klk155
Smash Cadet
I personally would like too see less landing lag after aerials 
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Yeah, I had to take a lose for the smash attacks not connecting. And think his main kill moves are Dair Uair Down smash...Less landing lag overall on all aerials, especially nair.
Side-smash either guaranteed to connect or should kill earlier (so at least there's a risk/reward).
Uair should kill earlier.
I do agree here. The Dair should maybe have less ending lag also, as DHD's recovery isn't as good as most think.I personally would like too see less landing lag after aerials![]()
Zelda's up smash and forward smash are notoriously bad for people just falling out of them. I really hope Duck Hunt and Zelda's smashes become more reliable.The odd smash is weird. Is there any other character in the game that can't count on a smash when they make contact?
I beleive Zelda shares this issues in one her attacks , can't remember which one thoughThe odd smash is weird. Is there any other character in the game that can't count on a smash when they make contact?
Yeah , it's really annoying to fall behind in a fight because F-Smash wont just connectLess landing lag would be nice, but I would be happier to see his Smashes become more reliable. I'm quite sick of going for a kill and just pushing them away a little.
Hit 1 and 2 of Fsmash should string into hit 3 with no issue.
Her forward smash has the not connecting problem... I hope DH getts big buffs...I beleive Zelda shares this issues in one her attacks , can't remember which one though
How could it possibly be buffed any more?recovery buff please...
On the opposite end of the spectrum, I feel the clay pigeon breaks way too easily! Why, Sonic can tear right through it like a piece of paper! Also, while you can't really reflect it, you can power shield it for dayz! I don't think it's that much of a problem...I think the clay pidgeon needs to break a little easier, I was playing mario against duck hunt and it goes straight through fireballs, plus it can't be deflected for crap since mario can't control the projectiles so, no detonating. Makes it quite difficult to deal with the zoning for some characters.
Of course some other buffs to compensate would be nice.
You mean Mad Bro? (see sig for mad bro)I feel the only buff he needs is for one of the gunmen to have kill power. Then he'd be a REAL threat. (Probably the one with the fire bullet)
The black gunmen should kill. It's literally the only way I can accept his existence.I feel the only buff he needs is for one of the gunmen to have kill power. Then he'd be a REAL threat. (Probably the one with the fire bullet)
These are all actually really good ideas! Especially the clay pigeon idea! Would of never thought of that! I feel like up throw killing is crucial, as without it I feel Duck Hunt isn't a threat up close...The black gunmen should kill. It's literally the only way I can accept his existence.
Mad Bro is already amazing enough for combos and general zoning coverage due to the meaty hitbox and vertical trajectory.
I'd like to see the reticule of default can made bigger, so it's actually usable. In the 3ds 1.0.4. update, it was made bigger but only as an aesthetic, I want it all bigger.
I want the reticule and shots in general to be buffed. Downsmash should have larger hitboxes, but only extended inward so DHD can hit people more inside him. It'd be great if downtilt could be buffed like this too. He has no decent catch-all reactions to punish rolls, he needs hard reads which sucks.
Bair should either be stronger, have less landing lag so it's a landing option, or be meatier and easier to sweetspot.
Uthrow should kill around 160% without rage, 140% with.
Clay pigeon should last longer. Like, twice as long. It'd be an amazing addition to stage pressure and actually feel more like snake due to being able to set up pseudo-mines by clashing it into the can.
it's worse on 3ds when you get bnf and do an accidental side b instead of up bI wish I can do Up+B immediately after using Side+B in midair. For example, I'm falling and I want to throw a disc at the opponent who is guarding the edge but there's a huge lag and I fall straight down instead of flying back up.
You are able to move the can while recovering, that's the best way to protect yourself so you can recover without as much risk of being spiked.ANY B+direction kicks can during upB
If we could control the can during upB, upB would not be as catastrophic. as it is now, UpB to recover must grab the ledge or prepare to get it.