SteelRhydon
Smash Rookie
What can Marth do in neutral vs Fox on FoD and Yoshi's Story? You'd sometimes say that DD/Dashbacking isn't as effective in these stages due to the lower room.
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You would need to be closer first, because unless she doesn't react to you jumping in from really far away, she can see you coming and just DA or WD back or something. There is some risk in this, but there's more risk in always dashing back if she gets closer imo.Regarding positioning my attacks too far away from Peach, I assume you mean primarily when I jump aerial such as trying to fair peach's aerials. I think I find myself at that spot because I'm covering the furthest approach option she can do. When she undershoots her aerial, then I obviously whiff then get punished since I'm too far away.
If I were to try to call out Peach when she undershoots, I would need to take a little bit of risk by dashing/jumping closer then fair? Or simply jump at my default range but just not commit and try to play the next position?
Yes, so Dtilt and Fair/Nair become more viable then. Remember, Fox also cannot dash back much on those stages. Dash/run forward into retreating rising Fair can also work because you either lose minimal or no stage when doing it.What can Marth do in neutral vs Fox on FoD and Yoshi's Story? You'd sometimes say that DD/Dashbacking isn't as effective in these stages due to the lower room.
Where exactly Marth should be to nair a Sheik UpBing? You said rising nair but I'm not sure if you mean onstage or nair from ledge invincibility.You KO Sheik by Ken combo'ing or up-b'ing before that point or Fair into Fsmash instead of KC. You also can juggle into KO, particularly with Utilt or FH/DJ Uair. You also KO by edgeguarding, which may be the most common, by using Bair, Fair/runoff Fair to hit Sheik out of her early up-B where she's vulnerable. If Sheik is close to you and up-B'ing, you can rising Nair to reversal her off the stage and go for a kill there for something easier, and you can often second hit Nair to clank with the poof if you're off a bit on timing. It's a complicated edgeguard, and really hard to gimp her, but once her percent is like 80+ it gets more reliable. You can also let her spotdodge for amsah tech then up-B or tipper if you want.
I practiced and analyzed because I had no choice, and because I loved the game and wanted to get better very badly.How did you go about teaching yourself to love practice and analysis, rather than seeing them as things that you just kind of have to do?
Hope you’re well dude <3
You can't tech chase them fully with Uair until 24% on Fox and like 27% on Falco on BF, so it'll be even higher on DL. If I throw earlier than that I try to do it as a mixup so they miss tech, or I hope they tech roll in so I can just Utilt/Fsmash/waveland grab it. If they DI away tech in place you may not even be able to get a punish depending on things.I've recently had trouble combo'ing spacies off side platforms after uthrow, mainly in DL and BF where side platforms are high, like often I'd fail to react to their techs or I hit them with weak Uair which isn't good. How would you react to their techs on side platforms after uthrow?
I know that Fox and Falco start taking knockback from unstaled Uair at 20 and 21%, respectively so that's something to consider. I have difficulties below 20% because of that as well since Uair isn't really viable below 20% I think.
What are the 24% and 27% threshold based on?You can't tech chase them fully with Uair until 24% on Fox and like 27% on Falco on BF, so it'll be even higher on DL. If I throw earlier than that I try to do it as a mixup so they miss tech, or I hope they tech roll in so I can just Utilt/Fsmash/waveland grab it. If they DI away tech in place you may not even be able to get a punish depending on things.
I always thought pivoting started later on Fox, at 23-24%. For Falco this would be like 27%. The reason here is because it's possible but also because grab in place no longer works. I'm not sure why you would pivot grab so early or even if it's possible, but that is solvable with uncle punch I imagine.
You're welcome!Hey PP!
I finally got a chance to check out this legendary thread I've heard so much about and would like to express my appreciation for your consistency and helpfulness.
My question is regarding neutral: I know it can be hard to explain neutral and all of its moving parts in one Smashboards post, so I was wondering if you could point me in the right direction regarding resources that specifically tackle that part of the game. Whether it be older posts by yourself or others, videos, etc. I would really appreciate it.
For me personally, I find that I'm not focused well enough on my opponent in general, but this specifically includes the options they may use, their movement, and their habits. I have a hard time thinking about everything that my opponent may or may not do in a specific situation, and end up most of the time either dash dancing forever or going for a huge over commitment that either works or doesn't. Many players say to look at what they do and find an option that beats it, but it's so hard to do this mid-game. Any help is incredibly appreciated!
That pivot is in line with it being a low 20 percent like I said.Oh sorry the the pivot in the Zain clip was a little after the turn around.
But people that I usually play against have gotten into the habit of slight diing behind when I uthrow so Im trying to find some way to play arround that untill I get to a percent where i can pivot regrab consistently.
I'm looking at other marths and I see Zain and Kodorin use fthrow regrab (im geussing as a 50/50 between that and DI away and uthrowing) below 7% but after It knocks down at 7% they either do a utilt tech chase or a fthrow tech chase
Does this sound accurate? Or am I just missing something completely?
If this does make sense do you know the percents percents where I can start utilt tech chasing fox and falco?