FluxCapacitor
Smash Rookie
I don’t need to explain how this came about; it is the dominate topic of tactical discussion on these forums, and throughout SSBB discussions everywhere. It is not only infuriating and frustrating, but also very boring, to combat. What am I describing? Camping: that new fad that seems to be pervading the smash community with indomitable force. Dragz has created a specific character thread on how to combat camping. I wholeheartedly share his sentiments regarding this new evil, and wish to address it on a more general, although admittedly visceral, level.
Why does camping posses such consistent success and power in Brawl? A few factors facilitate and perpetuate this most nefarious of strategies. Forming the foundation of this strategy is the game’s slow speed and floaty nature. (Dragz has suggested utilizing heavy gravity mode to alleviate this. I highly doubt the general public, and especially the competitive scene, will accept an alternative game mode as standard tournament regulations. Compounding this issue is the inability to use special settings online.)
Exacerbating the problem of camping is a more subtle mechanic; no lag after projectile moves. A downside to using projectiles in Melee was that it was punishable, due to lag after executing a ranged attack. (I know I am potentially opening the “melee 2.0” argument here, but the comparison is worth the risk.) Now, in Brawl, this is no longer possible. As I have observed, Pit can literally swing out of the ending animation of his bow shot. So, this example shows attaining proximity to ranged characters, which is an admirable feat in itself, affords little to no benefit or advantage.
Enhanced defensive maneuvers also serve to compound the problem. Shield grabbing is a powerful addition to camping, as L-cancelling has been removed, and only certain characters (ironically, most of the camp-heavy ones) possess auto-cancelling moves. Even if you are lucky enough to attain proximity and punish the camper (this is the most fortuitous and aberrant scenarios), they can simply roll, jump, or fly away to the opposite side of the stage, and resume their strategy. Oh, what fun!
Those who camp, in turn, develop the mentality that they are skilled or good for winning via this strategy, and those who fail to defeat it are simply bad. What audacity. I hope the majority of the community does not share their sentiments, as it would be very disheartening to me for the smash bros. community to degrade into supporters of such a very rudimentary, yet borderline infallible strategy.
So (excuse my poor metaphor) those who pitch a tent, construct a campfire, and bust out the baked beans are at a substantial advantage), able to inflict serious damage on their opponent’s character, and profound frustration on their opponent’s morale. What can be done? How can we stop this virulent malady from pervading the Brawl scene until the game turns into nothing but Pit vs Pit?
I know not the answer to this question. Hence the conception of this post. I was hoping that the rest of the Brawl community, especially those knowledgeable veterans here at Smashboards, could pose some suggestions other than “L2P” or “adjust.” Dragz’s character specific thread is a very good start, but it lacks content, and I believe a general anti-camping strategy can be composed by the entirety of the Smashboards community.
Why does camping posses such consistent success and power in Brawl? A few factors facilitate and perpetuate this most nefarious of strategies. Forming the foundation of this strategy is the game’s slow speed and floaty nature. (Dragz has suggested utilizing heavy gravity mode to alleviate this. I highly doubt the general public, and especially the competitive scene, will accept an alternative game mode as standard tournament regulations. Compounding this issue is the inability to use special settings online.)
Exacerbating the problem of camping is a more subtle mechanic; no lag after projectile moves. A downside to using projectiles in Melee was that it was punishable, due to lag after executing a ranged attack. (I know I am potentially opening the “melee 2.0” argument here, but the comparison is worth the risk.) Now, in Brawl, this is no longer possible. As I have observed, Pit can literally swing out of the ending animation of his bow shot. So, this example shows attaining proximity to ranged characters, which is an admirable feat in itself, affords little to no benefit or advantage.
Enhanced defensive maneuvers also serve to compound the problem. Shield grabbing is a powerful addition to camping, as L-cancelling has been removed, and only certain characters (ironically, most of the camp-heavy ones) possess auto-cancelling moves. Even if you are lucky enough to attain proximity and punish the camper (this is the most fortuitous and aberrant scenarios), they can simply roll, jump, or fly away to the opposite side of the stage, and resume their strategy. Oh, what fun!
Those who camp, in turn, develop the mentality that they are skilled or good for winning via this strategy, and those who fail to defeat it are simply bad. What audacity. I hope the majority of the community does not share their sentiments, as it would be very disheartening to me for the smash bros. community to degrade into supporters of such a very rudimentary, yet borderline infallible strategy.
So (excuse my poor metaphor) those who pitch a tent, construct a campfire, and bust out the baked beans are at a substantial advantage), able to inflict serious damage on their opponent’s character, and profound frustration on their opponent’s morale. What can be done? How can we stop this virulent malady from pervading the Brawl scene until the game turns into nothing but Pit vs Pit?
I know not the answer to this question. Hence the conception of this post. I was hoping that the rest of the Brawl community, especially those knowledgeable veterans here at Smashboards, could pose some suggestions other than “L2P” or “adjust.” Dragz’s character specific thread is a very good start, but it lacks content, and I believe a general anti-camping strategy can be composed by the entirety of the Smashboards community.