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Can't get bair

Jeeves

Smash Cadet
Joined
Jun 6, 2008
Messages
27
Whenever I face my friends, I can never get a bair combo started on them. I've tried down throw to bair, bomb to bair, just waitin until they approach, then bair. But the problem is as soon as I hit them once, they either air dodge or shield the next bair, or I go too far away from them. Any ideas? I need to get bairs, or I usually lose.
 

Sosuke

Smash Obsessed
Joined
Aug 3, 2007
Messages
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Umm..
Up throws and U-tilt work good for setting up bair.
Especially U-tilt.
I sometimes try to run at an opponent SH, Zair so i go past them then bair.
 

QUIVO

Smash Master
Joined
Jul 24, 2007
Messages
3,297
Location
Columbus Ohio
- Nair at their shield, but land behind them and then bair. They'll usually grab or smash out of shield.
- Run pass them and then bair.
- Utilt to bair
- Run at them, but space it so that you can turn around and got get shield grabbed or something. Then start a bair.
- Mix up
 

Trifroze

all is cheese, all is jank
Joined
Feb 2, 2008
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Trifroze
Hmm.. If you hit them with one bair when they're still 0-30%, it should be easy to chain at least three more.

Try to practice it in training mode by picking a medium or small character against you. Move the character to the other edge of FD and then bair combo him/her all the way to the other edge or offstage. If you make a single mistake during the combo (miss a bair or accidentally stop for a second), start all over again etc.

EDIT: And to land the first bair, simply do bairs whenever you're not doing anything else. I usually dash towards the opponent, then quickly turn around and start it. Same thing when they dash towards you, instead of shielding/dodging or shooting arrows, you might sometimes want to try shorthopping towards them with 2 bairs.
 

Hyro

Smash Lord
Joined
Jul 31, 2008
Messages
1,386
I think he knows how to get the first bair, he just can't combo it, and I had that same problem. The thing no one tells you is that you can't just short hop, hold back, then press A twice. You're gonna have to let go of the control stick or your second bair won't hit. So when your back is facing the opponent, short hop, bair, either let go of the control stick or even move forward a bit, then bair again. When you land, you'll have to let go of the contol stick or you'll turn around. Short hop again, then start the barrage of bairs again. It's all about DI.
 

Trifroze

all is cheese, all is jank
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Trifroze
Letting go of control stick? Why not just return it to neutral position?... Anyway, the way you should DI largely depends on the character you're comboing, and what percent he has. Just simply DI along the opponent.
 

Hyro

Smash Lord
Joined
Jul 31, 2008
Messages
1,386
Lol, that's what I mean when I say let go. Not literally take your finger off the stick :p
 

Jeeves

Smash Cadet
Joined
Jun 6, 2008
Messages
27
I think he knows how to get the first bair, he just can't combo it, and I had that same problem. The thing no one tells you is that you can't just short hop, hold back, then press A twice. You're gonna have to let go of the control stick or your second bair won't hit. So when your back is facing the opponent, short hop, bair, either let go of the control stick or even move forward a bit, then bair again. When you land, you'll have to let go of the contol stick or you'll turn around. Short hop again, then start the barrage of bairs again. It's all about DI.
Thanks for the advice! You're really the only one that answered my question! YAY!:)
 

vbdood1337

Smash Apprentice
Joined
May 11, 2008
Messages
165
Location
SoCal
You should do most of your aerials with the c-stick. It really allows you to have better control of your character, because your left hand only has to worry about DI'ing with the opponent, while you can still do bairs no matter which direction you are holding the analog stick.
 

Hyro

Smash Lord
Joined
Jul 31, 2008
Messages
1,386
You should do most of your aerials with the c-stick. It really allows you to have better control of your character, because your left hand only has to worry about DI'ing with the opponent, while you can still do bairs no matter which direction you are holding the analog stick.
No problem Jeeves. To vbdood, that works very well too, but can you help me with it? I just can't seem to do that since I have to take my fingers off the jump button (y) in my case and move to the c-stick. Any advice?
 

Sosuke

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No problem Jeeves. To vbdood, that works very well too, but can you help me with it? I just can't seem to do that since I have to take my fingers off the jump button (y) in my case and move to the c-stick. Any advice?
You could switch your controller scheme.
Make it however you want for it to be easier for you.
 

vbdood1337

Smash Apprentice
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May 11, 2008
Messages
165
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No problem Jeeves. To vbdood, that works very well too, but can you help me with it? I just can't seem to do that since I have to take my fingers off the jump button (y) in my case and move to the c-stick. Any advice?
All it really takes is some practice. It is actually pretty challenging to do the first few times, but it becomes really rewarding. It should become muscle memory to perform bairs with the c-stick, so eventually you'll be able to do it without even thinking about it and focusing on di'ing correctly with the opponent. You could always change up your control scheme (like setting R or L to jump) so you dont need to use your thumb for the jump and the c-stick.

I thought I'd never be able to figure it out because I had been doing it the other way for so long, but it was actually quite easy.
 

Jellyfishn

Smash Journeyman
Joined
Feb 5, 2008
Messages
387
Location
Utah
All it really takes is some practice. It is actually pretty challenging to do the first few times, but it becomes really rewarding. It should become muscle memory to perform bairs with the c-stick, so eventually you'll be able to do it without even thinking about it and focusing on di'ing correctly with the opponent. You could always change up your control scheme (like setting R or L to jump) so you dont need to use your thumb for the jump and the c-stick.

I thought I'd never be able to figure it out because I had been doing it the other way for so long, but it was actually quite easy.
Yeah I tend to start by using the a button for bair, then use the cstick for the second one. That works for me.
 

