and MUCH better camping ability.
I honestly can't, from a playstyle perspective, see anything Kirby has over MK at the moment. Kirbycides and a non-nerfed Whorenado?
Luigi is just better than Mario in a few key aspects that matter. Kill power, comboability, and recovery. Mario still has a distinct style to him that differs from Luigi's, even if Luigi is "better".You can use this same argument on Mario and luigi... or Link and toon link... Theres always one thats just plain better. I'm sure there are ways to fix this problem, but they obviously havent been found yet.
Kirby is actually better at getting the kill than Metaknight. Kirby's Fsmash is way faster and kills sooner if I remember correctly. Kirby's Upsmash is a better killer and so is the Dsmash.Luigi is just better than Mario in a few key aspects that matter. Kill power, comboability, and recovery. Mario still has a distinct style to him that differs from Luigi's, even if Luigi is "better".
Toon Link and Link play fairly differently as well, and though one will inevitably come out on top, one won't completely eclipse the other.
Metaknight seems to be better than Kirby in all the areas Kirby is good in, making picking Kirby similar to picking Mario over Doc in Melee. There is no reason to do it other than character favoritism.
Kirby's fsmash kills Mario at about 150% from center stage. (with DI)Kirby is actually better at getting the kill than Metaknight. Kirby's Fsmash is way faster and kills sooner if I remember correctly. Kirby's Upsmash is a better killer and so is the Dsmash.
To me, Kirby and MK are about as similar as Fox and Falco used to be in Melee.
It IS the 6.0 codeset. They just never changed the 5 to a 6.in the downloads section of the Brawl+ website, is the direct link to the TXT file going to be updated any time soon? its still at 5.0 Beta.
and were at 6.0 :D
goddammit >.>It IS the 6.0 codeset. They just never changed the 5 to a 6.
If anyone who has the same problems as Bionic Sonic wants to help me test this, I think I was able to recreate his error. Turns out, I also had Neogamma search for patches, and when I disabled that, I got an Exception ISI error. So if anyone else gets that error, can they test it to see if it works?None of the hooktypes make the File Patch code work right. I've pretty much tried all of the options under IOS36 -- all of them have either been "no custom strap screen" or Exception ISI error =(
Dantarion had a theory that NeoGamma isn't deinitializing the SD card before it boots so Brawl can't open the SD card, and I think he might be right.
Kirby's f-smash is substantially faster, that said the move was drastically overnerfed (something that will be addressed). Kirby's throw combos are substantially better than MK's, as is his aerial mobility. All d-throw spikes can be teched easily. I think that covers most of the points you brought up.Kirby's fsmash kills Mario at about 150% from center stage. (with DI)
MK's kills at around 140%.
Good to hear its being looked into.Kirby's f-smash is substantially faster, that said the move was drastically overnerfed (something that will be addressed). Kirby's throw combos are substantially better than MK's, as is his aerial mobility. All d-throw spikes can be teched easily. I think that covers most of the points you brought up.