Hyro

Smash Lord
Joined
Jul 31, 2008
Messages
1,386
Yeah, the only problem I have with setting jump to R is shorthopping. It's kind of difficult for me with how far down you have to click the R button. But I have got better at bairing with A it just takes practice.
 

ph00tbag

C(ϾᶘϿ)Ͻ
Joined
Mar 16, 2007
Messages
7,244
Location
NC
Hitting with bair isn't tough. Use utilt or uthrow and link it to a bair. To keep the combo going, it's mostly brute force comboing. Just keep throwing out double bairs in one short hop. If they airdodge one, the other should be able to hit.
 

SonicFire

Smash Apprentice
Joined
Aug 2, 2008
Messages
112
Location
Cali
Isn't Dthrow a setup for Bair?

All you do after the setup is:
SH->Bair->Fast Fall Bair and just repeat that process.

I think it can also lead to an Dair spike in certain occasions.
 

Trifroze

all is cheese, all is jank
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Trifroze
Isn't Dthrow a setup for Bair?

All you do after the setup is:
SH->Bair->Fast Fall Bair and just repeat that process.

I think it can also lead to an Dair spike in certain occasions.
There's enough time between the dthrow and bair for the opponent to guard or just jump away.
 

SonicFire

Smash Apprentice
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Aug 2, 2008
Messages
112
Location
Cali
For some characters it is possible, and if they try escaping they'll still be hit.

I also forgot that they nerd to be at [a] certain damage percenatage.
 

Megamioflust

Smash Cadet
Joined
Apr 7, 2008
Messages
38
Location
Las Vegas, Nevada
This might sound weird, but when you do a short hop you can do 2 b-airs. Make sure the 2nd one hits in order to do a b-air combo. so focus mostly on your 2nd one to hit instead of the first because di can be a *****. A fast fall to bair works.
 

Bomber7

Smash Hero
Joined
Jun 30, 2007
Messages
5,766
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Louisiana
ahhh, bomb and up B in the air, one of my favorite bombing moves. A bit harder to do now in friendlies but o so satisfying when landed. Though the only way for it to be a good finisher is my opponent to be at a high %. Link's well I never caught on to his so I stuck with TL's. Seems as though you need a bit more strategy on yourside if you want to rely on his spin move. I basicly only use it in my Bomber Finishing move, Though now it doesnt finish it just racks up damage like it originally was made to do back in my days playing 64. Dude, heres a suggestion and I highly recommend it, go to training, set the CPU on lvl 9 and then beat the snot out of him until you think you got the combo's you want down.
 

Jeeves

Smash Cadet
Joined
Jun 6, 2008
Messages
27
alright, i have a youtube vid for you guys to look at and see what I mean. This vid is a bit outdated, but I still can't get a bair on my friend's diddy, unless he has no bananas.(I've tried your guys' tricks, and it works with other chars, ie. ice climbers, shiek, whatev). I think it is because of the naners.Those are what really get me. But as long as there are no bananas on the field, ( I'm versing a different person who doesn't use diddy) then I'm ok.

Video(plz bear with the crappy quality)

http://www.youtube.com/watch?v=pIZI-Tvyqyw
 

Sosuke

Smash Obsessed
Joined
Aug 3, 2007
Messages
25,073
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alright, i have a youtube vid for you guys to look at and see what I mean. This vid is a bit outdated, but I still can't get a bair on my friend's diddy, unless he has no bananas.(I've tried your guys' tricks, and it works with other chars, ie. ice climbers, shiek, whatev). I think it is because of the naners.Those are what really get me. But as long as there are no bananas on the field, ( I'm versing a different person who doesn't use diddy) then I'm ok.

Video(plz bear with the crappy quality)

http://www.youtube.com/watch?v=pIZI-Tvyqyw
Airdodge and catch them is the best advice I can give.
You can probably drop the banana with Z and Bair almost just as fast as a regular one.
Also the way he killed you that first time, ouch. >_<
 

Asdioh

Not Asidoh
Joined
Jun 23, 2008
Messages
16,200
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OH
ahhh, bomb and up B in the air, one of my favorite bombing moves. A bit harder to do now in friendlies but o so satisfying when landed. Though the only way for it to be a good finisher is my opponent to be at a high %. Link's well I never caught on to his so I stuck with TL's. Seems as though you need a bit more strategy on yourside if you want to rely on his spin move. I basicly only use it in my Bomber Finishing move, Though now it doesnt finish it just racks up damage like it originally was made to do back in my days playing 64. Dude, heres a suggestion and I highly recommend it, go to training, set the CPU on lvl 9 and then beat the snot out of him until you think you got the combo's you want down.
O_o

is this in the right thread??
 

Twilght Link

Smash Journeyman
Joined
Feb 28, 2008
Messages
372
I found that starting a bair combo is best at around 20% because it has the perfect knockback. If i do it perfectly it can bring your opponent across the stage as you SH bair-> bair before landing-> SH bair-> bair before landing etc. I suprise other sbr members with this because if, for example, im near the edge i can drag them off the stage and set them up for a gimp or edgehog. You need to be careful, as previously stated, because you can't jump do two bairs-> SH -> two bairs by mashing the jump and A button. You need to be careful otherwise you might perform an foward tilt if you press 3 A< accidentally before you jump. You need to have perfect rhythm with the SH and bair. It works wonders, however, as the bair can form an FOP (fence of pain for those who don't know) to some extent. Of course this works best on the larger characters because they fall into the bair more easily.
 
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